Tigerman and “Gang”
Expanded A&A-The Naval Series
Coral Sea & The Solomons Campaign
Discussion Topic–Naval Unit A/D/M/C Factors
Tigerman, I’m working towards the A/D/M/C factors through studying the capabilities of the units. In studying the “House Rules” I’m coming to a point where my opinions on everything’s A/D/M/C factors will be more succinct. This should prevent a lot of uneccessary “back & forth” from everyone in the croud.
Honestly,…I’ve also come to the conclusion that some people don’t even try to “get the point” of some posts,…they just “snipe” at any comments or mis-spellings" you make and add nothing benefitial to the discussion. This tires me, especially since I’ve read 4,000+ books on WW2 and know “a little bit” myself.
Regarding your R#81
1. This is LOGICAL, CV a/a defense ONLY as they were very vulnerable ships. This should be easy enough to remember in combat and I’m FOR it. My only concern is that we don’t make too many EXCEPTIONS or SPECIAL rules for units in this game. Remember, we’re going to have dozens of differrent units and many new capabilites in play here.
I personally don’t think anyone would be interested in having to carry around a
500-page rule book or have a referee just to play this game. I’m making an EXTREME EXAGERATION here to make a point. As much as possible, we need to keep this in mind.
2. Ship SPEED as represented by MOVEMENT FACTOR. Not only is this “SLF”, I’m very interested in hearing other people’s opinions on this as I think this would add another level to the STRATEGY of the game. I’m all for differrent MFs of ships. Think “Fast Carriers”.
3. PLEASE E-MAIL me a.s.a.p. as I’ve been requesting because I have a radical idea concerning sea zones that I’d like the “Map Master’s” opinion on before “openning that can of worms” here.
4. I’m afraid I disagree with your DE coastal theory. Yes, all ships will have a “fuel range” IF we use an “oil rule” concerning naval refueling.
My intent for having a naval “fuel range” rule was simply to make refueling Task Forces necessary, and through the Escorting and Protection of them it might lead to some Naval battles. Although we could use “fuel #” chips under the TF markers to indicate fuel remaining, we should take care not to make things too complicated.
The IL himself said he had thought of this before and believed the “fuel range” rule wasn’t FUN. He may be right. BUT,…I don’t think he took into consideration our much expanded map size and the more tactical gameplay in this Solomons game. I would be very interested in IL’s more in-depth opinion on this. We need a lot more discussion on the “naval fuel range” rule.
Anyway, we ARE making progress here. I think after we talk out all of the differrent “house rules” and “new capabilities” we plan to include in our game things will move along rather quickly,…with the unit a/d/m/c factors and everything else.
Good work Tigerman, keep it up.
Like I Say,…What Do YA’LL Think???
“Tall Paul”