G40 anchovy(Axis) vs Spoox(Allies)


  • np, noticed it :)
    It’ll probably be tomorrow that I post, need to think about it a while. I have the feeling you’ve basically won the game, need to think out all my options.


  • sorry for the delay, here’s the enxt one

    USA turn 4:

    –> Purchase & repair:

    income: 77 ipc
    repair: /
    purchase: 3 ART (12) + 2 INF (6) + 2 SS (12) + 3 TT (21) + 3 DD (24)= 75
    2 ipc left

    –> Combat movement:

    Haw: 1 StratB --> z16
    Haw: 2 INF, 1 ARM, 1 ART --> 2TT --> Car (walk-in)

    –>Combat:

    z16
    A:
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • z16 cwol

    –>NCM:

    z16: 1 StratB: Wak
    z26: 4 CV with 6 Fig+2TacB, 2 BB, 2 SS, 2 Cru, 4 DD --> z33
    Wus: 1 AA – TT --> z26 --> Haw
    Wus: 1 INF --> Cus

    Cus: 1 INF --> TT
    Eus: 3 INF, 1 ART, 3 MECH, 1AA --> TT --> offload Ice
    z101: 1 DD --> z123
    z101: 1 CA --> z103
    Eus: 1 StratB --> Uk

    –> Placement

    z10: 2 SS
    z101: 3 TT, 3 DD
    Eus: 2 INF, 3 ART

    –>Income

    territories: 50
    no’s: 25
    total: 50+25+2 saved = 77 ipc in treasury

    anchovy_Spoox_04DUSA.AAM


  • the AA gun in Carolines gets destroyed automatically right?


  • China turn 4:

    –> Purchase & repair:

    income: 9 ipc
    repair: /
    purchase: 3 INF (9) = 9
    0 ipc left

    –> Combat movement:

    none

    –>NCM

    none

    –>Placement

    Yun: 3 INF

    –>Income

    territories: 9
    no’s: 6
    total: 15

    anchovy_Spoox_04EChina.AAM


  • UK turn 4:

    –> Purchase & repair:

    income: UKe 28 ipc, UKp 10 ipc
    repair: /
    purchase: UKe: 3 DD (24) = 24 , UKp: 2 INF (6) + 1 ART (4) = 10
    UKe 4 ipc and UKp 0 ipc left

    –> Combat movement:

    z119: 1 DD --> z125
    Sco: 3 Fig --> z125
    Ind: 3 Fig, 1 TacB --> Irq
    Cpr: 3 INF --> Irq
    Gib: 1 Fig --> z98
    Sud: 1 Fig, 1 TacB --> z98
    z76: 1 Fig, 1 TacB --> z98
    Sud: 5 INF, 1 ART --> Egy
    Saf: 1 ART, 1 INF --> TT --> Egy
    Eth: 1 ARM, 1 Mech --> Egy
    Eth: 1 INF, 1 ART --> TT --> Egy
    z76: 1 Cru --> z81 Bombard Egy

    –> Combat

    z125
    A:
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (5, 3, 4)
    D:
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Irq:
    A:
    DiceRolls: 3@1 3@3 1@4; Total Hits: 33@1: (1, 4, 4)3@3: (4, 2, 4)1@4: (4)
    D:
    DiceRolls: 4@2; Total Hits: 14@2: (5, 1, 6, 4)

    z98:
    A:
    DiceRolls: 3@3 2@4; Total Hits: 23@3: (4, 6, 1)2@4: (6, 4)
    D:
    DiceRolls: 2@2 2@2 1@4; Total Hits: 42@2: (1, 5)2@2: (1, 1)1@4: (3)

    Egy:
    A:
    DiceRolls: 5@1 6@2 2@3; Total Hits: 45@1: (4, 2, 1, 2, 4)6@2: (6, 6, 1, 3, 3, 1)2@3: (1, 6)

    D:
    DiceRolls: 3@2; Total Hits: 13@2: (4, 2, 4)


  • z125 cwol
    Egy cwlo 1 INF

    Irq round2
    A:
    DiceRolls: 2@1 3@3 1@4; Total Hits: 12@1: (6, 5)3@3: (5, 3, 5)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    z98 round2:
    I mistyped the defense of your 2 cruisers, but it are 2 hits of course.
    I take you pick the 2DD as first casualties?

    A:
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (3)


  • Irq cwlo 1 INF

    z98 holds, but loses 2 DD, damn I’d hoped for a better outcome there. Please adjust the map if you wanted to save something else then your DD.

