Gsh34 (axis) vs. Axisplaya (allies) Alpha +3


  • @Axisplaya:

    Ich…it does not look good for our russian friends… :cry:

    I’ll have to think a while about this before posting.

    No problem.  Take your time.

  • '10

    Can tell you that most of my other games are easy compared to this one.
    Overall, i think i didn’t react very well to your J1 attack. My russian play has been poor while your German + Italian attack is flawless so far, and it has nothing to do with dices… I feel like i still have a lot to learn about this game ! :lol:

    Now i really have to stop and think : where am i going in this game exactly ?


  • Well,  I like how our conversation is going.  To tell you the truth, your play on the Pacific side is scaring the crap out of me.  Between the US and Anzac, you are way, way out building my fleet.  That’s going to matter.  The only saving grace I see in it is that my J1 attack (in my view at least) forced you to dump 100% of the US money into the Pacific.  This is paying dividends on the Europe board.  This was my first game where I did a J1 attack and I like it except for one thing…on J1 I should’ve purchased two subs and two transports (instead of four subs).  It is easy to plunk a few more troops into Japan for defense if needed.  It is impossible to take them off Japan now that I’ve set sail.  I just have to live with my nine unit placement capacity from my minors.  Also, and most critically, I think I would’ve close the Burma Road already if I had moved and extra two infantry and two artillery to Kwangtung on J2.  On J3, they would’ve attacked into Yunnan and, at minimum, prevented you from that artillery purchase you were able to make.  Plus, I’d a few extra transports to use for swapping islands with you.

    Anyways, after you called out my strategy in our first game and gave me a good swirlley in the locker room toilet, I’m glad to be making you work in this game. :wink:

  • '10

    Russia 5

    Buy: 10 inf (30) save 2

    CM

    Arc
    1tnk Smo Blitz » Volo

    Bes (1inf)
    1inf, 2tac Sukr

    Nukr
    1tnk Sukr » Blitz Bry

    Bes

    DiceRolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (3, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    Bes twol

    NCM
    All air units » Rus
    All units Sukr » Bry (left 1inf Nukr)
    All units Smo exepted 1AAgun » Bry (left 1inf Smo)
    1AAgun Smo » Rus
    3inf, 1tnk Rus » Bry
    6inf Novo » Volo
    12inf, 2AAGun Tim » Novo

    Place 10 inf Rus

    Collect: 31 + 5 NO + 2 saved = 38 IPC

    gsh34_vs_axisplaya_5bRus.AAM


  • After you posted your feelings about playing the Russians poorly, I went back and looked at the game.  Now, with hindsight, I realize what you meant.  I actually messed up the Italian/German turn pretty bad considering the opportunity you gave me.  With your units in Ukraine, I should’ve moved the Italians into Belarus as I did, but placed all of my Italian air units up there in the neighborhood too.  Then, on my German turn, I should’ve purchased three tanks for Novograd along with moving my entire air force to Belarus.  THAT would’ve put you in a bad, bad position.  You would’ve had to defend Moscow pretty heavily because the Italians could use seven units to can open Smolensk or Bryansk.  Then, the Germans could use 8 tanks, 3 mech, 5 fighters, 5 tacticals, and 2 strategic bombers against Moscow.  If that would not have been a good option for me because you defended Moscow too well, I could’ve advanced on the under powered stack from Ukraine that would retreat to Bryansk.  Maybe even doing a strafing attack so as to prevent you from any type of a counter attack.

    Now, you could have moved them to Rostov or something if I had actually done that move, but then they would remain out of position to help Moscow.  I know I would be giving other stuff up, like letting the UK safely build transports and Italy would have a harder time in the Med, but man, I could’ve really done a number on the Soviets.  I was so concerned with my Italian position in Egypt and threatening your UK fleet, that I didn’t even see this move against the Soviets.  Dang, I am upset at myself for letting this move slip through my hands.  :x  Now, you are going to be able to retreat everything safely back to Moscow and that will buy you valuable time for America to try to save the Allies.

