@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansCmdrJenn(Axis) vs. ????????????(Allies)- G40- Alpha+3- No Tech
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Yun
14inf
Rolls: 14@1; Total Hits: 314@1: (3, 3, 3, 4, 5, 5, 4, 4, 1, 1, 6, 6, 2, 1)def
Rolls: 22@2, 1@3; Total Hits: 822@2,: (4, 4, 1, 1, 6, 3, 4, 6, 1, 5, 5, 4, 5, 5, 1, 4, 2, 3, 1, 5, 1, 5)1@3: (3) -
do you wanna use AAgun as a casualty???
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No, I’ll save it to shoot down all the Indian planes.
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smart girl- just had to ask
rd2
Rolls: 6@1; Total Hits: 26@1: (1, 2, 4, 1, 2, 2)def
Rolls: 19@2, 1@3; Total Hits: 719@2,: (5, 1, 2, 5, 1, 4, 2, 4, 6, 3, 4, 1, 3, 1, 5, 4, 6, 4, 1)1@3: (6) -
china collect- $6 +1saved= $7
UK 3
Buy- London- $35- 3tnk, 1inf, 2TT- no change
India- $24- 6mec- no change
CM
Burma and India forces- all to Yun
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CM
2DD fm z106 to z91
1ftr, 1tac fm z92 to z911DD fm z106 to z109
4ftr fm England to z109CB
Yun
AAfire
Rolls: 3@1; Total Hits: 03@1: (4, 3, 6) -
Yun
10inf, 1art, 7mec, 2ftr, 1tac, 2tnk
Rolls: 16@1, 2@2, 4@3, 1@4; Total Hits: 716@1,: (1, 1, 1, 6, 2, 4, 6, 2, 3, 6, 1, 6, 4, 5, 6, 1)2@2,: (3, 5)4@3,: (2, 4, 6, 4)1@4: (2)def 10inf, 6art, 1mec, 1tnk, 1AA
Rolls: 17@2, 1@3; Total Hits: 817@2,: (5, 1, 3, 6, 2, 2, 3, 5, 2, 3, 6, 1, 5, 4, 1, 1, 6)1@3: (1) -
rd2
Rolls: 8@1, 2@2, 4@3, 1@4; Total Hits: 38@1,: (5, 2, 5, 4, 2, 5, 6, 2)2@2,: (4, 6)4@3,: (2, 4, 4, 3)1@4: (4)def
Rolls: 11@2, 1@3; Total Hits: 611@2,: (3, 2, 3, 1, 2, 4, 6, 2, 3, 2, 2)1@3: (4) -
ouch- bad roll there… :x
rd3
Rolls: 2@1, 2@2, 4@3, 1@4; Total Hits: 42@1,: (5, 6)2@2,: (6, 4)4@3,: (6, 2, 1, 3)1@4: (1)def
Rolls: 8@2, 1@3; Total Hits: 68@2,: (2, 2, 1, 4, 2, 4, 2, 5)1@3: (2) -
wow- that was a pretty even battle going in by the count- got really dice-whipped on one- ouch!!! :-(
Retreat the planes of course
z91
2DD, 1ftr, 1tac
Rolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (2, 3)1@3,: (2)1@4: (6)def 1CZ
Rolls: 1@3; Total Hits: 01@3: (6)z109
1DD, 4ftr
Rolls: 1@2, 4@3; Total Hits: 21@2,: (6)4@3: (6, 1, 3, 6)def 1SS
Rolls: 1@1; Total Hits: 11@1: (1) -
NCM- on map
Place 3tnk in Safr, 1inf in London, 2TT in Queb
Collect- London- $26
India- $34 (got both bonus)ANZAC 3
DOW on Japan
Buy- $14- 1tnk, 2mec- no change
NCM- on map
Place units in NSWales
Collect-$24 (got both bonus)
I’ll get map in a minute
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smart girl- just had to ask
Dont say that too loudly, you might cause Mantle’s head to explode and Gargantua to have an early heart attack. :wink:
j/k
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wow- that was a pretty even battle going in by the count- got really dice-whipped on one- ouch!!! :-(
On the one hand I’m sorry, on the other, that’s why I put all those units in Yunnan to begin with.
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yeah, I’m interested to see how the Pacific side plays out. I looks pretty tough for Japan although that Yunnan dice whipping made it a little easier.
In Europe, in my three Alpha+3 games so far the Italian Navy breakup is turning out to be a pretty good call. Seems tough for Britain to cripple Italy because that navy is spread out. The Bomber is helpful for Italy also. I couldn’t put a blocker to stop the Gibraltar invasion because of it. I had a chance to attack the Italian navy on round 2 but didn’t- should have- even though it would have cost me my navy and yours. I didn’t want to leave the Med and give you control and a bonus- stubborn.
It seems that as Britain you either got to attack the Italian fleet- or only part of it now and sacrifice your Med navy or evacuate the Med and rebuild from the outside (help India or rebuild from Canada/London). Anyway the Med is not a guaranteed thing for the Brits from what I can see, which is good considering G3 Sealion is essentially dead. Still interested to see the G4 Sealion in this version though (probably too risky- but I would still like to try it again).
I still think that 1AC, 2TTs are the correct build for Germany- still have to “show” Sealion- even though its not probable on G3 just to keep Britain honest with their buys- otherwise they build in Africa or create a big Canadian naval force or something. Since the convoys are on the far side of England- Germany can’t seem to really take advantage of them without good naval supremecy- which it never seems to have even in Alpha+3.
I also, am wondering what would happen if I move the 18Russian inf west on the onset- securing Russia for later rounds but make Japan much stronger in the East- I think I’m actually trying that in my other game.
So far, I can’t see any real changes needed to Alpha+3 than what is already currently there. I still think the game is slightly Allied advantage over time- maybe I would give Italy an extra infantry in Libya or something. As far as Japan, I got see how my games turn out including this one.
Intriguing game so far… :-)
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Italy:
Buy(20)
- 2 Mech, 2 Arm
Combat Moves:
Infantry, 2 Armor to Iraq
2 Infantry, 2 Artillery from Yugo to Libya
Surface fleet from SZ 98 to SZ 97 to SZ 96
Air corp from S. Italy to SZ 96Combat:
SZ 96:
Attacker:
Rolls: 1@2 4@3 2@4; Total Hits: 31@2: (1)4@3: (6, 6, 6, 3)2@4: (6, 3)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2) -
Cleared with damage to battleship
Libya:
Attacker:
Rolls: 4@2; Total Hits: 14@2: (3, 6, 1, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Aircraft to S. Italy
Bulgarians to Yugoslavia
AA Guns to Hungary
Mech, Arm to Hungary
4 Inf, 2 Art to EgyptBuild: 2 Mech, 2 Arm in N. Italy
Collect: 5 Trilogy + 2 Iraq + 18 TT = 25 IPC
Germany:
Buy(50)
- 10 Infantry, 5 Artillery
Combat Moves:
5 Fig, 5 Tac from Holland to SZ 91
3 Inf from E. Poland to Blatic
Strat from Holland to Baltic
Carrier, Battleship, 2 Submarines to SZ 114Will the Submarine Fight?
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I’m going to lunch. Be back in a couple hours. If you have not answered, I will assume it fights and we can reroll the battle if you change your mind.
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SZ 114:
Opening Fire:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)





