@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Yun taken with 3 art
NCM
fgt Yun » Sze
2inf She » SzePlace units: 5inf Sze
Collect : 9 + 6NO + 1 saved = 16 IPC
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UK 4
Buy:
Uk = 1dd (8 ), 2ss (12), 2inf (6), 1art (4)
Ind = 2inf (6)CM
Trj (1inf)
1art, 3fgt IrqTrj
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (1, 5, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
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Of course…Glad i put the french dd in sz 81 last turn…
Trj cwlo 1art
NCM
3fgt Trj » Cpr
art Eth » Sud
inf Ken » Sud
Inf Con » Sud
tnk Tang » Sud
Mec Saf » Con
Inf Tang » tr sz72 » sz71 » Saf
2dd, CA, tr sz76 » sz71
mec, tnk Irq » Epr
fleet + 2tr loaded sz106 » sz109
2fgt Uk » sz109Place units:
2ss, 1dd sz109
2inf, 1art Saf
2inf IndCollect:
Uk = 30 IPC
Ind = 6 -3 conv = 3 BIG IPC !! Woohooo :lol: -
Anzac 4
Buy:
1ss (6)
1dd (8 )
1tr (7)No CM
NCM
tr sz62 » sz63 pick up 1inf Nze » sz54 » Que
1art Nsw » Que
1inf Que » NswPlace ss, dd, tr sz62
Collect : 15 IPC
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Got the map, turn to come later….
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Italy, round 4
Purchase: 34 ipc to spend
6 inf (18)
4 mech (16)Combat:
to Sud: (7 inf, 2 art, tank)
9 inf, 2 art, mech, 2 tank Egyto Syr: (walk in)
inf, tank Nita via 1TT z95 > z99 and offloadto Crete: (walk in)
inf, art Nita via 1 TT z98 > z99 and offloadto Cyprus: (walk in)
inf, art Nita via 1 TT z98 > z99 and offloadto Bel (inf)
tank Epl
2 mech, tank Rom
sbr Rom (4 move remain) -
Battle for Sud
attacker: 9 inf, 2 art, mech, 2 tank
Rolls: 8@1 4@2 2@3; Total Hits: 48@1: (3, 5, 4, 2, 1, 2, 2, 3)4@2: (2, 5, 1, 2)2@3: (6, 6)
defender: 7 inf, 2 art, tank
Rolls: 9@2 1@3; Total Hits: 49@2: (1, 6, 3, 1, 3, 1, 4, 4, 2)1@3: (6)
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Battle for Sud, round 2
attacker: 5 inf, 2 art, mech, 2 tank
Rolls: 4@1 4@2 2@3; Total Hits: 14@1: (3, 5, 3, 6)4@2: (4, 3, 1, 3)2@3: (4, 6)
defender: 3 inf, 2 art, tank
Rolls: 5@2 1@3; Total Hits: 15@2: (5, 6, 5, 4, 3)1@3: (1)
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Battle for Sud, round 3
attacker: 4 inf, 2 art, mech, 2 tank
Rolls: 3@1 4@2 2@3; Total Hits: 43@1: (4, 5, 2)4@2: (1, 2, 6, 5)2@3: (3, 3)
defender: 2 inf, 2 art, tank
Rolls: 4@2 1@3; Total Hits: 44@2: (2, 1, 2, 6)1@3: (3)
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Only french move will be : 1inf Lib » Tun
So you can proceed with Germany when you want.
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Retreat to Egy:
Losses for Italy: 8 infantry
Losses for Allies: 7 infantry, 2 artilleryBattle for Bel:
attacker: 2 mech, 2 tank, sbr
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 6)2@3: (5, 2)1@4: (5)
defender: infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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Ok, I have the French move. It did not affect my decision to retreat back to Egy.
