@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
EM (Allies) vs. Jen (Axis) G40A+3 +NO +Tech Game 2
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Japan discovers Heavy Bombers
Japan (cont):
Buy(32)
- Strategic Bomber, 4 Infantry, 1 Destroyer
Combat Moves:
16 Infantry, 5 Artillery, Mech, Arm to Yunnan
2 Infantry, Artillery, 5 Fighters, 5 Tactical Bombers to KWE
Infantry, 2 Heavy Bombers to Hop
5 Infantry, Artillery to SuiCombat:
Yunnan:
Attacker:
Rolls: 12@1 10@2 1@3; Total Hits: 512@1: (6, 3, 3, 5, 2, 1, 2, 4, 3, 4, 4, 2)10@2: (4, 2, 5, 5, 1, 4, 4, 3, 6, 2)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Hop:
Attacker:
Rolls: 1@1 4@4; Total Hits: 31@1: (1)4@4: (5, 3, 1, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Sui:
Attacker:
Rolls: 4@1 2@2; Total Hits: 24@1: (5, 6, 2, 3)2@2: (1, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
KWE:
Attacker:
Rolls: 2@2 5@3 5@4; Total Hits: 102@2: (3, 6)5@3: (3, 1, 1, 3, 2)5@4: (4, 3, 1, 4, 4)
Defender:
Rolls: 4@2; Total Hits: 14@2: (5, 2, 5, 5) -
Land in Hun
3 Fig from KWA to SZ 6
Fleet from Hainan to Japan (3 fighters to Japan proper)
AA Gun to SuiBuild: Bomber, 4 Infantry in Japan
Build: Destroyer in SZ 6Collect: 33 IPC TT + 10 FIC = 43 IPC
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US3 $52
Hire 2 LR
Rolling 2d6:
(6, 6) -
Breakthrough Chart 2
Rolling 1d6:
(4) -
grrr…Radar…well at least it’s out of the way.
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Tech-Radar
Purchase $42
2fgt
2DD, 1SSCM: None
NCM: Per Map
DOW: Japan, Germany, Italy
Place Units:
1DD-SZ10
2fgt-Wus
1DD, 1SS-SZ101Collect 52+25=77
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China 3
Purchase $15
5infCM: None
NCM: Per Map
Place Units:
5inf-KanCollect $5
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UK3
Hire 1 LR ($2-India$3-London), 2 on hand
Rolling 3d6:
(2, 3, 3) -
Western:
Purchase $37
2mIC
1inf, 1mech, 1tnkDOW: Japan
CM:
1inf Hon>Ksi (mt)
1inf Hon>Kwa (mt)NCM: Per Map
Place Units:
5inf-India
1mIC-Irq
1mIC-Cpr
1inf, 1mech, 1tnk-EgyptCollect
Western: 33+5-4=34
Eastern: 17+5=22 -
ANZ 3
Purchase $20
2fgtDOW: Japan and any other bad guys.
CM:
1inf Dgu>Cel (mt) via 1tp sz45>sz44
1inf Sum>Hai (mt) via 1tp sz41>sz36NCM: Per Map
Place Units:
2fgt-QueCollect: 21+10=31
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Italy:
Buy(15)
- 2 Tech
- Save 5
Rolls: 2@5; Total Hits: 02@5: (6, 6) -
Chart 1:
Rolls: 1@6; Total Hits: 11@6: (4) -
Improved Factories.
Combat Moves:
Infantry Gibraltar + Infantry, 2 Artillery Algeria + 2 Cruiesrs and a Battleship from SZ 92 + Strategic Bomber from S. Italy to England
British Air Cannon:
Rolls: 1@1; Total Hits: 01@1: (4) -
Attacker:
Rolls: 4@2 2@3 2@4; Total Hits: 54@2: (2, 5, 6, 1)2@3: (1, 3)2@4: (3, 6)
Defender:
Rolls: 5@2; Total Hits: 15@2: (4, 1, 3, 4, 6) -
Assumed 4 AA Guns, 1 Fr Infantry lost.
Attacker:
Rolls: 3@2 1@4; Total Hits: 23@2: (4, 5, 1)1@4: (4)
Defender:
Rolls: 4@2; Total Hits: 14@2: (3, 2, 3, 5) -
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 4)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 6)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)





