Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsG40- DD (Axis +6) vs Tyzok (Allies)
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2 things:
1. Only ftrs can scramble right? not tach? (pretty sure that’s right, first game witht he scramble rules)
2. Is that the only Combat for the UK, it is the only one listed. (just want to make sure)
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1. yes, only ftrs can scramble and they must be at an airbase.
2. yes only that one combat
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scramble! scramble! scramble!
(the lone one that can)
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Shouldn’t matter but the DD is attacking from sz94
Sea Zone 95
ATK: 1 DD, 3 Ftr, 1 Tac
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (6)3@3: (6, 4, 4)1@4: (1)DEF: 1 Sub, 2 DD, 1 CA, 1 Ftr, 1 Trn
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (4)2@2: (3, 1)1@3: (2)1@4: (3) -
Well, that’s bs. Sorry about that.
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Lose 1 DD, 2 Ftr. retreat
It happens
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lose sub
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**UK 1
Europe Purchase ($28)**
9 Inf ($27), $1 SavedPacific Purchase ($17)
5 Inf ($15), $2 SavedCombat
#1) Sea Zone 95
1 DD, 3 Ftr, 1 Tac vs 1 Sub, 2 DD, 1 CA, 1 Trn
w/ 1 DD, 1 Tac sz98
w/ 1 Ftr Mal
w/ 1 Ftr Gib
w/ 1 Ftr Wfr
1 Sub sunk. 1 Ftr, 1 Tac to landNoncombat Moves
1 Inf, 1 Ftr Sco > Gbr
1 Inf Wfr > Sfr
1 CA, 1 BB sz110 > sz92
1 CA, 1 AC sz98 > sz92
1 Ftr, 1 Tac sz95 > sz92
2 Inf, 1 Art, 1 Arm Alx > Egy
1 Inf Sud > Egy
1 Art Egy > Per via Trn sz98
2 Inf Saf > Rho
1 DD sz71 > sz68
1 Inf Wind > Ind
1 Ftr Bur > Ind
5 Inf, 1 Art Ind > Bur
1 Inf Ind > Sum via Trn sz39
3 Inf Mal > Shn
1 CA sz39 > sz55
1 BB sz37 > sz54Mobilize
9 Inf - Gbr
5 Inf - IndCollect
E: $30 + $5 NOs + $1 Saved - $6 Convoy = $30
P: $21 -
1 more to go
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**ANZAC 1
Purchase ($10)**
1 Inf ($3), 1 Sub ($9), $1 SavedNo Combat
Noncombat Moves
1 Inf Nsw > Jav
2 Ftr Nze > Que
1 Inf Nsw > Que > Nte
1 DD sz62 > sz54
1 CA sz63 > sz54
1 Inf Mal > ShnMobilize
1 Inf - Nsw
1 Sub - sz62Collect
$14 -
What’s the rule on the IC’s again? You cannot upgrade a minor if not original owned by the upgrading power. You can build a minor in any territory or does it have to have a minimum IPC value?
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the sz95 battle is just the dice balancing after the Russia invades Germany battle :-P
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I think minors have to be built in territories worth 2 or more.
You cannot upgrade a minor it the territory was not originally owned by you.
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Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may no longer be upgraded when captured. Major industrial complexes are reduced to minor when captured. The original owner of the territory may upgrade it if the territory is recaptured.
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Thank you.
So, you are predicting a colossal defeat of the Third Reich in the Motherland eh?
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I was referring to the league game, but yeah it may happen again… :evil:
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Italy 1
Purchases
1 arm
Save $4Combat
Syriana (1 inf), z99
3 inf, 1arm So Italy
2 art N ItalyKenya
inf from It Solamiaz93 (cru, dd)
1 dd z95
ftr, tach No Italy
ftr So ItalyAlexandria
3 inf, art, mech, arm TobrukCombat
Syria
A:
Input ErrorThere was an error in your dice throw: "/>
Rolls: 1@2; Total Hits: 11@2: (2) -
A:
Rolls: 1@1 4@2 1@3; Total Hits: 21@1: (4)4@2: (6, 2, 4, 2)1@3: (4) -
Syria taken with 2 inf, 2 art, 1 arm
z93
A:
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (6, 6)1@4: (2)D:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4) -
both sides lose dd
Round 2
A:
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (4)D:
Rolls: 1@3; Total Hits: 01@3: (4)
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