OK, I’ll be in play by forum mode and save at the end of Russia2. Then I’ll open it up again to make sure you will be in play by forum mode. I’ll plan to just e-mail the file to your address, and maybe notify you here in the thread, too. We just have to figure out the method and then it will be fine!
G40 anchovy(Axis) vs Spoox(Allies)
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no scrambles
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z110
A: 2 ss surprise strike
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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UK takes 1 hit on bb.
A: 2 ftr, 3 tac, 1 bmr
Rolls: 3@3 3@4; Total Hits: 43@3: (5, 6, 3)3@4: (4, 1, 2)
D: 1 ca, 1 bb (hit)
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (3)
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Good D this turn. z110 cwlo 2 ss.
NCM
1 tac z110 > z112
2 ftr, 2 tac, 1 bmr z110 > wger
1 ftr wfra > sita
1 tac wfra > wger
1 ftr fra > sita
1 tac fra > wger
2 inf den > wger
1 inf nor > fin
1 trn z113 > z112
3 inf pol > ger
1 inf rom > bulPlace
1 ss, 1 dd, 1 cv z112Collects
41 + 10 NO + 19 from France = 70 -
my god, those French made up for a rough fight there :-o
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Russia turn 1:
–> Purchase & repair:
income: 37 ipc
repair: /
purchase: 4 ART (16), 7 INF (21) = 37
0 ipc left–> Combat movement:
none
–> Non-combat movement:
Vol: 1Minf, 1 ARM --> Sukr
Nukr: 1 INF, 1 ART --> Sukr
Bel: 1 INF --> Epl
Bal: 3 INF --> Epl
Nov: 6INF --> Bal
Vyb: 3INF --> Nov
Kar: 2 INF --> Nov
Rus: 1 Minf, 1 ARM --> Sukr. 1 INF, 1ART --> Smo. 1 FIG, 1 BOM --> Nov
Bury: 6INF --> Amur
Sakha: 6INF, 1AA --> AmurUnit Placement:
Nov: 2 ART, 1 INF
Sukr: 2 ART, 1 INF
Rus: 5 INFCollect income:
Territories: 37 IPC’s
NO: nonehope i got everything right, had to do this fast at work :)
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J1
IPC=26
Purchases: 1 inf, 3 trn, save 2DoW on USSR!
Combat
amu
6 inf, 1 mec, 1 rtl, 1 ftr man
4 inf, 1 ftr kor
1 inf oki, 1 rtl jpn via 1 trn z19 > z6 > z5
1 inf, 1 arm jpn via 1 trn z6 > z5
2 ftr, 2 tac jpn
1 ftr, 1 tac z6cha
1 inf jehanh
1 inf shahun
3 inf ksi
1 ftr, 2 tac man
1 ftr foryun
3 inf, 1 rtl kwa
1 ftr, 1 tac ksu
2 bmr jpncha, anh twol (mt).
amu
aa fire 5 ftr, 3 tac
Rolls: 5@1 3@1; Total Hits: 55@1: (1, 3, 6, 1, 1)3@1: (1, 1, 5)
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Come on. That’s pathetic. Lose 3 ftr, 2 tac to aa.
amu
A: 12 inf, 1 mec, 2 rtl, 1 arm, 2 ftr, 1 tac
Rolls: 11@1 2@2 3@3 1@4; Total Hits: 211@1: (3, 5, 2, 5, 3, 4, 4, 5, 2, 3, 2)2@2: (5, 3)3@3: (5, 4, 1)1@4: (4)
D: 18 inf
Rolls: 18@2; Total Hits: 518@2: (3, 6, 2, 1, 3, 3, 5, 2, 5, 2, 6, 4, 5, 4, 1, 4, 5, 5)
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WTF?! :?
amu rnd2
A: 7 inf, 1 mec, 2 rtl, 1 arm, 2 ftr, 1 tac
Rolls: 6@1 2@2 3@3 1@4; Total Hits: 36@1: (6, 6, 3, 2, 5, 4)2@2: (2, 3)3@3: (2, 4, 1)1@4: (5)
D: 16 inf
Rolls: 16@2; Total Hits: 516@2: (3, 3, 4, 1, 1, 1, 1, 4, 1, 5, 3, 6, 6, 3, 6, 6)
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Now that’s fair. Russia gets 5 out of 8 hits @1 and Japan gets 0 out of 17. :roll: amu holds with 13 inf. 2 inf, 1 mec, 2 rtl, 1 arm retreat to kor. 2 ftr, 1 tac retreat in NCM.
That might be the game there.
hun
A: 3 inf, 2 ftr, 2 tac
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (1, 2, 6)2@3: (4, 3)2@4: (2, 3)
D: 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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hun twol.
yun
A: 3 inf, 1 rtl, 1 ftr, 1 tac, 2 bmr
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (3, 1)2@2: (5, 4)1@3: (2)3@4: (4, 1, 5)
D: 4 inf
Rolls: 4@2; Total Hits: 14@2: (6, 3, 4, 1)
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yun twlo 1 inf.
