Gsh34 (axis) vs. Axisplaya (allies) Alpha +3


  • Got the map, turn to come later….


  • Italy, round 4

    Purchase: 34 ipc to spend
    6 inf (18)
    4 mech (16)

    Combat:

    to Sud: (7 inf, 2 art, tank)
    9 inf, 2 art, mech, 2 tank Egy

    to Syr: (walk in)
    inf, tank Nita via 1TT z95 > z99 and offload

    to Crete: (walk in)
    inf, art Nita via 1 TT z98 > z99 and offload

    to Cyprus: (walk in)
    inf, art Nita via 1 TT z98 > z99 and offload

    to Bel (inf)
    tank Epl
    2 mech, tank Rom
    sbr Rom (4 move remain)


  • Battle for Sud

    attacker: 9 inf, 2 art, mech, 2 tank
    DiceRolls: 8@1 4@2 2@3; Total Hits: 48@1: (3, 5, 4, 2, 1, 2, 2, 3)4@2: (2, 5, 1, 2)2@3: (6, 6)

    defender: 7 inf, 2 art, tank
    DiceRolls: 9@2 1@3; Total Hits: 49@2: (1, 6, 3, 1, 3, 1, 4, 4, 2)1@3: (6)


  • Battle for Sud, round 2

    attacker: 5 inf, 2 art, mech, 2 tank
    DiceRolls: 4@1 4@2 2@3; Total Hits: 14@1: (3, 5, 3, 6)4@2: (4, 3, 1, 3)2@3: (4, 6)

    defender: 3 inf, 2 art, tank
    DiceRolls: 5@2 1@3; Total Hits: 15@2: (5, 6, 5, 4, 3)1@3: (1)


  • Battle for Sud, round 3

    attacker: 4 inf, 2 art, mech, 2 tank
    DiceRolls: 3@1 4@2 2@3; Total Hits: 43@1: (4, 5, 2)4@2: (1, 2, 6, 5)2@3: (3, 3)

    defender: 2 inf, 2 art, tank
    DiceRolls: 4@2 1@3; Total Hits: 44@2: (2, 1, 2, 6)1@3: (3)

  • '10

    Only french move will be : 1inf Lib » Tun

    So you can proceed with Germany when you want.


  • Retreat to Egy:

    Losses for Italy: 8 infantry
    Losses for Allies: 7 infantry, 2 artillery

    Battle for Bel:

    attacker: 2 mech, 2 tank, sbr
    DiceRolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 6)2@3: (5, 2)1@4: (5)

    defender: infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Ok, I have the French move.  It did not affect my decision to retreat back to Egy.

    Bel twol

    NCM:

    to z99:
    All of my ships

    to Egy:
    1 fig Sita

    If I had known I was going to retreat back to Egy, I would’ve used my three planes to clear that French DD.  Oh well….

    to Epl:
    aa gun Rom

    I’m just noting right here, that should I forget on my German turn, I really, really do intend to move 1 inf into Bes as a blocker

    to Wgr:
    sbr Bel

    Placement:
    6 inf, 4 mech Nita

    Collect Income:
    18 territories + 10 NOs = 28 ipc

    I’m just noting right here, that should I forget on my German turn, I really, really do intend to move 1 inf into Bes as a blocker

    It is late and I really need to get some sleep, so I will try my best to get my German turn done tomorrow.

    gsh34_vs_axisplaya_4hItaly.AAM


  • And here is a map with the French move.

    gsh34_vs_axisplaya_4iFr.AAM

  • '10

    I have a question : do you intend to move 1 inf to Bes as a blocker ?

    :lol: :lol:


  • @Axisplaya:

    I have a question : do you intend to move 1 inf to Bes as a blocker ?