    –>NCM

    z76: 2 DD, 1 CV --> z81
    Irq: 3 Fig, 1 TacB --> Cpr
    Sud: 1 AA --> Egy
    z125: 3 Fig --> Uk
    z119: 1DD --> z104
    z119: 1DD -->z110

    –>Placement

    z109: 3 DD
    Ind: 2 INF, 1 ART

    –> Income:

    UKe: territories: 32 No’s: 0 damage: -2 Total: 30+4 saved = 34 ipc
    UKp: territories: 11 Total = 11 ipc

    anchovy_Spoox_04FUK.AAM


  • ANZAC turn 4:

    –> Purchase & repair:

    income: 10 ipc
    repair: /
    purchase: 1 DD (8) = 8
    2 ipc left

    –> Combat movement:

    none

    –>NCM:

    Nsw: 1 AA, 7 INF, 5 Fig, 2 ART --> Que

    –>Placement:
    z62: 1 DD

    –> Income:
    territories: 14
    no’s: 0
    total: 14 + 2 saved = 16 in treasury

    anchovy_Spoox_04GAnzac.AAM


  • the AA gun in Carolines gets destroyed automatically right?

    Correct.


  • Also, I will take 1 hit on the bb in z98 and lose 1 dd.


  • China only collects 7 from territories, so it’s total should be 13, not 15.  I will adjust it on my map.


  • ok, my mistake there :)


  • I4
    IPC=31
    Purchases: 7 inf, 1 mec, 1 arm

    Combat

    egy
    2 inf sita, 1 arm nita via 2 trn (1 German inf) z97 > z98
    1 inf, 1 mec, 1 rtl, 1 arm alex
    2 arm syr
    2 inf syr via 1 trn z98
    2 ftr, 1 tac sita
    2 ca, 1 bb z98 bombard

    egy
    aa fire 2 ftr, 1 tac
    DiceRolls: 2@1 1@1; Total Hits: 12@1: (1, 6)1@1: (5)


  • 1 ftr down.

    egy
    A: 5 inf, 1 mec, 1 rtl, 4 arm, 1 ftr, 1 tac, 2 ca, 1 bb
    DiceRolls: 5@1 2@2 7@3 2@4; Total Hits: 105@1: (5, 1, 3, 2, 1)2@2: (4, 1)7@3: (1, 5, 3, 3, 5, 1, 1)2@4: (1, 2)
    D: 7 inf, 1 mec, 3 rtl, 1 arm
    DiceRolls: 11@2 1@3; Total Hits: 311@2: (1, 6, 4, 3, 2, 4, 3, 1, 3, 5, 6)1@3: (5)


  • Wow, guns blazing!

    egy rnd2
    A: 2 inf, 1 mec, 1 rtl, 4 arm, 1 ftr, 1 tac, 2 ca, 1 bb
    DiceRolls: 2@1 2@2 7@3 2@4; Total Hits: 52@1: (5, 5)2@2: (6, 6)7@3: (2, 6, 6, 6, 2, 3, 4)2@4: (3, 4)
    D: 1 rtl, 1 arm
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)


  • Whoops, I rolled for the 2 ca and bb by accident, but that was enough hits anyway.  egy twlo 3 inf.

    NCM
    2 inf sita > nita
    1 mec nita > rom
    1 inf, 1 rtl yug > rom
    2 inf rom > epl
    1 ftr, 1 tac egy > alex
    2 inf syr > trj

    Place
    7 inf, 1 mec, 1 arm nita

    Collects
    17 + 10 NO = 27

    anchovy_Spoox_04Hitaly.AAM


  • ok, I have to admit that I hoped you somehow wouldn’t try that. You pulled it off with nice rolls there…the whole med and middle east is kinda lost now :(

    Anyways.

    France round 4:

    France does absolutely nothing

    anchovy_Spoox_04ZFrance.AAM


  • Yeah, I had to give that attack a shot, but the dice helped me out, for sure.

    G5
    IPC=58
    Purchases: 10 inf, 1 mec, 2 rtl, 1 ftr, 1 ss

    Combat

    z104
    1 ss z105
    1 ftr, 1 tac z112
    1 ftr, 1 tac wger

    arc
    2 mec nov
    1 ftr, 1 tac, 1 bmr epl

    bel
    10 inf, 10 rtl epl

    z104
    A: 1 ss, 2 ftr, 2 tac
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (4, 3)2@4: (6, 2)
    D: 1 dd
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • z104 cwol.

    arc
    A: 2 mec, 1 ftr, 1 tac, 1 bmr
    DiceRolls: 2@1 1@3 2@4; Total Hits: 32@1: (4, 5)1@3: (2)2@4: (4, 3)
    D: 2 inf
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

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