TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
Placement:
1 inf, 1 fig Japan
2 CV, TT z20
3 inf Mal
1 inf, 1 art FIC
Collect Income:
60 territory + 5 NO + 2 saved - 2 CRD = 65 ipc
Will post the allies turn tomorrow, very late.
Cheers.
US 6
Buy:
1AC (16)
2fgt (20)
2tr (14)
1CA (12)
2inf (6)
1art (4)
save 1
CM
sz 44 (tr, ss)
1dd sz54
1bmb Ngu
sz44
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (5)
Before i finish this battle, i just want to change my buy for 2 subs instead of the CA.
sz44 rd2
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)
Rolls: 1@1; Total Hits: 01@1: (6)
sz44 cwol
NCM
bmb sz44 » Ngu
All units sz26 + Haw » sz33 » Car
all units sz54 » sz33
2fgt sz25 » sz33
mec Wus » eus
inf Eus, mec Cus » tr sz101 + 2fgt Eus + fleet sz101 » sz91 » Gib
Place units:
2inf, art, 2fgt Eus
2tr, 2ss, AC sz101
Collect : 72 + 1 saved = 73 IPC
China 6
Buy: 4inf (12), save 2
CM
Kwe (2inf, art)
6inf, fgt Sze
Kwe
Rolls: 6@1 1@3; Total Hits: 16@1: (3, 2, 4, 3, 6, 1)1@3: (4)
Rolls: 3@2; Total Hits: 03@2: (4, 5, 4)
Kwe rd2
Rolls: 6@1 1@3; Total Hits: 36@1: (5, 6, 1, 2, 1, 4)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
UK 6
Buy:
UK= 4inf (12), fgt (10), 1ss (6)
Ind= 1inf (3)
CM
Cpr (1tnk)
1mec Epr
2fgt, 1tac Ind
Cpr
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (4)2@3: (3, 1)1@4: (3)
Rolls: 1@3; Total Hits: 01@3: (5)
Cpr twol
NCM
2fgt, tac Cpr » Tur
tnk Rho » Saf
3inf, art Fwa » 2tr sz83 » sz91 » Gib
all units sz106 + Que » sz91 » Gib
6fgt Uk » Gib
Place units:
1inf, 1fgt Uk
1ss sz109
3inf Saf
1inf Ind
Collect:
UK= 27 IPC
Ind = 3 IPC
Anzac 6
Buy:
1tr (7)
1inf (3)
1dd (8 )
save 1
CM
Sum
2inf Que » tr sz54 » sz42 » Sum walk in
NCM
4fgt Que » Car
All units sz54 + 62 » sz33
All units Que » Nsw
place units:
inf Nsw
tr, dd sz62
Collect : 19 + 1 saved = 20 IPC
Axisplaya,
I’m going to comment on a few things if you don’t mind and I would like to get some feedback from you if at all possible.
1.) These two games I’ve played with you are the farthest I’ve actually gone in the games. I’ve done a bunch of FTF games, but due to the length that this takes, we usually only get to round 4-6 in one day and then have to pack up. Partly that is because the people who play changes from game to game and partly because we don’t play that much. It just takes everyone a looooooong time to due turns. We average about 2 - 2.5 hours for one round on play.
1a.) We agreed to that funky non-aggression pact and by landing your UK fighters in Tur, I can attack Russia now as Japan. I just wanted to remind you of that in case you forgot. I know you have multiple games going on and our agreement is a relic now that Larry has removed that part of the non-aggression pact. If you want to redo your UK move because you forgot about that I’m fine with that. It is a friendly game after all.
2.) I feel like we are finally getting out the early round, scripted play. Now we are in the middle rounds (before capitals fall, which go a long way to deciding the game) where both you and I have multiple ways of responding to each others moves.
3.) I have to know, how many games have you played? How many rounds can this last? I ask because I have zero experience doing a “long game” which is what I think this one is going to be.
4.) Have you had many J1 attacks done to you? I ask because this is the first one I’ve done. I originally thought that I would have taken out China by now and I would be lining up for India. Considering the amount of $$$ that Anzac, China, and the US has spent against me, I should feel decent about how Japan is doing. Partly, this problem is related to my J1 purchase I think. I should’ve purchased 2 TT and 2 SS instead of my 4 SS buy. That would’ve allowed me to get 4 units into Kwa on J2 for use on J3. Oh well. With limited experience one does not always foresee everything.
5.) I have no idea how the Pacific is going to play out. Your move to the Carolines, while known, was not what I thought you were going to do. Now you’re giving Japan some heartburn with everything you can hit from there (namely Japan itself) and your 4 TT plus planes. Building 10 units on Japan is not going to be enough to save it for this round so I am kicking myself for that fighter purchase last round. It should’ve been three infantry last round like I had originally planned. I did the fighter purchase thinking I could then fly it off Japan and use it in other places instead of being stuck like the infantry would have been. I have a feeling I’m going to have to use some blocking DDs and I detest doing that. To me that really can whittle away one’s fleet in a rapid manner.