    :lol: :lol:

    I had quickly typed it down in the middle of NCM so I didn’t forget about it.  Then, I later copy and pasted it to the end where is looks better.  However, I forgot to delete the original that I typed. :oops:

    On a more serious note, it was bone headed of me to retreat to Egypt.  After I posted the NCM and map file, I was looking at the map and I almost immediately realized that your three fighters from Persia can make it to Egypt and land in Sudan.  Now, I have to mess up my German plane placement to cover my Italians. (:x :x :x :x at myself)

    Germany, round 5

    Purchase and Repair: 56 ipc to spend and damaged battleship repaired in z115.

    2 SS (12)
    5 artillery (20)
    8 infantry (24)
    total = 56 ipc

    Combat:

    to Arch: (walk in)
    1 tank will actually blitz through Arch and into Bel.  So, it will be German but remain empty.

    to Nukr: (walk in)
    1 tank blitzes into it and right back to Epl

    NCM:

    to Bes:
    1 inf Epl

    to Bel:
    2 inf, 2 tank, 1 mech Epl
    3 inf, 3 art, 3 tank, aa gun Bal
    28 inf, 9 art, 2 tank Nov

    to Nov:
    3 inf Kar
    8 inf, 2 art Ger load onto 5 TT and offload into Nov
    tac z115

    to Epl:
    2 inf, 2 art Pol

    to Italian TT in z99:
    infantry in Gre

    to Egy:
    1 fig, 2 tac Wgr ( :x)

    to Pol:
    2 aa guns Ger

    to z119:
    1 SS z112

    to z112:
    all of my boats except transports
    fig z115 lands on CV
    fig in Bal lands on CV

    to Wgr:
    fig, tac Epl
    tac, sbr Bal

    to Fra:
    3 inf Wgr

    Placement:
    2 SS z112
    3 art Nov
    8 inf, 2 art Ger

    Collect Income:
    49 territory + 10 NO = 59

    Good night partner and I await your Ruskies turn.

    gsh34_vs_axisplaya_5aGermany.AAM

  • '10

    Ich…it does not look good for our russian friends… :cry:

    I’ll have to think a while about this before posting.


  • @Axisplaya:

    Ich…it does not look good for our russian friends… :cry:

    I’ll have to think a while about this before posting.

    No problem.  Take your time.

  • '10

    Can tell you that most of my other games are easy compared to this one.
    Overall, i think i didn’t react very well to your J1 attack. My russian play has been poor while your German + Italian attack is flawless so far, and it has nothing to do with dices… I feel like i still have a lot to learn about this game ! :lol:

    Now i really have to stop and think : where am i going in this game exactly ?


  • Well,  I like how our conversation is going.  To tell you the truth, your play on the Pacific side is scaring the crap out of me.  Between the US and Anzac, you are way, way out building my fleet.  That’s going to matter.  The only saving grace I see in it is that my J1 attack (in my view at least) forced you to dump 100% of the US money into the Pacific.  This is paying dividends on the Europe board.  This was my first game where I did a J1 attack and I like it except for one thing…on J1 I should’ve purchased two subs and two transports (instead of four subs).  It is easy to plunk a few more troops into Japan for defense if needed.  It is impossible to take them off Japan now that I’ve set sail.  I just have to live with my nine unit placement capacity from my minors.  Also, and most critically, I think I would’ve close the Burma Road already if I had moved and extra two infantry and two artillery to Kwangtung on J2.  On J3, they would’ve attacked into Yunnan and, at minimum, prevented you from that artillery purchase you were able to make.  Plus, I’d a few extra transports to use for swapping islands with you.

