Gsh34 (axis) vs. Axisplaya (allies) Alpha +3

  • '10

    @gsh34:

    After you posted your feelings about playing the Russians poorly, I went back and looked at the game.  Now, with hindsight, I realize what you meant.  I actually messed up the Italian/German turn pretty bad considering the opportunity you gave me.  With your units in Ukraine, I should’ve moved the Italians into Belarus as I did, but placed all of my Italian air units up there in the neighborhood too.  Then, on my German turn, I should’ve purchased three tanks for Novograd along with moving my entire air force to Belarus.  THAT would’ve put you in a bad, bad position.

    Exactly ! You got it.
    Then, next turn, you could have move your stack to Bry, and then it’s kinda over. All the juicy russian territories would have fallen in one or 2 rounds (Nukr, Sukr, Ros, Cau, Volo).
    Now i bought myself a few more rounds(even it it is as few as 2 rounds) and it gives me a little hope….but not too much ! Your german attack is very, very powerful…

    About crete, that’s true, you lost time here and your units would be much better in Syr. But it’s still a decent move because whatever happen now, UK will just never again get his NO for control of all his original territories. Not that it was a big concern, but at least, you won’t have to worry about that for a while.


  • Sheesh.  I really shouldn’t be taking my turn now.  I just watched my Chicago Bears play a very, very, very, very sloppy and poor game against the Lions.  One thing for sure with our offensive line is that every week I am seeing Jay Cutler’s career shortened with the pounding that guy is taking.  My mood is pretty dour. :-P

    Japan, round 5

    Purchase:  62 ipc to spend

    1 CV (16)
    1 infantry (3)
    2 artillery ( 8 )
    2 mech ( 8 )
    3 tank (18)
    save 9
    total = 62

    Combat:

    to Sui: (walk in)
    1 inf Cha

    to Hop: (1 inf)
    inf, art Cha
    sbr FIC (3 move remain)

    to sz 35: (1 TT)
    fig z36

    to Phi: (inf, art)
    inf, art Java > TT z42 > z35 > offload Phi
    fig, tac z36 (2 move remain)
    sbr FIC (3 move remain)

    to Yun: (3 art)
    art, 3 fig, 4 tac FIC
    mech, 2 tank Hon
    tac z36 (2 move remain)

    gsh34_vs_axisplaya_5cJapan_combat_movement.AAM


  • Combat:

    z35 cwol

    Battle for Phi:

    attacker: inf, art, fig, tac, sbr
    DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (5, 3)1@3: (3)2@4: (1, 2)

    defender: inf, art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • Phi cwol

    Battle for Hop:

    attacker: inf, art, sbr
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (1, 3)1@4: (1)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • For Phi,  I meant it was taken without loss, not cleared without loss.

    Hop twol

    Battle for Yun:

    attacker: art, mech, 2 tank, 3 fig, 5 tac
    DiceRolls: 2@2 5@3 5@4; Total Hits: 92@2: (1, 3)5@3: (3, 3, 3, 3, 4)5@4: (4, 4, 5, 1, 2)

    defender: 3 art
    DiceRolls: 3@2; Total Hits: 13@2: (2, 6, 4)


  • Geez, if I had known I was going to roll like that, I would have attacked your combined fleet. :wink:

    Yun twlo 1 mech

    NCM:

    to z44
    1 SS z36

    to z42:
    2 CV, SS z36
    fig z35 (land on CV)
    3 fig Yun (land on CV)

    to z20
    DD z42
    fig, tac z35 (land on CV to be built from Hon)

    to Shn:
    2 inf, art Mal

    to Hon:
    5 tac Yun

    to Man:
    6 inf, AA gun Jeh
    to Anh:
    1 inf Jeh

    to FIC
    sbr Phi
    sbr Hop

    Placement:

    CV z20
    2 tank Hon
    inf, 2 art FIC
    2 mech, tank Mal

    Collect Income:
    58 territory + 5 NO + 9 saved - 2 CRD = 70 ipc

    I await the Allied block of turns….

    gsh34_vs_axisplaya_5cJapan.AAM

  • '10

    US 5

    Buy:
    1AC (16)
    2fgt (20)
    4dd (32)
    1tr (7)
    1inf (3)
    save 1

    CM

    sz44 (1ss)
    1dd sz54
    1bmb Que

    sz44

    DiceRolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5)

    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '10

    sz44 cwol

    NCM

    1bmb sz44 » Ngu
    2ss, 3dd, 1AC sz26 » sz54
    2fgt Haw » sz54
    ss, 2dd, AC, 3tr sz10 loaded with 3inf, 1art, 1tnk, 1mec Wus » sz26 » Haw
    2fgt Wus » sz26
    all units sz28 » sz26 » Haw

