Game History
Round: 7 Turn Complete - RussiansEM (Allies) vs. Jen (Axis) G40A+3 +NO +Tech Game 2
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Tech Missed
Purchase $35
Repair 4
1inf, 4art, 2tnkCM: None
NCM: Per Map
Place Units:
1inf, 4art, 2tnk-RussiaCollect $31
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Larry’s been updating the rule set almost continuously the past couple of weeks. Things like Mongolia will never be pro-axis to Mongolia can be stopped from joining the Allies to Convoys have to be attacked instead of automatic, to any damage to a factory or airbase turns that base or factory off until completely repaired, etc. I am linking and pasting the rules to our own forum (sticky thread under the global 1940 heading) as fast as I can. It’s just tricky when he goes into a big post and edits one or two phrases…(cause we have a limit on post length here, I have to go find which one to edit and repair it.)
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Japan:
Buy(49)
- 1 Minor Complex
- 3 Infantry
- 1 Artillery
- 2 Transports
- Save 10
Combat Moves:
INfnatry Hai to Cel
Infantry Hai to Jav
DD
Heavy Bomber, Destroyer to SZ 43
Heavy Bomber, Destroyer to SZ 37
2 Heavy Bombers, Infantry to Malaya
2 Infantry from KSI, Heavy Bomber from Japan to ANH
5 Infantry, 5 Artillery from Yun to KWE
Infantry, Mech, Arm, 4 Fig, 4 Tac to Hun
Artillery to SZE from SHECombat:
Malaya:
Attacker:
Rolls: 1@1 4@4; Total Hits: 31@1: (3)4@4: (1, 2, 6, 2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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KWE:
Attacker:
Rolls: 10@2; Total Hits: 410@2: (1, 6, 1, 6, 3, 5, 1, 6, 1, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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ANH:
Attacker:
Rolls: 2@1 2@4; Total Hits: 12@1: (6, 5)2@4: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Hun:
Attacker:
Rolls: 2@1 5@3 4@4; Total Hits: 62@1: (6, 3)5@3: (2, 4, 3, 3, 3)4@4: (4, 2, 5, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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SZ 37:
Attacker:
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (5, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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SZ 43:
Attacker:
Rolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (4, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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NCM:
4 Fighters, 4 Tactical Bombers, 2 Infnatry, 5 Strategic Bombers to KWA
2 AA Guns to Hon
Submarine to SZ 39
Cruiser, Battleship to SZ 20
Infantry to Sham StateBuild: Minor Complex in Hong Kong
Build: 3 Infantry, Artillery in Japan
Build: 2 Transports in SZ 6Collect: 10 Saved + 57 TT = 67 IPC
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US7 $74
3 LR on hand
Rolling 3d6:
(2, 2, 4) -
Tech Missed
Purchase $74
1CV, 2DD, 3SS, 1TP
1fgt
1inf, 1artCM:
1bmb Gib>UK SBRSco (1inf)
1inf Mor; 1tnk Alg via 1tp sz92>109
2inf, 1art Gib; 1art Mor via 2tp sz91>sz109
1CAShn (1inf)
4fgt IndMalaya (1inf)
2fgt, 1tacDice…
UK SBR
AA:
Rolls: 1@1; Total Hits: 01@1: (4)
1bmb if AA misses
Rolling 1d6:
(1) -
Only the second worst outcome….jeez!
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Sco rd1
A: 3inf, 2art, 1tnk, 1CA
Rolls: 1@1 4@2 2@3; Total Hits: 51@1: (4)4@2: (1, 4, 1, 2)2@3: (3, 3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Shn rd1
A: 4fgt
Rolls: 4@3; Total Hits: 24@3: (3, 2, 5, 5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Malaya rd1
A: 2fgt, 1tac
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 2)1@4: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Results:
UK 1 damage [1]
Sco taken, no losses.
Shn taken, 1fgt lost.
Malaya taken, no losses.NCM: Per Map
Place Units:
1CV, 1DD, 2SS-SZ10
1fgt-W. US
1TP, 1DD, 1SS-SZ101
1inf, 1art-C. USCollect 56+20=76
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China Nothing
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UK7
Eastern:
Purchase $6
Save $6CM:
1inf Bur>Yun (mt)
1tnk Blitz Bur>Shn (mt)>Mal (mt)NCM: Per Map
Collect 10+6 saved-3 CRD=13
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Anz 7 $33
1 LR on hand
Rolling 1d6:
(1) -
Tech Missed
Purchase $33
1ab
1DD, 1TP
1infCM:
1DD sz54>sz44 (1TP)
1fgt sz54>sz42 (1TP)SZ37 (1DD)
2fgt Bur
2fgt QueDice…
SZ37 rd1
A: 4fgt
Rolls: 4@3; Total Hits: 34@3: (5, 1, 2, 3)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (6)