    Anyways, after you called out my strategy in our first game and gave me a good swirlley in the locker room toilet, I’m glad to be making you work in this game. :wink:

  • '10

    Russia 5

    Buy: 10 inf (30) save 2

    CM

    Arc
    1tnk Smo Blitz » Volo

    Bes (1inf)
    1inf, 2tac Sukr

    Nukr
    1tnk Sukr » Blitz Bry

    Bes

    DiceRolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (3, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    Bes twol

    NCM
    All air units » Rus
    All units Sukr » Bry (left 1inf Nukr)
    All units Smo exepted 1AAgun » Bry (left 1inf Smo)
    1AAgun Smo » Rus
    3inf, 1tnk Rus » Bry
    6inf Novo » Volo
    12inf, 2AAGun Tim » Novo

    Place 10 inf Rus

    Collect: 31 + 5 NO + 2 saved = 38 IPC

    gsh34_vs_axisplaya_5bRus.AAM


  • After you posted your feelings about playing the Russians poorly, I went back and looked at the game.  Now, with hindsight, I realize what you meant.  I actually messed up the Italian/German turn pretty bad considering the opportunity you gave me.  With your units in Ukraine, I should’ve moved the Italians into Belarus as I did, but placed all of my Italian air units up there in the neighborhood too.  Then, on my German turn, I should’ve purchased three tanks for Novograd along with moving my entire air force to Belarus.  THAT would’ve put you in a bad, bad position.  You would’ve had to defend Moscow pretty heavily because the Italians could use seven units to can open Smolensk or Bryansk.  Then, the Germans could use 8 tanks, 3 mech, 5 fighters, 5 tacticals, and 2 strategic bombers against Moscow.  If that would not have been a good option for me because you defended Moscow too well, I could’ve advanced on the under powered stack from Ukraine that would retreat to Bryansk.  Maybe even doing a strafing attack so as to prevent you from any type of a counter attack.

    Now, you could have moved them to Rostov or something if I had actually done that move, but then they would remain out of position to help Moscow.  I know I would be giving other stuff up, like letting the UK safely build transports and Italy would have a harder time in the Med, but man, I could’ve really done a number on the Soviets.  I was so concerned with my Italian position in Egypt and threatening your UK fleet, that I didn’t even see this move against the Soviets.  Dang, I am upset at myself for letting this move slip through my hands.  :x  Now, you are going to be able to retreat everything safely back to Moscow and that will buy you valuable time for America to try to save the Allies.

    Well, it looks like we both better settle in for a long game.  I doubt either of us will win this one anytime soon partner. :-D

    My turn to come later…


  • You know, ever since you mentioned that “flawless” statement about my Italian/German play, I’ve been finding all types of issues with it.  For example, I took Crete for no good reason.  I thought the island was already an Allied territory.  Nope.  It’s just a Pro-Allied.  I was passively looking at my game board when I saw that.  Dang symbols on the battlemap.  I need to get used to all of them better.  The whole reason I took it was I didn’t want you to have a valid landing space for your Russian or UK airforce should you decide to try and sink my Italian fleet.  Now I have two units sitting in worthless Crete that should be in Syria instead.  Great! :-P

    So, next time you make a mistake don’t get too down on yourself.  We all do it sometimes.  Man, I wish I had my old partner to play with.  We were always good at catching each others mistakes like that.

  • '10

    @gsh34:

    After you posted your feelings about playing the Russians poorly, I went back and looked at the game.  Now, with hindsight, I realize what you meant.  I actually messed up the Italian/German turn pretty bad considering the opportunity you gave me.  With your units in Ukraine, I should’ve moved the Italians into Belarus as I did, but placed all of my Italian air units up there in the neighborhood too.  Then, on my German turn, I should’ve purchased three tanks for Novograd along with moving my entire air force to Belarus.  THAT would’ve put you in a bad, bad position.

    Exactly ! You got it.
    Then, next turn, you could have move your stack to Bry, and then it’s kinda over. All the juicy russian territories would have fallen in one or 2 rounds (Nukr, Sukr, Ros, Cau, Volo).
    Now i bought myself a few more rounds(even it it is as few as 2 rounds) and it gives me a little hope….but not too much ! Your german attack is very, very powerful…

    About crete, that’s true, you lost time here and your units would be much better in Syr. But it’s still a decent move because whatever happen now, UK will just never again get his NO for control of all his original territories. Not that it was a big concern, but at least, you won’t have to worry about that for a while.

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