@The_Good_Captain someone’s striving to reach the final 🙂
G40 anchovy(Axis) vs Spoox(Allies)
-
hon twol.
amu (I hope I don’t regret this)
aa fire 3 ftr, 1 tac
Rolls: 3@1 1@1; Total Hits: 23@1: (1, 3, 1)1@1: (6)
-
Dude, what the hell is going on here? 7 out of 12 hits on aa defence? :?
amu
A: 9 inf, 1 mec, 3 rtl, 1 arm, 1 ftr, 1 tac
Rolls: 7@1 6@2 2@3 1@4; Total Hits: 67@1: (2, 5, 5, 5, 3, 5, 6)6@2: (1, 4, 6, 4, 1, 1)2@3: (2, 3)1@4: (3)
D: 13 inf
Rolls: 13@2; Total Hits: 713@2: (2, 1, 5, 2, 1, 4, 6, 5, 6, 1, 1, 2, 5)
-
WTF?
amu
A: 2 inf, 1 mec, 3 rtl, 1 arm, 1 ftr, 1 tac
Rolls: 6@2 2@3 1@4; Total Hits: 36@2: (3, 1, 4, 3, 5, 2)2@3: (6, 6)1@4: (1)
D: 7 inf
Rolls: 7@2; Total Hits: 07@2: (5, 5, 5, 5, 5, 6, 6)
-
WTF?
amu rnd3
A: 2 inf, 1 mec, 3 rtl, 1 arm, 1 ftr, 1 tac
Rolls: 6@2 2@3 1@4; Total Hits: 46@2: (3, 3, 6, 1, 1, 4)2@3: (4, 2)1@4: (2)
D: 4 inf
Rolls: 4@2; Total Hits: 24@2: (6, 1, 4, 2)
-
amu twlo 9 inf, 2 ftr. SOOO not worth it… I must have lost about four times as much as you between those two battles.
sze
A: 2 ftr, 2 tac
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 3)2@4: (5, 4)
D: 1 ftr
Rolls: 1@4; Total Hits: 01@4: (6)
-
A small mercy. sze cwol.
z41
A: 1 ss, 1 dd, 1 ca, 1 bb, 1 ftr, 1 tac, 2 bmr
Rolls: 2@2 2@3 4@4; Total Hits: 42@2: (5, 6)2@3: (5, 5)4@4: (3, 1, 4, 1)
D: 1 dd, 1 ca, 1 bb, 1 trn
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (5)1@4: (6)
-
z41 cwol.
z62
A: 2 dd, 1 ca, 1 bb, 1 ftr, 1 tac
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (2, 4)2@3: (2, 2)2@4: (3, 5)
D: 1 dd, 1 ca, 1 trn
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
-
Well, at least it’s only the Russians that Japan can’t fight. That almost makes up for it. z62 cwol.
NCM
2 ftr, 2 tac sze > kwa
2 bmr z41 > kwa
3 inf hun > kwa
1 inf anh > hun
1 rtl anh > ksi
1 aa jeh > anh
1 ftr, 1 tac amu > z20
1 inf ksi > kwa
1 fr, 1 tac hon > kwa
1 trn z6 > z20
1 cv z36 > z41
1 dd, 1 cv z33 > z20
1 cv z33 > z62Place
6 inf, 1 ftr jpn
1 ss, 1 dd z6Collects
35 + 10 NO = 45 -
auch, that hurt, total naval wipeout :(
USA Turn 2:
–> Purchase & repair:
available: 54 ipc
repair: /
purchase: 2 CV (32) + 2 DD( 16) + 2 INF (6) = 54 ipc
left: 0–> Combat:
none
–> NCM:
Wus: 1 ARM, 1 INF --> TT z10 --> Haw
z10: 1BB, 1CV with 2 Fig’s --> z26
z35: 1 DD, 1SS --> z23
Wus: 1 TacB -->z10–>Placement:
Eus: 2 INF
z10: 2CV, 2DD–>: Collect income:
territory: 52
no’s: /
total: 52 -
hmmm, just realised I built 4 units out of Wus (2 cv, 2dd) :(
I want to place 1 DD in z101 instead of z10 then if that’s ok for you?other allied countries coming in an hour or 2
-
Of course, no problem with the change of placement.
