Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
np, noticed it :)
It’ll probably be tomorrow that I post, need to think about it a while. I have the feeling you’ve basically won the game, need to think out all my options.
sorry for the delay, here’s the enxt one
USA turn 4:
–> Purchase & repair:
income: 77 ipc
repair: /
purchase: 3 ART (12) + 2 INF (6) + 2 SS (12) + 3 TT (21) + 3 DD (24)= 75
2 ipc left
–> Combat movement:
Haw: 1 StratB --> z16
Haw: 2 INF, 1 ARM, 1 ART --> 2TT --> Car (walk-in)
–>Combat:
z16
A:
Rolls: 1@4; Total Hits: 11@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z16 cwol
–>NCM:
z16: 1 StratB: Wak
z26: 4 CV with 6 Fig+2TacB, 2 BB, 2 SS, 2 Cru, 4 DD --> z33
Wus: 1 AA – TT --> z26 --> Haw
Wus: 1 INF --> Cus
Cus: 1 INF --> TT
Eus: 3 INF, 1 ART, 3 MECH, 1AA --> TT --> offload Ice
z101: 1 DD --> z123
z101: 1 CA --> z103
Eus: 1 StratB --> Uk
–> Placement
z10: 2 SS
z101: 3 TT, 3 DD
Eus: 2 INF, 3 ART
–>Income
territories: 50
no’s: 25
total: 50+25+2 saved = 77 ipc in treasury
the AA gun in Carolines gets destroyed automatically right?
China turn 4:
–> Purchase & repair:
income: 9 ipc
repair: /
purchase: 3 INF (9) = 9
0 ipc left
–> Combat movement:
none
–>NCM
none
–>Placement
Yun: 3 INF
–>Income
territories: 9
no’s: 6
total: 15
UK turn 4:
–> Purchase & repair:
income: UKe 28 ipc, UKp 10 ipc
repair: /
purchase: UKe: 3 DD (24) = 24 , UKp: 2 INF (6) + 1 ART (4) = 10
UKe 4 ipc and UKp 0 ipc left
–> Combat movement:
z119: 1 DD --> z125
Sco: 3 Fig --> z125
Ind: 3 Fig, 1 TacB --> Irq
Cpr: 3 INF --> Irq
Gib: 1 Fig --> z98
Sud: 1 Fig, 1 TacB --> z98
z76: 1 Fig, 1 TacB --> z98
Sud: 5 INF, 1 ART --> Egy
Saf: 1 ART, 1 INF --> TT --> Egy
Eth: 1 ARM, 1 Mech --> Egy
Eth: 1 INF, 1 ART --> TT --> Egy
z76: 1 Cru --> z81 Bombard Egy
–> Combat
z125
A:
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (5, 3, 4)
D:
Rolls: 1@1; Total Hits: 01@1: (3)
Irq:
A:
Rolls: 3@1 3@3 1@4; Total Hits: 33@1: (1, 4, 4)3@3: (4, 2, 4)1@4: (4)
D:
Rolls: 4@2; Total Hits: 14@2: (5, 1, 6, 4)
z98:
A:
Rolls: 3@3 2@4; Total Hits: 23@3: (4, 6, 1)2@4: (6, 4)
D:
Rolls: 2@2 2@2 1@4; Total Hits: 42@2: (1, 5)2@2: (1, 1)1@4: (3)
Egy:
A:
Rolls: 5@1 6@2 2@3; Total Hits: 45@1: (4, 2, 1, 2, 4)6@2: (6, 6, 1, 3, 3, 1)2@3: (1, 6)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 2, 4)
z125 cwol
Egy cwlo 1 INF
Irq round2
A:
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (6, 5)3@3: (5, 3, 5)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
z98 round2:
I mistyped the defense of your 2 cruisers, but it are 2 hits of course.
I take you pick the 2DD as first casualties?
A:
Rolls: 1@3; Total Hits: 01@3: (4)
D:
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (3)
Irq cwlo 1 INF
z98 holds, but loses 2 DD, damn I’d hoped for a better outcome there. Please adjust the map if you wanted to save something else then your DD.