5a.) At least by doing my J1 attack, I thought I would effectively neuter UK Pacific and I am glad that worked out.
6.) Europe…. is this how it usually plays out? At some point there is a push into Russia and as the Axis go for Moscow, they give up a bunch of stuff in the Med and western Europe?
7.) I get the impression that Italy is a paper tiger. The Allies show up in the Med. and they lose half of their income or more as the NOs are lost and they are convoy raided.
8.) I think my biggest hold up right now is if I go for the attack on S. Africa. You have 7 units vs. the six I can bring. But, I would have three bombardments. Man, that would be a close battle. If I succeed, great! If I fail, I’ve really blown my position in Africa since I won’t be able to reinforce. That is a really, really hard decision for me.
Anyways, win or lose, I am gaining a lot insight into G40 by going into the later rounds (for me at least) against a great opponent and having fun doing it at the same time. Thanks! :-D
Phew…That’s a lot of points to answer :lol:
Will give you a detailed answer a bit later tonight. :wink:
At the moment, i can just tell you that you are right, i had totally forgotten about Japan being triggered to war if i land those planes there. Last thing i need now is Japan going to grab my eastern territories… :-D
Will land them in Wind.
will also change my UK NCM: 10inf, tnk Ind » Wind
Use this map.
Ok, after a lot of thought, I am not going to attack you in S. Africa. I really, really want to, but the battle is most likely close to 50/50 and if I lose it really messes me up. I don’t feel the need to tempt fate that badly at this point yet.
Also, arrrgggghhhh. I have a strong dislike for when the Allies go to Gibraltar. :-P I have to defend everything from Sita to Norway. Plus, if I pull planes from Russia, does that allow you step out? I need some time to figure this move out. No turn tonight.
Axisplaya,
I’m going to comment on a few things if you don’t mind and I would like to get some feedback from you if at all possible.
1.) These two games I’ve played with you are the farthest I’ve actually gone in the games. I’ve done a bunch of FTF games, but due to the length that this takes, we usually only get to round 4-6 in one day and then have to pack up. Partly that is because the people who play changes from game to game and partly because we don’t play that much. It just takes everyone a looooooong time to due turns. We average about 2 - 2.5 hours for one round on play.
I started to play online mostly because, as you said, it’s very long to play G40 F2F. Truth is: i’m so addicted to G40 that our F2F meeting were not enough for me, i was (and still am) just too hungry of playing…. :-D
Our group has experienced the same thing as yours about the frustration of not finishing our games.
We have resolved this issue with special sheets that one of our guy made(inspired by some stuff he downloaded from here), that contains the list of all territories, some place for sea zones, and before we pack, we write down the position, the income, all the infos…Next time, we just continue our game, so we get to finish them, even if it sometimes takes 3 sessions.
1a.) We agreed to that funky non-aggression pact and by landing your UK fighters in Tur, I can attack Russia now as Japan. I just wanted to remind you of that in case you forgot. I know you have multiple games going on and our agreement is a relic now that Larry has removed that part of the non-aggression pact. If you want to redo your UK move because you forgot about that I’m fine with that. It is a friendly game after all.
This one is already answered. Thanks for letting me redo my UK moves.
2.) I feel like we are finally getting out the early round, scripted play. Now we are in the middle rounds (before capitals fall, which go a long way to deciding the game) where both you and I have multiple ways of responding to each others moves.
Yes, it’s gonna be hot in europe now ! But in the end, it will all come down to this question: Will Russia hold long enough ?
3.) I have to know, how many games have you played? How many rounds can this last? I ask because I have zero experience doing a “long game” which is what I think this one is going to be.
I have stoped counting the number of games i have played (G40), but it must be somewhere between 40-50.
Actually, i’ve seen games going to round 10-12 and the maximum i played was to round 16.
Here the link to an unfinished of my games on rd 12, my opponent disapeared without a word after missing a 4 dices tech roll on US 12…
http://www.axisandallies.org/forums/index.php?topic=23428.390
Unless bak luck or bad strategy, my experience so far is that we usually get to know clearly by rd 8-10 where the game is going , and who will be the winner.
4.) Have you had many J1 attacks done to you? I ask because this is the first one I’ve done. I originally thought that I would have taken out China by now and I would be lining up for India. Considering the amount of $$$ that Anzac, China, and the US has spent against me, I should feel decent about how Japan is doing. Partly, this problem is related to my J1 purchase I think. I should’ve purchased 2 TT and 2 SS instead of my 4 SS buy. That would’ve allowed me to get 4 units into Kwa on J2 for use on J3. Oh well. With limited experience one does not always foresee everything.
I had J1 attacks in OOB, but it is the 1st time i experience one in Alpha +
Your Japan is doing very well, man. And yes, more transports on J1 would have been very effective.