-
China Turn 2:
–> Purchase & repair:
available: 15 ipc
repair: /
purchase: 3 ART (12) + 1 INF (3) = 15 ipc
left: 0–> Combat:
Sui: 2 INF --> Hop
She: 1 INF --> hopHop
A:
Rolls: 3@1; Total Hits: 03@1: (6, 6, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
-
Hop round 2
A:
Rolls: 3@1; Total Hits: 13@1: (1, 5, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
-
Hop twlo 1 INF
–>NCM:
/–>Placement:
Sze: 1 INF
Yun: 3 ART–>Income:
territories: 8
no’s: 6
total: 14 ipc -
UK Turn 2:
–> Purchase & repair:
available: UKe33 ipc , UKp 21ipc
repair: /
purchase:- Uke: 2 DD (16) + 1TT (7) + 1 Fig (10) = 33 ipc
- Ukp: 1 Fig (10) + 1 TacB (11) = 21 ipc
left: 0
–> Combat movement:
Uk: 1 INF, 5 Fig --> Sco
Epr: 1 INF --> Cpr walk-in
Shn: 3 INF --> Sia
Ind: 2 Fig, 1 Tacb --> Sia
Bur: 1 Fig --> Sia
Sud: 1 INF --> Eth walk-inSco
A:
Rolls: 1@1 5@3; Total Hits: 31@1: (6)5@3: (1, 5, 2, 5, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
-
doh, just realised I can’t walk in here during NCM…oh well I need to learn this the hard way.
Sco not taken, but defenseless now. I lose 1 INFSia:
A:
Rolls: 3@1 3@3 1@4; Total Hits: 43@1: (2, 2, 1)3@3: (2, 6, 1)1@4: (1)
D:
Rolls: 2@1; Total Hits: 02@1: (2, 5)
-
you did one hit, mistyped the defense there
so Sia twlo 1 INF–> NCM
all air units from attack in Sia, land in Bur
Ind: 6 INF, 2ART, 1AA --> Bur
Rho: 2 INF --> Con
Que: 1 INF, 1 ART --> Nbr
z81: 1 TacB --> Egy–> Placement
z106: 2 DD, 1TT
Uk: 1 Fig
Ind: 1 Tacb, 1 Fig–> income
- UKe:
territory: 29
no’s: 0
damage: 6
total: 23
-UKp:
territory: 19
no’s: 0
damage: 4
total: 15
- UKe:
-
ANZAC Turn 2:
–> Purchase & repair:
available: 19 ipc
repair: /
purchase: 1Fig (10) + 2 INF (6) = 16 ipc
left: 3–>Combat move
/–>NCM
/–>placement:
Nsw: 1 Fig, 2 INF
–>income:
territory: 14
no’s: 5
damage: 5
total: 14+3 saved= 17 -
I2
IPC=21
Purchases: 7 infCombat
trj
1 inf sita via 1 trn z97 > z98syr
1 inf sita, 1 arm gre via 1 trn z97 > z98
1 ftr, 1 tac sita
1 ca, 1 bb z97 > z98, bombardeth
3 inf, 1 rtl bsotrj twol (mt).
syr
A: 1 inf, 1 arm, 1 ftr, 1 tac, 1 ca, 1 bb
Rolls: 1@1 3@3 2@4; Total Hits: 41@1: (5)3@3: (4, 1, 1)2@4: (1, 3)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
-
syr twol.
eth
A: 3 inf, 1 rtl
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 3)2@2: (3, 1)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
Suggested Topics
