Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Italy, round 9
Purchase: 24 ipc to spend
1 CV (16)
2 infantry (6)
save 2
total = 24Combat:
to Cpr: (inf)
inf Npr
inf,art Irqto Smo: (inf)
mech Bry
sbr Irq (1 move remain)to Trj: (inf)
inf, art Irq
fig Sita (1 move remain)to Sry: (inf)
inf Irq
fig Sita (2 move remain) -
Battle for Cpr:
attacker: 2 inf, art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 4)defender: inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Cpr twlo 1 inf
Battle for Syr:
attacker: inf, fig
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)defender: inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Syr twol
Battle for Trj:
attacker: inf, art, fig
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (6)defender: inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Trj twol
Battle for Smo:
attacker: mech, sbr
Rolls: 1@1 1@4; Total Hits: 01@1: (6)1@4: (5)defender: inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Battle for Smo, round 2
attacker: mech, sbr
Rolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (6)defender: inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Smo cwlo mech
NCM:
to Irq:
fig Syr
fig Trjto Bry:
sbr Smo
2 mech SukrPlacement:
CV z80
2 inf IrqCollect Income:
24 territory + 6 NO + 2 saved - 14 CRD = 18 ipc -
So, I’ll just come out and explain that Italian CV purchase….because I’m sure you are thinking :?
1.) It can not be sunk by the French or Russians, the only Allied powers to go before Japan.
2.) Japan can bring to z80
-2 SS z39
-1 fig, 1 tac z42 and land on Italian CV
-2 sbr from Sze can attack z80 (5 moves) and land in Irq.It is probably a pretty even battle (6 hits and dice rolls vs 6 hits and dice rolls), but a bit in my favor because my units have a higher attack value than your defenders. The first round will probably decide the outcome of the battle. Anyways, I had to retaliate for the sinking of my “for show only” Italian fleet you know! :-D
French, you are up.
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So, I’ll just come out and explain that Italian CV purchase….because I’m sure you are thinking :?
1.) It can not be sunk by the French or Russians, the only Allied powers to go before Japan.
2.) Japan can bring to z80
-2 SS z39
-1 fig, 1 tac z42 and land on Italian CV
-2 sbr from Sze can attack z80 (5 moves) and land in Irq.It is probably a pretty even battle (6 hits and dice rolls vs 6 hits and dice rolls), but a bit in my favor because my units have a higher attack value than your defenders. The first round will probably decide the outcome of the battle. Anyways, I had to retaliate for the sinking of my “for show only” Italian fleet you know! :-D
French, you are up.
Hmm….can you fly over Russian Soil while not at war with Russia ?
If yes, that’s my bad, thought you couldn’t, and i’ll get my ass kicked in sz80, no problem.
Also, if you can’t fly over Russia and you want to redo your Italian purchase and moves, no problem with that either.France 9
CM
inf Tob » Alx walk in
NCM
2inf Mor » Alg
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Hmm….can you fly over Russian Soil while not at war with Russia ?
If yes, that’s my bad, thought you couldn’t, and i’ll get my a** kicked in sz80, no problem.
Also, if you can’t fly over Russia and you want to redo your Italian purchase and moves, no problem with that either.Good catch. I am unsure if I can fly over Russian territory or not. I think not, but I had better check into it to know for sure. Despite that, I still have a valid route because I can fly through German held Kaz and then z128 (Caspian Sea).
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Despite that, I still have a valid route because I can fly through German held Kaz and then z128 (Caspian Sea).
Sigh…true, hadn’t considered this…ans also, i didn’t anticipate the Italian AC purchase…Hope i can take down a few planes when you’ll attack…
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I watched my Chicago Bears play football tonight, so my turn will have to wait until tomorrow (hopefully). I still have a kitchen to clean after cooking supper.
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Despite that, I still have a valid route because I can fly through German held Kaz and then z128 (Caspian Sea).
Sigh…true, hadn’t considered this…ans also, i didn’t anticipate the Italian AC purchase…Hope i can take down a few planes when you’ll attack…
If it makes you feel any better, you’ll still come out ahead in the whole exchange. I by no means am guaranteed victory with my Japanese in the upcoming battle (6 units v 6 units) AND you’ve already sunk my Italian fleet. Anyways, here’s the German turn.