NCM
1 ftr, 1 tac, 2 bmr yun > kwa
2 ftr, 2 tac hun > kwa
1 rtl ksi > kwa
2 inf ksu > ksi
1 inf, 1 rtl ksu > anh
2 inf, 1 rtl sha > anh
1 aa man > jeh
2 ftr, 1 tac amu > kor
2 inf jpn > kor via 1 trn z20 > z6
1 ftr oki > kor
1 ca z20 > z36
1 ss, 1 dd, 1 bb z19 > z36
1 cv, 1 ftr, 1 tac z6 > z36
1 ss, 2 dd, 1 ca, 1 cv, 1 bb z6 > z33Place
1 inf jpn
3 trn z6Collects
30 + 10 NO + 2 saved = 42That was a 98% battle in amu. What a disaster!
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starting to feel a bit bad here, it’s a dice game of course but luck really wasn’t on your side here :(
USA turn 1:
–> Purchase & repair:
income: 52 ipc
repair: /
purchase: 1 BB (20), 1CV (16), 1 TacB (11), 1INF (3) = 50 ipc
save: 2 ipc left–> Combat movement:
none
–> Non-combat movement:
Phi: 1 Fig --> Gua
Wus: 1 INF, 1 ART --> TT to Haw
z26: 1 TT --> z10
z10: 1 BB, 1 CV with 1 Fig+1TacB, 1 Cru, 1 DD --> z26
Eus: 1 Fig --> z10
Wus: 1 Fig --> z10
Cus: 1 INF, 1 ARM --> Wus
Cus: 3Minf --> Eus
Cus: 1 StratB --> Haw–> Placement:
1BB, 1CV --> z10 2 Figs in z10 land there
1 TacB, 1 INF --> Wus–> Collect income:
Territories: 52
No: none52 +2 saved = 54 ipc in treasury
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China turn 1:
–> Purchase & repair:
income: 12 ipc
repair: /
purchase: 4 INF (12) = 12
0 ipc left–> Combat movement:
Sze: 5 INF, 1 Fig --> Yun
Kwe: 2 INF --> YunYun:
A
Rolls: 7@1 1@3; Total Hits: 17@1: (6, 6, 2, 4, 4, 3, 4)1@3: (3)
D
Rolls: 3@2; Total Hits: 13@2: (3, 3, 2)
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Yun Round 2
A:
Rolls: 6@1 1@3; Total Hits: 26@1: (1, 2, 3, 4, 1, 2)1@3: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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Yun twlo 2 INF
–> Non Combat movement:
none
–> Placement
4 INF: Yun
–> Collect
Territories: 9
No’s: 6
Total: 15 ipc -
UK turn 1:
–> Purchase & repair:
income: - UKe: 28
- UKp: 17
repair: /
purchase: - UKe: 1 Fig (10) + 6 INF (18) = 28
- UKp: 1 Fig (10) + 1 ART (4) + 1 INF (3) = 17
0 ipc left–> Combat movement:
z109: 1 dd --> z106
z91: 1 Cru --> z106z106
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
D:
Rolls: 2@1; Total Hits: 12@1: (4, 1)
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I lose 1 Cru
z106 round 2
A:
Rolls: 1@2; Total Hits: 01@2: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (5)
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round 3
A:
Rolls: 1@2; Total Hits: 11@2: (2)
D:
Rolls: 1@1; Total Hits: 01@1: (2)
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z106 twlo 1 Cru
–>NCM
Que: 1 INF, 1ARM --> Nbr
Ont: 1 INF, 1 ART --> Que
z109: 1 TT --> z106
Gib: 1 Fig --> Uk
z111: 1 BB , 1 DD --> z109
Sco: 1 INF, 1 Fig --> Uk
Mal: 1 Fig --> Egy
z98: 1 TT --> z96, picks up 1 INF + 1 AA, unloads in Z81 into Egy (is that a legal move? i’m not entirely sure about this. If it’s not allowed, please adjust it and the TT just goes to z81 then)
z98: 1 CV with 1 TacB, 1 Cru, 1 DD --> z81
Saf: 2 INF --> Rho
z71: 1 DD --> z81
Wind: 1 INF --> activate Epr
z37: 1BB --> z41
z39: 1TT with 1 INF from Ind, unloads Sum
z39: 1 DD, 1 Cru --> z41
Mal: 3 INF --> Shn
Alx: 2 INF, 1 ART, 1 ARM --> EgyPlacement:
Uk: 1 Fig, 6 INF
Ind: 1 Fig, 1 ART,1 INFCollect:
UKe: territories 28
No’s:10
total: 38UKp:
territories 21
total: 21
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