@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
G40 The Definitive S (Axis +6) vs Karl7 (Allies)
-
106cont
A
Rolls: 5@2 10@4 2@4; Total Hits: 95@2: (3, 2, 4, 3, 4)10@4: (1, 1, 3, 4, 4, 6, 1, 6, 1, 1)2@4: (6, 6)
D
Rolls: 2@3 3@4; Total Hits: 42@3: (4, 2)3@4: (3, 2, 3)
-
106 cwl 6ss 4dd (took no hits on Cvs)
ncm
6ftr, 2bomb in 106 to Que
2trn from 109 w/2inf, 2art to 92
inf in fic to Yun
5inf, art in bur to Yun in bur
4inf in ind to bur
arm in ind to yun
bb in 45 to 54place
ukw
dd, cc in 81
ftr in egy
minor ipc in wind
Uke
4inf in indcollect
ukw
43+10no = 53
uke
collect 10 -
-
anzac
buy
ss
bomber
inf
save 2cm
sz44(dd)
ss from 41, 2ftr from dgucc
sz44
A
Rolls: 1@2 2@3; Total Hits: 21@2: (3)2@3: (1, 1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
-
sz44 trade ss for dd
ncm
tran, cv from 62 to 54
ftrs from 44 to 54
ftr from dgu to que
dd from 45 to 54
2inf from bur to ind
place
ss in 62
bomb, inf nswcollect
13+10no +2save= 25 -
-
France
buy
ftr
bombNCM
ss, dd from 105 to 90
2inf from 79 to windplace
bomb, ftr in sfr
collect 19 -
-
USSR
buy
5arm
5mech
3infCM
inf from bury to sak walk intsi(inf)
inf from novo
inf from kaz
2tacb, ftr from novo
ftr from rusKan(mech)
2arm, 3mech from novoCC
A
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (3, 3)2@3: (4, 4)2@4: (4, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
-
tsi taken wol
Kan
A
Rolls: 3@1 2@3; Total Hits: 13@1: (1, 3, 4)2@3: (4, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
-
kan twlo mech
ncm
2 arm from yen to bury
2inf from yen to yak
2inf from sam to novo
6inf from vol to kaz
7inf from tam to sam
5arm, 5mech, tacb from rus to novo
9arm from nukr to tam
2mech from nov to Volo
ss from 38 to 43place 5arm, 5mech in rus
3inf in volcollect 46+12no+ 8save= 66
-
-
Just so you know, mech infantry cannot blitz on their own, they have to be paired with a tank. They have to stop at the first enemy territory they encounter. They can however move through a friendly territory then into an enemy territory.
-
J16
Purchase Units 65 IPCs
6 m.inf @ 24
4 inf @ 12
4 art @ 16
2 ss @ 12
Save 1CM
Sz 35 (1 DD)
1 ss from sz 6
2 fig, 2 tac from sz 36LIN – walk in
2 inf from HAW via 1 trns in sz 26Sz 11 (1 AC, 2 fig, 9 trns, 1 DD, 1 CA)
2 bmb from HAW
1 BB, 1 ss, 2 fig, 2 tac from sz 26JAVA (1 inf)
1 inf, 1 art from HAI via 1 trns in sz 36CEL (1 inf)
1 inf, 1 art from HAI via 1 trns in sz 36Sz 37 (1 DD)
1 fig, 1 tac from sz 36KWE- walk in
1 tank blitz from SHE to ANH -
CC
SZ 35
A
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (2)2@3: (5, 2)2@4: (2, 3)
D
Rolls: 1@2; Total Hits: 01@2: (5)
-
sz 35 cwol
sz 11
A
Rolls: 1@2 2@3 5@4; Total Hits: 21@2: (3)2@3: (6, 6)5@4: (3, 6, 6, 3, 5)
D
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (5, 6)1@3: (1)2@4: (2, 6)
-
sz 11
A
Rolls: 2@3 5@4; Total Hits: 42@3: (4, 1)5@4: (6, 6, 4, 2, 4)
D
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (4)2@4: (3, 2)
-
sz 11 cwlo 2 tac, 1 hit on BB, 1 ss
JAVA
A
Rolls: 2@2; Total Hits: 12@2: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
-
JAVA twol
CEL
Rolls: 2@2; Total Hits: 02@2: (4, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
-
CEL rnd 2
A
Rolls: 1@2; Total Hits: 01@2: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4)