    Well, it looks like we both better settle in for a long game.  I doubt either of us will win this one anytime soon partner. :-D

    My turn to come later…


  • You know, ever since you mentioned that “flawless” statement about my Italian/German play, I’ve been finding all types of issues with it.  For example, I took Crete for no good reason.  I thought the island was already an Allied territory.  Nope.  It’s just a Pro-Allied.  I was passively looking at my game board when I saw that.  Dang symbols on the battlemap.  I need to get used to all of them better.  The whole reason I took it was I didn’t want you to have a valid landing space for your Russian or UK airforce should you decide to try and sink my Italian fleet.  Now I have two units sitting in worthless Crete that should be in Syria instead.  Great! :-P

    So, next time you make a mistake don’t get too down on yourself.  We all do it sometimes.  Man, I wish I had my old partner to play with.  We were always good at catching each others mistakes like that.

  • '10

    @gsh34:

    After you posted your feelings about playing the Russians poorly, I went back and looked at the game.  Now, with hindsight, I realize what you meant.  I actually messed up the Italian/German turn pretty bad considering the opportunity you gave me.  With your units in Ukraine, I should’ve moved the Italians into Belarus as I did, but placed all of my Italian air units up there in the neighborhood too.  Then, on my German turn, I should’ve purchased three tanks for Novograd along with moving my entire air force to Belarus.  THAT would’ve put you in a bad, bad position.

    Exactly ! You got it.
    Then, next turn, you could have move your stack to Bry, and then it’s kinda over. All the juicy russian territories would have fallen in one or 2 rounds (Nukr, Sukr, Ros, Cau, Volo).
    Now i bought myself a few more rounds(even it it is as few as 2 rounds) and it gives me a little hope….but not too much ! Your german attack is very, very powerful…

    About crete, that’s true, you lost time here and your units would be much better in Syr. But it’s still a decent move because whatever happen now, UK will just never again get his NO for control of all his original territories. Not that it was a big concern, but at least, you won’t have to worry about that for a while.


  • Sheesh.  I really shouldn’t be taking my turn now.  I just watched my Chicago Bears play a very, very, very, very sloppy and poor game against the Lions.  One thing for sure with our offensive line is that every week I am seeing Jay Cutler’s career shortened with the pounding that guy is taking.  My mood is pretty dour. :-P

    Japan, round 5

    Purchase:  62 ipc to spend

    1 CV (16)
    1 infantry (3)
    2 artillery ( 8 )
    2 mech ( 8 )
    3 tank (18)
    save 9
    total = 62

    Combat:

    to Sui: (walk in)
    1 inf Cha

    to Hop: (1 inf)
    inf, art Cha
    sbr FIC (3 move remain)

    to sz 35: (1 TT)
    fig z36

    to Phi: (inf, art)
    inf, art Java > TT z42 > z35 > offload Phi
    fig, tac z36 (2 move remain)
    sbr FIC (3 move remain)

    to Yun: (3 art)
    art, 3 fig, 4 tac FIC
    mech, 2 tank Hon
    tac z36 (2 move remain)

    gsh34_vs_axisplaya_5cJapan_combat_movement.AAM


  • Combat:

    z35 cwol

    Battle for Phi:

    attacker: inf, art, fig, tac, sbr
    DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (5, 3)1@3: (3)2@4: (1, 2)

    defender: inf, art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • Phi cwol

    Battle for Hop:

    attacker: inf, art, sbr
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (1, 3)1@4: (1)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • For Phi,  I meant it was taken without loss, not cleared without loss.

