No problem. I will ask you next month for W@W game.
G40 anchovy(Axis) vs Spoox(Allies)
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J6
IPC=75
Purchases: 4 inf, 3 arm, 3 ftr, 1 ss, 1 dd, save 1Combat
sze
1 rtl sheshe
1 arm tim, blitzes kanwind
1 rtl indbur
1 inf mal via 1 trn z39 > z37 > z38sia
1 mec kwaman
3 ftr jpn
1 ftr, 1 tac z36
2 bmr kwaz35
1 dd z36
1 ftr, 1 tac kwaz20
1 ss, 1 dd z36
3 ftr, 1 tac kwaz21
1 ss z36kan, sze, wind, bur twol (mt).
sia lwol (mt).man
A: 4 ftr, 1 tac, 2 bmr
Rolls: 4@3 3@4; Total Hits: 44@3: (6, 1, 2, 2)3@4: (5, 2, 6)
D: 3 inf, 1 rtl, 1 arm
Rolls: 4@2 1@3; Total Hits: 24@2: (5, 5, 1, 6)1@3: (2)
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man rnd2
A: 2 ftr, 1 tac, 2 bmr
Rolls: 2@3 3@4; Total Hits: 32@3: (4, 1)3@4: (3, 1, 5)
D: 1 arm
Rolls: 1@3; Total Hits: 01@3: (4)
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man cwlo 2 ftr.
z35
A: 1 dd, 1 ftr, 1 tac
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (1)1@4: (4)
D: 1 ss
Rolls: 1@1; Total Hits: 11@1: (1)
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z35 cwlo 1 dd.
z20
A: 1 ss, 1 dd, 3 ftr, 1 tac
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 5)3@3: (1, 3, 4)1@4: (2)
D: 1 ss, 1 dd
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (4)
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z20 cwol.
z21 (first hit)
A: 1 ss
Rolls: 10@2; Total Hits: 510@2: (6, 2, 2, 2, 3, 5, 2, 3, 3, 1)
D: 1 dd
Rolls: 10@2; Total Hits: 310@2: (3, 5, 1, 4, 6, 2, 6, 3, 5, 2)
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z21 cwol.
NCM
1 mec tim > she
4 trn, 1 dd, 2 cv, 2 ftr, 2 tac z39 > z36
2 ss z37 > z36
3 ftr, 1 tac z20 > kwa
1 ftr, 1 tac z35 > z36
1 tac man > amu
2 ftr, 2 bmr man > bry
2 inf, 1 rtl hon > kwaPlace
3 ftr jpn
3 inf ind
1 inf mal
1 ss, 1 dd z37
3 arm honCollects
62 + 5 NO - 7 convoy + 1 saved = 61 -
Actually, I just want to change a build, if that’s OK. 1 inf in jpn instead of in mal.
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sure np
USA turn 6
–>Purchase & reapir
income: 79
repair: /
purchase: 1 minor IC (12) + 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 3 DD (24) + 1 SS (6) = 79
0 ipc left–>Combat movement
Nor: 1 INF --> Fin (walk-in)Ok, going to do something stupid here, just want to see the effect on the game as I know you have a 99,99% chance of winning this game quite soon.
Sco: 3 INF, 1 AA, 1 ART, 2 Mech --> TT --> Spa
z108: 3 ART, 3 INF --> Spa
z108: 2 DD, 1 CA --> z110
z111: 1 DD --> z110
z104: 1 DD --> z110
Uk: 1 StratB --> z110
Eus: 1 ARM, 1 INF --> Spa–>Combat
Spa
A:
Rolls: 5@1 8@2 1@3; Total Hits: 75@1: (1, 1, 1, 2, 4)8@2: (1, 5, 5, 1, 1, 3, 5, 3)1@3: (2)
D:
Rolls: 6@2; Total Hits: 16@2: (5, 6, 5, 5, 3, 2)
z110
A:
Rolls: 4@2 1@3 1@4; Total Hits: 34@2: (1, 3, 5, 2)1@3: (5)1@4: (4)
D:
Rolls: 2@1 3@2 2@3 2@4; Total Hits: 52@1: (4, 4)3@2: (1, 2, 5)2@3: (2, 3)2@4: (6, 4)
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Spa twlo 1 INF
all neutral countries switch to pro axisz110, I’m not sure what casualties you want, so I’ll wait for you to announce it here.
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OK. lose 2 ss, 1 dd.
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z110 round 2
A:
Rolls: 1@4; Total Hits: 11@4: (3)
D:
Rolls: 2@2 2@3 2@4; Total Hits: 52@2: (2, 4)2@3: (3, 3)2@4: (2, 1)
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I take it you lose the other DD?
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–> NCM
z101: 1 Fig, 1 TacB --> Gib
z101: 1 CV --> z104
z26: 2 SS --> z6
z19: all --> z17
Wus: 1 ARM, 1 INF, 1 Mech --> TT --> Haw–>Placement
Nor: 1 minor IC
z10: 1 CV, 1 Fig, 1 TacB, 3 DD, 1 SS–>Income
territories: 57
no’s: 25
total: 82 ipc in treasury -
China turn 6
–>Purchase & reapir
income: 10
repair: /
purchase: 3 INF (9) = 9
1 ipc left–>Combat Movement
/
–>NCM
/
–>Placement
Yun: 3 INF
–>Income
territories: 7
no’s:0
total: 7 + 1 saved = 8 -
Yes, I’ll lose the dd.
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To speed things up, my OOL for z110 for the UK turn will be cv (2 hits), ca, tac, ftr, bb.
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UK turn 6
–>Purchase & reapir
income: UKe 30
repair: /
purchase: 2 DD (16) + 2 TT (14) = 30
0 ipc left–>Combat movement
Sco: 3 Fig --> z110
Uk: 3 Fig --> z110
z104: 1 DD --> z110
z119: 1 DD --> z110
z112: 1 DD --> z110–>Combat
z110
A:
Rolls: 3@2 6@3; Total Hits: 33@2: (1, 2, 6)6@3: (4, 4, 2, 5, 5, 4)
D:
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (5, 3)2@4: (4, 4)
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pfft bad rolls
so according to your post, u lose 1 CV, 1 Caz110 round 2
A:
Rolls: 5@3; Total Hits: 55@3: (1, 3, 2, 3, 2)
D:
Rolls: 1@3 2@4; Total Hits: 21@3: (6)2@4: (1, 3)
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z110 cwlo 3 DD, 3 Figs
at least I finally have one of your fleets down :| -
–>NCM
z104: 1 INF --> Spa
z110: 3 Fig --> Gib
z72: all --> z71–>Placement:
z109: 2 DD, 2 TT–>Income
territories: 27
no’s: 5
total: 32
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