@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Allies) vs. Jen (Axis) G40A+3 +NO +Tech Game 2
-
R3
Purchase $37
1mIC
3inf, 1art, 2tnkCM: None
NCM: Per Map
Place Units:
1mIC-Nukr
1inf, 1art, 1tnk-Sukr
2inf, 1tnk-NovCollect $37
-
Japan:
Buy(42)
- 2 Tech
Rolls: 2@5; Total Hits: 12@5: (6, 1)
-
Chart 2:
Rolls: 1@6; Total Hits: 11@6: (6)
-
Japan discovers Heavy Bombers
Japan (cont):
Buy(32)
- Strategic Bomber, 4 Infantry, 1 Destroyer
Combat Moves:
16 Infantry, 5 Artillery, Mech, Arm to Yunnan
2 Infantry, Artillery, 5 Fighters, 5 Tactical Bombers to KWE
Infantry, 2 Heavy Bombers to Hop
5 Infantry, Artillery to SuiCombat:
Yunnan:
Attacker:
Rolls: 12@1 10@2 1@3; Total Hits: 512@1: (6, 3, 3, 5, 2, 1, 2, 4, 3, 4, 4, 2)10@2: (4, 2, 5, 5, 1, 4, 4, 3, 6, 2)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
-
Hop:
Attacker:
Rolls: 1@1 4@4; Total Hits: 31@1: (1)4@4: (5, 3, 1, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
-
Sui:
Attacker:
Rolls: 4@1 2@2; Total Hits: 24@1: (5, 6, 2, 3)2@2: (1, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
-
KWE:
Attacker:
Rolls: 2@2 5@3 5@4; Total Hits: 102@2: (3, 6)5@3: (3, 1, 1, 3, 2)5@4: (4, 3, 1, 4, 4)
Defender:
Rolls: 4@2; Total Hits: 14@2: (5, 2, 5, 5)
-
Land in Hun
3 Fig from KWA to SZ 6
Fleet from Hainan to Japan (3 fighters to Japan proper)
AA Gun to SuiBuild: Bomber, 4 Infantry in Japan
Build: Destroyer in SZ 6Collect: 33 IPC TT + 10 FIC = 43 IPC
-
US3 $52
Hire 2 LR
Rolling 2d6:
(6, 6) -
Breakthrough Chart 2
Rolling 1d6:
(4) -
grrrā¦Radarā¦well at least itās out of the way.
-
Tech-Radar
Purchase $42
2fgt
2DD, 1SSCM: None
NCM: Per Map
DOW: Japan, Germany, Italy
Place Units:
1DD-SZ10
2fgt-Wus
1DD, 1SS-SZ101Collect 52+25=77
-
China 3
Purchase $15
5infCM: None
NCM: Per Map
Place Units:
5inf-KanCollect $5
-
UK3
Hire 1 LR ($2-India$3-London), 2 on hand
Rolling 3d6:
(2, 3, 3) -
Western:
Purchase $37
2mIC
1inf, 1mech, 1tnkDOW: Japan
CM:Ā
1inf Hon>Ksi (mt)
1inf Hon>Kwa (mt)NCM: Per Map
Place Units:
5inf-India
1mIC-Irq
1mIC-Cpr
1inf, 1mech, 1tnk-EgyptCollect
Western: 33+5-4=34
Eastern: 17+5=22 -
ANZ 3
Purchase $20
2fgtDOW: Japan and any other bad guys.
CM:
1inf Dgu>Cel (mt) via 1tp sz45>sz44
1inf Sum>Hai (mt) via 1tp sz41>sz36NCM: Per Map
Place Units:
2fgt-QueCollect: 21+10=31
-
Italy:
Buy(15)
- 2 Tech
- Save 5
Rolls: 2@5; Total Hits: 02@5: (6, 6)
-
Chart 1:
Rolls: 1@6; Total Hits: 11@6: (4)
-
Improved Factories.
Combat Moves:
Infantry Gibraltar + Infantry, 2 Artillery Algeria + 2 Cruiesrs and a Battleship from SZ 92 + Strategic Bomber from S. Italy to England
British Air Cannon:
Rolls: 1@1; Total Hits: 01@1: (4)
-
Attacker:
Rolls: 4@2 2@3 2@4; Total Hits: 54@2: (2, 5, 6, 1)2@3: (1, 3)2@4: (3, 6)
Defender:
Rolls: 5@2; Total Hits: 15@2: (4, 1, 3, 4, 6)