I.L.,
As far as our “concept” it is:
A battle-specific(the entire Solomons Campaign) in SCOPE,…to be played on a map expanded to G-40 in SIZE, to use the expanded pool of UNITS(OOB, new, and proposed) and using a lot of new or expanded CAPABILITIES that are made possible with the new units.
We are considering a series of these expanded battles with a large Naval enfluence.
“Tigerman” is our “Map Master”.
Some of the expanded capabilities would be:
Recon(PBY), seamine warfare, amphibious raids(w/Marine Raiders), large amphibious invasions, naval surface combat, naval air combat, base defense or patrol by PT boats, convoy escort, paratroop drops(probably not in this Solomons game), etc.
With this game having such an expanded map of only the Solomons+ area would make it more tactical in nature.
Considering the 1st poss. use of oil,…My primary intent for making the naval units having to refuel every X turns was to create a need for refueling TFs. This obviously leads to their necesity of being ESCORTED and protected(NAVY surface and AIR FORCE). These refueling TFs would obviously be a very juicy target for your enemy to attack. with these refuelling TFs, Supply Convoy TFs, and many others it should lead to some interesting Naval battles, some of a Titanic size(just like in reality).
I.L., I know you said these oil refueling rules “weren’t fun” when they were used in the past.
But what would your opinion be (of the oil refueling rules) in the context of this much expanded map of small islands, many sea zones, many support TFs, and two powerful opponents in a head-to-head slugfest of a battle??? I respect your knowledge and experience in these matters a great deal.
Thanks for your time.
“Tall Paul”