    Place units:
    1tr, 4dd, 1AC sz101
    1inf, 2fgt Eus

    Collect : 72 + 1 saved = 73 IPC

    gsh34_vs_axisplaya_5dUS.AAM

  • '10

    China 5

    Buy: 5inf (15), save 1

    CM

    Yun (1art, 2tnk)
    5inf, 1fgt Sze

    Yun

    DiceRolls: 5@1 1@3; Total Hits: 15@1: (5, 5, 6, 5, 3)1@3: (1)

    DiceRolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 4)

  • '10

    Yun rd2

    DiceRolls: 5@1 1@3; Total Hits: 25@1: (4, 6, 5, 1, 3)1@3: (3)

    DiceRolls: 2@3; Total Hits: 12@3: (2, 6)

  • '10

    Yun twlo 1inf

    NCM

    fgt Yun » Sze

    Place units: 5inf Sze

    Collect : 7 + 6 NO + 1 saved = 14 IPC

    gsh34_vs_axisplaya_5eCh.AAM

  • '10

    UK 5

    Buy:
    UK= 1AC (16), 2inf (6), 2art (8 )
    Ind = 1inf (3)

    CM

    Shn (2inf, 1art)
    1mec, 2fgt, 1tac Ind

    Shn

    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (6, 1)1@4: (6)

    DiceRolls: 3@2; Total Hits: 13@2: (5, 5, 2)

  • '10

    retreat from Shn  (that was not very productive…)

    NCM

    3fgt Cpr » Ind
    2fgt, tac Shn » Ind
    tnk Cpr » Ind
    mec Con » Sud
    tnk Sud » Rho
    3inf, art Saf » 2tr sz71 + 2dd, CA » sz83 » Fwa
    fleet sz109 sz106
    2fgt sz109 » Uk
    2tr loaded with 3inf UK » sz106 » Que

    Place units:
    2inf, art Saf
    1art Que
    1AC sz106
    1inf Ind

    Collect :
    UK= 28 IPC
    Ind = 3 IPC

    A US NCM CHANGE : 2fgt from Wus go to Midway instead of Hawai.

    gsh34_vs_axisplaya_5fUK.AAM

  • '10

    Anzac 5

    Buy:
    1dd (8 )
    2inf (6)
    save 1

    CM

    sz35 (1tr)
    1ss sz54

    Cel
    2inf Que » tr sz54 » sz44 » Cel walk in

    NCM
    2inf Nsw » Que
    tr, ss, dd sz62 » sz54

    Place units:
    2inf Nsw
    1dd sz62

    Collect : 18 + 1 saved = 19 IPC

    gsh34_vs_axisplaya_5gAn.AAM


  • Italy, round 5

    Purchase: 28 ipc to spend
    4 inf (12)
    4 mech (16)
    total = 28

    Combat:

    to Sud: (mech)
    inf, mech, 2 art, 2 tank Egy

    to z81: (DD)
    BB, 2 CA, 2 DD z99

    to Cpr: (walk in)
    tank Syr blitzes through Irq


  • Battle for z99

    attacker: BB, 2 CA, 2 DD
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 6)2@3: (1, 5)1@4: (6)

    defender: (DD)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • z99 cwol

    Battle for Sud

    attacker: inf, mech, 2 art, 2 tank
    DiceRolls: 4@2 2@3; Total Hits: 24@2: (6, 1, 3, 6)2@3: (5, 1)

    defender: mech
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Sud twol

    NCM:

    to Rom:
    4 mech Nita

    to Irq:
    inf Syr

    to Trj:
    load inf, art Cyprus and inf, art Crete onto 2 of three TTs in z99.  Move all three TTs to z81.  Offload 2 inf, 2 art into Trj.  (note: one German infantry was sitting in one of the Italian transports, so it is now in z81)

    to Sita:
    fig Egy

    to Bel:
    aa gun Epl

    Placement:
    4 inf, 4 mech Nita

    Collect Income:
    23 territory + 14 NOs = 37 ipc

    I don’t think there is much France can do, but I will await there turn anyways.  That fighter could move somewhere….

    gsh34_vs_axisplaya_5hItaly.AAM

  • '10

    No french move


  • I have the French non-movement.  I’ll try to take my German turn tomorrow.  I need to go to bed now.  Before I do that though, I want to ***note: I really mean to move a sub into z125 so as to take your pesky Russian NO away from you that I forgot last round.

    That’s all.  Good night partner.

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