Germany, round 10 (First time to double digit rounds….wooooohooooo!)
Purchase: 76 ipc to spend
4 inf (12)
2 art (8)
9 art (36)
2 fig (20)
total = 76Combat:
to Smo: (walk in)
inf Bryto Ura: (walk in)
tank from Tim via blitz through Eveto Yak: (walk in)
tank Timto Tsi: (inf)
tank Tim
sbr FIC (2 move remain) -
Battle for Tsi:
attacker: tank, sbr
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)defender: inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Tsi cwlo tank
NCM:
to Vol:
sbr Tsito Smi:
inf Tamto Tam:
inf Bryto Volo:
mech Novto Arch:
2 inf Novto Bel:
6 inf, 2 art Novto Ros:
art Volto Bry:
3 art Sukr
2 mech Nov
2 mech Eplto Rom:
11 mech Gerto Ger:
4 mech Wgrto z113:
entire fleet from z115
5 SS z112to Wgr:
fig Nitato Sita:
1 inf NitaPlacement:
3 art Nov
3 art Sukr
3 art Vol
4 inf, 2 art, 2 fig WgrCollect Income:
66 territory + 20 NO - 6 CRD = 80Question….in all the games you play, the Germans don’t usually get units around the back side of Russia to take those Soviet Far East territories, do they? When I had my three German tanks in Kaz a few rounds ago, I was afraid that you were going to fly your five planes to take them out and protect your income from the SFE. I did not really have any other units in position to go take those territories for at least two more rounds (if not more) if you had done this.
Oh, and just to let you know, I’ve continued to place my finest units from the whole game in the ring of territories around Russia. Watch out if you attack them! :-D :-D :-D
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When japan is unable to take the russian eastern territories, it’s not rare to see the german going for it with tanks.
And no, i wouldn’t risk any russian plane to kill your tanks. At this point, i just know that Russia will fall and i’m trying to prepare for after(if there is an “after” worth playing)….so i don’t really care about those territories.Russia 10
Buy: 5inf (15)
CM
Volo (mec)
inf, fgt, tac RusSam (inf)
inf, fgt, tac RusTam (inf)
inf, fgt RusVolo
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (1)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sam
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sam twol
Tam
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Tam cwlo 1inf
Ok, now, since you have elite troops that shot over 60% with dices @2, you’ll have to pay for that tech that you unduly aquired while i wasn’t watching closely enough. Cost is 6 token = 30 IPC
If you don’t hit a 6 out of those 6 dices, you’ll have to repay another 30IPC to try again until you hit. Then we’ll be even. :lol: :lol:NCM= all air Rus
Place 5inf Rus
Collect : 9 IPC
Now i’ll get to see my UK fleet sunk….All the while i had a feeling that i should kill an AC and keep one intact with 2fgt on it, but i couldn’t see the combo with the italian AC…
:? :?How could i forget your best speciality : blowing stuff with your planes… -
?How could i forget your best speciality : blowing stuff with your planes…
Well partner, I have good news and, depending on how this goes, probably even worse news than you losing your UK fleet. The good news is that I completely missed a move Japan can do so the Italian CV was for nothing. It is yours to freely sink. Now for the bad news…… I can’t say what it is yet because the dice can always intervene, but the odds are way more in my favor on this new attack. I will also say that it uses my “specialty” that you previously mentioned: “blowing stuff up with my planes…” :lol: :lol: :lol:
Regarding the Russian front…I warned you I was placing my best trained units out there. :wink: I see you have caught onto the results that my “secret research” led to. Now, if I informed you how that was achieved, it wouldn’t be very secret anymore now would it? :evil:
Japan, round 10
Purchase: 67 ipc to spend
6 fig (60)
inf (3)
art (4)Combat:
to Kan: (3 inf, fig)
tank Sui
inf, tank (via Tsi) She
mech, 2 tank Szeto Bur: (walk in)
2 mech FIC
2 sbr Sze (4 move remain)to Shn: tank FIC
to Nte: (5 inf, 2 mech, 2 art, tank)
8 fig, 6 tac z42 (2 movement remain)





