CmdrJenn(Axis) vs. ????????????(Allies)- G40- Alpha+3- No Tech


  • Yun

    14inf
    DiceRolls: 14@1; Total Hits: 314@1: (3, 3, 3, 4, 5, 5, 4, 4, 1, 1, 6, 6, 2, 1)

    def
    DiceRolls: 22@2, 1@3; Total Hits: 822@2,: (4, 4, 1, 1, 6, 3, 4, 6, 1, 5, 5, 4, 5, 5, 1, 4, 2, 3, 1, 5, 1, 5)1@3: (3)


  • do you wanna use AAgun as a casualty???

  • 18 17 16 11 Mod

    No, I’ll save it to shoot down all the Indian planes.


  • smart girl- just had to ask

    rd2

    DiceRolls: 6@1; Total Hits: 26@1: (1, 2, 4, 1, 2, 2)

    def
    DiceRolls: 19@2, 1@3; Total Hits: 719@2,: (5, 1, 2, 5, 1, 4, 2, 4, 6, 3, 4, 1, 3, 1, 5, 4, 6, 4, 1)1@3: (6)


  • china collect- $6 +1saved= $7

    UK 3

    Buy- London- $35- 3tnk, 1inf, 2TT- no change

    India- $24- 6mec- no change

    CM

    Burma and India forces- all to Yun


  • CM

    2DD fm z106 to z91
    1ftr, 1tac fm z92 to z91

    1DD fm z106 to z109
    4ftr fm England to z109

    CB

    Yun

    AAfire
    DiceRolls: 3@1; Total Hits: 03@1: (4, 3, 6)


  • Yun

    10inf, 1art, 7mec, 2ftr, 1tac, 2tnk
    DiceRolls: 16@1, 2@2, 4@3, 1@4; Total Hits: 716@1,: (1, 1, 1, 6, 2, 4, 6, 2, 3, 6, 1, 6, 4, 5, 6, 1)2@2,: (3, 5)4@3,: (2, 4, 6, 4)1@4: (2)

    def 10inf, 6art, 1mec, 1tnk, 1AA
    DiceRolls: 17@2, 1@3; Total Hits: 817@2,: (5, 1, 3, 6, 2, 2, 3, 5, 2, 3, 6, 1, 5, 4, 1, 1, 6)1@3: (1)


  • rd2

    DiceRolls: 8@1, 2@2, 4@3, 1@4; Total Hits: 38@1,: (5, 2, 5, 4, 2, 5, 6, 2)2@2,: (4, 6)4@3,: (2, 4, 4, 3)1@4: (4)

    def
    DiceRolls: 11@2, 1@3; Total Hits: 611@2,: (3, 2, 3, 1, 2, 4, 6, 2, 3, 2, 2)1@3: (4)


  • ouch- bad roll there… :x

    rd3

    DiceRolls: 2@1, 2@2, 4@3, 1@4; Total Hits: 42@1,: (5, 6)2@2,: (6, 4)4@3,: (6, 2, 1, 3)1@4: (1)

    def
    DiceRolls: 8@2, 1@3; Total Hits: 68@2,: (2, 2, 1, 4, 2, 4, 2, 5)1@3: (2)


  • wow- that was a pretty even battle going in by the count- got really dice-whipped on one- ouch!!! :-(

    Retreat the planes of course

    z91

    2DD, 1ftr, 1tac
    DiceRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (2, 3)1@3,: (2)1@4: (6)

    def 1CZ
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    z109

    1DD, 4ftr
    DiceRolls: 1@2, 4@3; Total Hits: 21@2,: (6)4@3: (6, 1, 3, 6)

    def 1SS
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • NCM- on map

    Place 3tnk in Safr, 1inf in London, 2TT in Queb

    Collect- London- $26
                  India- $34 (got both bonus)

    ANZAC 3

    DOW on Japan

    Buy- $14- 1tnk, 2mec- no change

    NCM- on map

    Place units in NSWales

    Collect-$24 (got both bonus)

    I’ll get map in a minute


  • 18 17 16 11 Mod

    @questioneer:

    smart girl- just had to ask

    Dont say that too loudly, you might cause Mantle’s head to explode and Gargantua to have an early heart attack.  :wink:

    j/k

  • 18 17 16 11 Mod

    @questioneer:

    wow- that was a pretty even battle going in by the count- got really dice-whipped on one- ouch!!! :-(

    On the one hand I’m sorry, on the other, that’s why I put all those units in Yunnan to begin with.


