G40 The Definitive S (Axis +6) vs Karl7 (Allies)

  • 22 20 19 18 17 16 15 14 12

    tsi taken wol

    Kan
    A
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (1, 3, 4)2@3: (4, 6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 22 20 19 18 17 16 15 14 12

    kan twlo mech

    ncm

    2 arm from yen to bury
    2inf from yen to yak
    2inf from sam to novo
    6inf from vol to kaz
    7inf from tam to sam
    5arm, 5mech, tacb from rus to novo
    9arm from nukr to tam
    2mech from nov to Volo
    ss from 38 to 43

    place 5arm, 5mech in rus
    3inf in vol

    collect 46+12no+ 8save= 66

  • 22 20 19 18 17 16 15 14 12


  • Just so you know, mech infantry cannot blitz on their own, they have to be paired with a tank. They have to stop at the first enemy territory they encounter. They can however move through a friendly territory then into an enemy territory.


  • J16
    Purchase Units 65 IPCs
    6 m.inf @ 24
    4 inf @ 12
    4 art @ 16
    2 ss @ 12
    Save 1

    CM

    Sz 35 (1 DD)
    1 ss from sz 6
    2 fig, 2 tac from sz 36

    LIN – walk in
    2 inf from HAW via 1 trns in sz 26

    Sz 11 (1 AC, 2 fig, 9 trns, 1 DD, 1 CA)
    2 bmb from HAW
    1 BB, 1 ss, 2 fig, 2 tac from sz 26

    JAVA (1 inf)
    1 inf, 1 art from HAI via 1 trns in sz 36

    CEL (1 inf)
    1 inf, 1 art from HAI via 1 trns in sz 36

    Sz 37 (1 DD)
    1 fig, 1 tac from sz 36

    KWE- walk in
    1 tank blitz from SHE to ANH


  • CC

    SZ 35
    A
    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (2)2@3: (5, 2)2@4: (2, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • sz 35 cwol

    sz 11
    A
    DiceRolls: 1@2 2@3 5@4; Total Hits: 21@2: (3)2@3: (6, 6)5@4: (3, 6, 6, 3, 5)
    D
    DiceRolls: 2@2 1@3 2@4; Total Hits: 22@2: (5, 6)1@3: (1)2@4: (2, 6)


  • sz 11
    A
    DiceRolls: 2@3 5@4; Total Hits: 42@3: (4, 1)5@4: (6, 6, 4, 2, 4)
    D
    DiceRolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (4)2@4: (3, 2)


  • sz 11 cwlo 2 tac, 1 hit on BB, 1 ss

    JAVA
    A
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • JAVA twol

    CEL
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • CEL rnd 2
    A
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • CEL rnd 3
    A
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • CEL rnd 4
    A
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • 3 6’s in a row ……fuck sake.

    CEL dwlo 1 inf, 1 art

    sz 37
    A
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • sz 37 cwlo 1 fig

    NCM

    MID
    2 bmb from sz 11

    sz 11
    1 AC from sz 26

    MAN
    2 m.inf, 1 tank from ANH

    HON
    3 tanks from ANH
    1 inf, 1 art, 1 AAGun from KSI
    2 tac from SHE
    1 tac from sz 37

    KSU
    4 tanks from ANH

    ANH
    4 tanks from SHE

    sz 33
    1 AC, 1 BB from sz 26
    2 DD, 1 ss, 1 CA, 1 AC, 1 fig, 1 tac from sz 6
    2 fig, 2 tac from sz 35
    1 tac from HON
    1 BB, 2 CA, 2 AC from sz 36

    sz 6
    1 AC from sz 36
    3 trns from sz 26

    sz 35
    1 DD from sz 6

    sz 49
    1 DD from sz 26

    CAR
    4 inf, 2 art from HAI via 3 trns in sz 36
    1 tank, 1 art from HAW via 2 trns in sz 26

    Mobilize Units
    3 m.inf in HON
    3 m.inf in KSU
    4 inf, 4 art in JAP
    2 ss in sz 6

    Collect Income
    54(territories)+10(NOs)+1(saved)-2(convoy)= 63 IPCs

    TDS_vs_Karl7_16cJ.AAM

  • 22 20 19 18 17 16 15 14 12

    Correct on the mech no blitz, will reduce Chinese income by one.

    USA
    buy
    CV
    2dd
    3trn
    2ss
    2ftr
    1tacb

    cm
    sz11(cv, bbdamaged, 2ftr)
    ftr, tacb, 2bomb from 10, dd
    tacb, ftr, bomb from Eus

    Kwe– tank from yin blita

    Ala – 3inf from Bco walk in

    sz 49(dd)
    dd from 54, 4ftr from 54

    sz 42(trn)
    ftr from 54

    CC
    sz11
    A
    DiceRolls: 1@2 2@3 5@4; Total Hits: 51@2: (1)2@3: (4, 6)5@4: (2, 5, 3, 2, 3)
    D
    DiceRolls: 1@2 3@4; Total Hits: 11@2: (4)3@4: (6, 5, 1)

  • 22 20 19 18 17 16 15 14 12

    sz11 cwlo dd

    sz49
    A
    DiceRolls: 1@2 4@3; Total Hits: 21@2: (4)4@3: (1, 6, 4, 1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 22 20 19 18 17 16 15 14 12

    sz49 swap dds

    Ncm
    3bombs in 10 back to wus
    2ftr, 2tacb in 11 to 10
    2art in Bco to Wus
    2inf, 2art from cus to wus
    6inf from eus to cus
    ftr from eus to wus
    7arm from epl to bry
    3arm from bes to ros
    trn from 95 w/inf, art to 81
    2ftr, 2tacb from irq to ind
    inf from wind to ind
    arm from ind to bur
    2trn from 79 to 76
    ftr in 42 back to 54
    ftrs in 49 back to 54

    place
    cv, 2dd, 3trn, 2ss in 10
    ftr, tacb in wus,
    ftr in cus

    collect 76 + 15nos = 91

  • 22 20 19 18 17 16 15 14 12

  • 22 20 19 18 17 16 15 14 12

    China
    buy 2art
    place in yun
    collect
    7+6=13

    UK
    buy

    UkW
    3arm
    bomb
    2dd
    trn

    UKE
    3inf
    save2

    ncm
    fleet in 106 to 64
    6ftr to 2bomb to wus
    2trn in 91 w/2inf, 2art to 98
    ftr in egy to epr
    dd, cc in 81 to 79
    4inf in bur to yun
    4inf in ind to bur

    place
    ukw
    dd in 109
    I realize a mistake, uke put a minor factor in wind, it should have gone in cpr, will move it
    3arm in cpr
    trn, dd in 81
    bomb in egy

    uke
    3inf in ind

    collect
    ukw 43 +10no=53
    uke 10+2save=12

Suggested Topics

  • 142
  • 165
  • 5
  • 59
  • 70
  • 98
  • 126
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.9k

Users

40.7k

Topics

1.8m

Posts