–>NCM
z76: 2 DD, 1 CV --> z81
Irq: 3 Fig, 1 TacB --> Cpr
Sud: 1 AA --> Egy
z125: 3 Fig --> Uk
z119: 1DD --> z104
z119: 1DD -->z110
–>Placement
z109: 3 DD
Ind: 2 INF, 1 ART
–> Income:
UKe: territories: 32 No’s: 0 damage: -2 Total: 30+4 saved = 34 ipc
UKp: territories: 11 Total = 11 ipc
ANZAC turn 4:
–> Purchase & repair:
income: 10 ipc
repair: /
purchase: 1 DD (8) = 8
2 ipc left
–> Combat movement:
none
–>NCM:
Nsw: 1 AA, 7 INF, 5 Fig, 2 ART --> Que
–>Placement:
z62: 1 DD
–> Income:
territories: 14
no’s: 0
total: 14 + 2 saved = 16 in treasury
the AA gun in Carolines gets destroyed automatically right?
Correct.
Also, I will take 1 hit on the bb in z98 and lose 1 dd.
China only collects 7 from territories, so it’s total should be 13, not 15. I will adjust it on my map.
ok, my mistake there :)
I4
IPC=31
Purchases: 7 inf, 1 mec, 1 arm
Combat
egy
2 inf sita, 1 arm nita via 2 trn (1 German inf) z97 > z98
1 inf, 1 mec, 1 rtl, 1 arm alex
2 arm syr
2 inf syr via 1 trn z98
2 ftr, 1 tac sita
2 ca, 1 bb z98 bombard
egy
aa fire 2 ftr, 1 tac
Rolls: 2@1 1@1; Total Hits: 12@1: (1, 6)1@1: (5)
1 ftr down.
egy
A: 5 inf, 1 mec, 1 rtl, 4 arm, 1 ftr, 1 tac, 2 ca, 1 bb
Rolls: 5@1 2@2 7@3 2@4; Total Hits: 105@1: (5, 1, 3, 2, 1)2@2: (4, 1)7@3: (1, 5, 3, 3, 5, 1, 1)2@4: (1, 2)
D: 7 inf, 1 mec, 3 rtl, 1 arm
Rolls: 11@2 1@3; Total Hits: 311@2: (1, 6, 4, 3, 2, 4, 3, 1, 3, 5, 6)1@3: (5)
Wow, guns blazing!
egy rnd2
A: 2 inf, 1 mec, 1 rtl, 4 arm, 1 ftr, 1 tac, 2 ca, 1 bb
Rolls: 2@1 2@2 7@3 2@4; Total Hits: 52@1: (5, 5)2@2: (6, 6)7@3: (2, 6, 6, 6, 2, 3, 4)2@4: (3, 4)
D: 1 rtl, 1 arm
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
Whoops, I rolled for the 2 ca and bb by accident, but that was enough hits anyway. egy twlo 3 inf.
NCM
2 inf sita > nita
1 mec nita > rom
1 inf, 1 rtl yug > rom
2 inf rom > epl
1 ftr, 1 tac egy > alex
2 inf syr > trj
Place
7 inf, 1 mec, 1 arm nita
Collects
17 + 10 NO = 27
ok, I have to admit that I hoped you somehow wouldn’t try that. You pulled it off with nice rolls there…the whole med and middle east is kinda lost now :(
Anyways.
France round 4:
France does absolutely nothing
Yeah, I had to give that attack a shot, but the dice helped me out, for sure.
G5
IPC=58
Purchases: 10 inf, 1 mec, 2 rtl, 1 ftr, 1 ss
Combat
z104
1 ss z105
1 ftr, 1 tac z112
1 ftr, 1 tac wger
arc
2 mec nov
1 ftr, 1 tac, 1 bmr epl
bel
10 inf, 10 rtl epl
z104
A: 1 ss, 2 ftr, 2 tac
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (4, 3)2@4: (6, 2)
D: 1 dd
Rolls: 1@2; Total Hits: 01@2: (4)
z104 cwol.
arc
A: 2 mec, 1 ftr, 1 tac, 1 bmr
Rolls: 2@1 1@3 2@4; Total Hits: 32@1: (4, 5)1@3: (2)2@4: (4, 3)
D: 2 inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)