  • yeah, I’m interested to see how the Pacific side plays out.  I looks pretty tough for Japan although that Yunnan dice whipping made it a little easier.

    In Europe, in my three Alpha+3 games so far the Italian Navy breakup is turning out to be a pretty good call.  Seems tough for Britain to cripple Italy because that navy is spread out.  The Bomber is helpful for Italy also.  I couldn’t put a blocker to stop the Gibraltar invasion because of it.  I had a chance to attack the Italian navy on round 2 but didn’t- should have- even though it would have cost me my navy and yours.  I didn’t want to leave the Med and give you control and a bonus- stubborn.

    It seems that as Britain you either got to attack the Italian fleet- or only part of it now and sacrifice your Med navy or evacuate the Med and rebuild from the outside (help India or rebuild from Canada/London).  Anyway the Med is not a guaranteed thing for the Brits from what I can see, which is good considering G3 Sealion is essentially dead.  Still interested to see the G4 Sealion in this version though (probably too risky- but I would still like to try it again).

    I still think that 1AC, 2TTs are the correct build for Germany- still have to “show” Sealion- even though its not probable on G3 just to keep Britain honest with their buys- otherwise they build in Africa or create a big Canadian naval force or something.  Since the convoys are on the far side of England- Germany can’t seem to really take advantage of them without good naval supremecy- which it never seems to have even in Alpha+3.

    I also, am wondering what would happen if I move the 18Russian inf west on the onset- securing Russia for later rounds but make Japan much stronger in the East- I think I’m actually trying that in my other game.

    So far, I can’t see any real changes needed to Alpha+3 than what is already currently there.  I still think the game is slightly Allied advantage over time- maybe I would give Italy an extra infantry in Libya or something.  As far as Japan, I got see how my games turn out including this one.

    Intriguing game so far… :-)

  • 18 17 16 11 Mod

    Italy:

    Buy(20)

    • 2 Mech, 2 Arm

    Combat Moves:

    Infantry, 2 Armor to Iraq
    2 Infantry, 2 Artillery from Yugo to Libya
    Surface fleet from SZ 98 to SZ 97 to SZ 96
    Air corp from S. Italy to SZ 96

    Combat:

    SZ 96:
    Attacker:
    DiceRolls: 1@2 4@3 2@4; Total Hits: 31@2: (1)4@3: (6, 6, 6, 3)2@4: (6, 3)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 18 17 16 11 Mod

    Cleared with damage to battleship

    Libya:
    Attacker:
    DiceRolls: 4@2; Total Hits: 14@2: (3, 6, 1, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    Aircraft to S. Italy
    Bulgarians to Yugoslavia
    AA Guns to Hungary
    Mech, Arm to Hungary
    4 Inf, 2 Art to Egypt

    Build: 2 Mech, 2 Arm in N. Italy

    Collect: 5 Trilogy + 2 Iraq + 18 TT = 25 IPC


    Germany:

    Buy(50)

    • 10 Infantry, 5 Artillery

    Combat Moves:

    5 Fig, 5 Tac from Holland to SZ 91
    3 Inf from E. Poland to Blatic
    Strat from Holland to Baltic
    Carrier, Battleship, 2 Submarines to SZ 114

    Will the Submarine Fight?

  • 18 17 16 11 Mod

    I’m going to lunch.  Be back in a couple hours.  If you have not answered, I will assume it fights and we can reroll the battle if you change your mind.

  • 18 17 16 11 Mod

    SZ 114:
    Opening Fire:
    Attacker:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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