    Hop twol

    Battle for Yun:

    attacker: art, mech, 2 tank, 3 fig, 5 tac
    DiceRolls: 2@2 5@3 5@4; Total Hits: 92@2: (1, 3)5@3: (3, 3, 3, 3, 4)5@4: (4, 4, 5, 1, 2)

    defender: 3 art
    DiceRolls: 3@2; Total Hits: 13@2: (2, 6, 4)


  • Geez, if I had known I was going to roll like that, I would have attacked your combined fleet. :wink:

    Yun twlo 1 mech

    NCM:

    to z44
    1 SS z36

    to z42:
    2 CV, SS z36
    fig z35 (land on CV)
    3 fig Yun (land on CV)

    to z20
    DD z42
    fig, tac z35 (land on CV to be built from Hon)

    to Shn:
    2 inf, art Mal

    to Hon:
    5 tac Yun

    to Man:
    6 inf, AA gun Jeh
    to Anh:
    1 inf Jeh

    to FIC
    sbr Phi
    sbr Hop

    Placement:

    CV z20
    2 tank Hon
    inf, 2 art FIC
    2 mech, tank Mal

    Collect Income:
    58 territory + 5 NO + 9 saved - 2 CRD = 70 ipc

    I await the Allied block of turns….

    gsh34_vs_axisplaya_5cJapan.AAM

  • '10

    US 5

    Buy:
    1AC (16)
    2fgt (20)
    4dd (32)
    1tr (7)
    1inf (3)
    save 1

    CM

    sz44 (1ss)
    1dd sz54
    1bmb Que

    sz44

    DiceRolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5)

    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '10

    sz44 cwol

    NCM

    1bmb sz44 » Ngu
    2ss, 3dd, 1AC sz26 » sz54
    2fgt Haw » sz54
    ss, 2dd, AC, 3tr sz10 loaded with 3inf, 1art, 1tnk, 1mec Wus » sz26 » Haw
    2fgt Wus » sz26
    all units sz28 » sz26 » Haw

    Place units:
    1tr, 4dd, 1AC sz101
    1inf, 2fgt Eus

    Collect : 72 + 1 saved = 73 IPC

    gsh34_vs_axisplaya_5dUS.AAM

  • '10

    China 5

    Buy: 5inf (15), save 1

    CM

    Yun (1art, 2tnk)
    5inf, 1fgt Sze

    Yun

    DiceRolls: 5@1 1@3; Total Hits: 15@1: (5, 5, 6, 5, 3)1@3: (1)

    DiceRolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 4)

  • '10

    Yun rd2

    DiceRolls: 5@1 1@3; Total Hits: 25@1: (4, 6, 5, 1, 3)1@3: (3)

    DiceRolls: 2@3; Total Hits: 12@3: (2, 6)

  • '10

    Yun twlo 1inf

    NCM

    fgt Yun » Sze

    Place units: 5inf Sze

    Collect : 7 + 6 NO + 1 saved = 14 IPC

    gsh34_vs_axisplaya_5eCh.AAM

  • '10

    UK 5

    Buy:
    UK= 1AC (16), 2inf (6), 2art (8 )
    Ind = 1inf (3)

    CM

    Shn (2inf, 1art)
    1mec, 2fgt, 1tac Ind

    Shn

    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (6, 1)1@4: (6)

    DiceRolls: 3@2; Total Hits: 13@2: (5, 5, 2)

  • '10

    retreat from Shn  (that was not very productive…)

    NCM

    3fgt Cpr » Ind
    2fgt, tac Shn » Ind
    tnk Cpr » Ind
    mec Con » Sud
    tnk Sud » Rho
    3inf, art Saf » 2tr sz71 + 2dd, CA » sz83 » Fwa
    fleet sz109 sz106
    2fgt sz109 » Uk
    2tr loaded with 3inf UK » sz106 » Que

    Place units:
    2inf, art Saf
    1art Que
    1AC sz106
    1inf Ind

    Collect :
    UK= 28 IPC
    Ind = 3 IPC

    A US NCM CHANGE : 2fgt from Wus go to Midway instead of Hawai.

    gsh34_vs_axisplaya_5fUK.AAM

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