Thing is, my chinese should not have had so much play considering you could literally use all your starting land units in China to hurt them (meaning you totally leave Manchuria from the start). From my understanding, this is the only part where your japan play has not been optimal.
5.) I have no idea how the Pacific is going to play out. Your move to the Carolines, while known, was not what I thought you were going to do. Now you’re giving Japan some heartburn with everything you can hit from there (namely Japan itself) and your 4 TT plus planes. Building 10 units on Japan is not going to be enough to save it for this round so I am kicking myself for that fighter purchase last round. It should’ve been three infantry last round like I had originally planned. I did the fighter purchase thinking I could then fly it off Japan and use it in other places instead of being stuck like the infantry would have been. I have a feeling I’m going to have to use some blocking DDs and I detest doing that. To me that really can whittle away one’s fleet in a rapid manner.
I have toyed a very long time before deciding to regroup in Car or in sz54. Both have pros and cons. In the end, i chose the move that was putting maximum pressure on Japan.
About using using blocking DDs : there is absolutely no way you are going to be able to play an entire game against a decent player without using blocking dds !…So get used to it ! :wink:
5a.) At least by doing my J1 attack, I thought I would effectively neuter UK Pacific and I am glad that worked out.
Lol, neuter is the right word to use ! When UK is reduced to buy 1inf per turn from rd2, one can say that it is neutered… :lol:
6.) Europe…. is this how it usually plays out? At some point there is a push into Russia and as the Axis go for Moscow, they give up a bunch of stuff in the Med and western Europe?
Hmm…it depends…You could have gone for a wild defense of Gibraltar, be a little less strong against Russia, but fully equiped to resist for a long while against US/UK ( let’s say 2-6 rounds depending on your spending) and use that time to keep (slowly but inexorably) pressuring Russia. Now, it is the oposite situation, you have to react and to plan for all my attacking possibilities from Gib, and that is unpleasant… :-D
7.) I get the impression that Italy is a paper tiger. The Allies show up in the Med. and they lose half of their income or more as the NOs are lost and they are convoy raided.
Unfortunately for the Italians, this is plain truth…That’s why i just love building a lot of naval and air units for Italy in the early rounds. Before US/UK show in the med, they have to be very well prepared because i’ll have no problem going all in for a big naval battle with my italians and the German finishing the job.
8.) I think my biggest hold up right now is if I go for the attack on S. Africa. You have 7 units vs. the six I can bring. But, I would have three bombardments. Man, that would be a close battle. If I succeed, great! If I fail, I’ve really blown my position in Africa since I won’t be able to reinforce. That is a really, really hard decision for me.
:-D that is why i purchased in Saf…
Anyways, win or lose, I am gaining a lot insight into G40 by going into the later rounds (for me at least) against a great opponent and having fun doing it at the same time. Thanks! :-D
Yup. It is fun playing with you, and i’m also learning.
Well, no turn tonight. I watched my Chicago Bears on tv and then, when I was packing away some food after the game I decided to be a klutz and knock over a glass of milk in the fridge and then I had to clean the whole dang thing. :-P
Italy, round 6
Purchase: 37 ipc to spend
mIC (12)
8 infantry (24)
save 1
total = 37
Well, I only have about a month left to play (or less), and the possible attack on Saf is just too dang juicy to pass up (after a lot of thought). Plus, I like to roll dice. :-D If I lose the whole game from this battle going bad, so be it! Also, when I begin to play again later, at least the Alpha project will be finished and the rules/set up will be locked down. It is kind of frustrating have a game you are playing become “obsolete” because the rules/set up morph. Oh well, despite that negative, I’ve still enjoyed participating in the Alpha projects!
Combat:
to z71: (empty)
BB, 2 CA, 2 DD, 3 loaded TT
to Saf: (5 inf, art, tank)
2 inf, 1 art Trj via TTs
inf, 2 tank Sud via TTs
to Ken: (walk in)
mech, 2 art Sud
to Cpr: (mech)
inf Irq
sbr Wgr (1 move remain)
to Bry: (inf)
mech, tank Bel
Per rules, the amphibious attack is first:
Battle for Saf:
note: I should get 3.5 hits on average for this round of battle so let’s see how this goes. For dramatic effect, I’m only rolling my dice in this post!
Attacker: (BB, 2 CA bombardments, 3 inf, 1 art, 2 tank)
Rolls: 2@1 2@2 4@3 1@4; Total Hits: 22@1: (3, 5)2@2: (5, 6)4@3: (6, 6, 2, 5)1@4: (1)
Gulp!!! :oops:
You should get 2.5 hits……
Defender: 5 inf, art, tank
Rolls: 6@2 1@3; Total Hits: 26@2: (6, 4, 4, 3, 2, 5)1@3: (1)
We both lose 2 inf….not looking good for me…
Attacker: inf, art, 2 tank
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 6)2@3: (3, 5)
defender: 3 inf, art, tank
Rolls: 4@2 1@3; Total Hits: 44@2: (1, 4, 2, 2)1@3: (2)