Bel twol
NCM:
to z99:
All of my shipsto Egy:
1 fig SitaIf I had known I was going to retreat back to Egy, I would’ve used my three planes to clear that French DD. Oh well….
to Epl:
aa gun RomI’m just noting right here, that should I forget on my German turn, I really, really do intend to move 1 inf into Bes as a blocker
to Wgr:
sbr BelPlacement:
6 inf, 4 mech NitaCollect Income:
18 territories + 10 NOs = 28 ipcI’m just noting right here, that should I forget on my German turn, I really, really do intend to move 1 inf into Bes as a blocker
It is late and I really need to get some sleep, so I will try my best to get my German turn done tomorrow.
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And here is a map with the French move.
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I have a question : do you intend to move 1 inf to Bes as a blocker ?
:lol: :lol:
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I have a question : do you intend to move 1 inf to Bes as a blocker ?
:lol: :lol:
I had quickly typed it down in the middle of NCM so I didn’t forget about it. Then, I later copy and pasted it to the end where is looks better. However, I forgot to delete the original that I typed. :oops:
On a more serious note, it was bone headed of me to retreat to Egypt. After I posted the NCM and map file, I was looking at the map and I almost immediately realized that your three fighters from Persia can make it to Egypt and land in Sudan. Now, I have to mess up my German plane placement to cover my Italians. (:x :x :x :x at myself)
Germany, round 5
Purchase and Repair: 56 ipc to spend and damaged battleship repaired in z115.
2 SS (12)
5 artillery (20)
8 infantry (24)
total = 56 ipcCombat:
to Arch: (walk in)
1 tank will actually blitz through Arch and into Bel. So, it will be German but remain empty.to Nukr: (walk in)
1 tank blitzes into it and right back to EplNCM:
to Bes:
1 inf Eplto Bel:
2 inf, 2 tank, 1 mech Epl
3 inf, 3 art, 3 tank, aa gun Bal
28 inf, 9 art, 2 tank Novto Nov:
3 inf Kar
8 inf, 2 art Ger load onto 5 TT and offload into Nov
tac z115to Epl:
2 inf, 2 art Polto Italian TT in z99:
infantry in Greto Egy:
1 fig, 2 tac Wgr ( :x)to Pol:
2 aa guns Gerto z119:
1 SS z112to z112:
all of my boats except transports
fig z115 lands on CV
fig in Bal lands on CVto Wgr:
fig, tac Epl
tac, sbr Balto Fra:
3 inf WgrPlacement:
2 SS z112
3 art Nov
8 inf, 2 art GerCollect Income:
49 territory + 10 NO = 59Good night partner and I await your Ruskies turn.
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Ich…it does not look good for our russian friends… :cry:
I’ll have to think a while about this before posting.
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Ich…it does not look good for our russian friends… :cry:
I’ll have to think a while about this before posting.
No problem. Take your time.
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Can tell you that most of my other games are easy compared to this one.
Overall, i think i didn’t react very well to your J1 attack. My russian play has been poor while your German + Italian attack is flawless so far, and it has nothing to do with dices… I feel like i still have a lot to learn about this game ! :lol:Now i really have to stop and think : where am i going in this game exactly ?
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Well, I like how our conversation is going. To tell you the truth, your play on the Pacific side is scaring the crap out of me. Between the US and Anzac, you are way, way out building my fleet. That’s going to matter. The only saving grace I see in it is that my J1 attack (in my view at least) forced you to dump 100% of the US money into the Pacific. This is paying dividends on the Europe board. This was my first game where I did a J1 attack and I like it except for one thing…on J1 I should’ve purchased two subs and two transports (instead of four subs). It is easy to plunk a few more troops into Japan for defense if needed. It is impossible to take them off Japan now that I’ve set sail. I just have to live with my nine unit placement capacity from my minors. Also, and most critically, I think I would’ve close the Burma Road already if I had moved and extra two infantry and two artillery to Kwangtung on J2. On J3, they would’ve attacked into Yunnan and, at minimum, prevented you from that artillery purchase you were able to make. Plus, I’d a few extra transports to use for swapping islands with you.
Anyways, after you called out my strategy in our first game and gave me a good swirlley in the locker room toilet, I’m glad to be making you work in this game. :wink: