EM (Allies) vs. Jen (Axis) G40A+3 +NO +Tech Game 2

  • 18 17 16 11 Mod

    Novgorod:
    Attacker:
    DiceRolls: 1@2 5@3 3@4; Total Hits: 51@2: (3)5@3: (3, 5, 2, 1, 4)3@4: (1, 4, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    Russia SBR:
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    Attacker:
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • 18 17 16 11 Mod

    Forgot them pesky Techs:
    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)

    Chart 1:
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • 18 17 16 11 Mod

    Russia takes 6 damage.

    NCM:

    3 Fighters, 5 Tacticals, Strategic, 10 Infantry, 2 Artillery, 3 AA Guns to Belarus
    3 Fighters to W. Germany
    Infantry to Norway
    8 Infantry, 3 Artillery, 6 Armor to E. Poland

    Build: 6 Infantry, 4 Artillery in Germany
    Build: 3 Infantry, Artillery in W. Germany

    Collect: - 4 CRD + 5 Novgorod + 5 Norway + 48 TT = 54 IPC

    EMvJen_Game02_AA40+3_07Agermany.AAM

  • 18 17 16 11 Mod

    So gotta wrap these two up so we can test out the new rules.  Granted, the instant we test the new stuff, Larry will post more new stuff.

    Big change with Mongolia, if Russia attacks any Japanese controlled territory that borders Mongolia (before Mongolia goes Pro-Allies) then Japan can attack Russia with impunity without worrying about Mongolia…

  • 2007 AAR League

    @Cmdr:

    So gotta wrap these two up so we can test out the new rules.  Granted, the instant we test the new stuff, Larry will post more new stuff.

    Big change with Mongolia, if Russia attacks any Japanese controlled territory that borders Mongolia (before Mongolia goes Pro-Allies) then Japan can attack Russia with impunity without worrying about Mongolia…

    I’m not sure what you’re saying.  Are you surrendering in our current 2 games?

    Is there an updated rule document?  If so can you link me to it.  I gave up on following the constant changing FAQ, otherwise i have no time to actually play.

  • 2007 AAR League

    R7 $35
    1 LR on hand
    DiceRolling 1d6:
    (2)

  • 2007 AAR League

    Tech Missed
    Purchase $35
    Repair 4
    1inf, 4art, 2tnk

    CM: None

    NCM: Per Map

    Place Units:
    1inf, 4art, 2tnk-Russia

    Collect $31

    EMvJen_Game02_AA40+3_07Brussia.AAM

  • 18 17 16 11 Mod

    Larry’s been updating the rule set almost continuously the past couple of weeks.  Things like Mongolia will never be pro-axis to Mongolia can be stopped from joining the Allies to Convoys have to be attacked instead of automatic, to any damage to a factory or airbase turns that base or factory off until completely repaired, etc.  I am linking and pasting the rules to our own forum (sticky thread under the global 1940 heading) as fast as I can.  It’s just tricky when he goes into a big post and edits one or two phrases…(cause we have a limit on post length here, I have to go find which one to edit and repair it.)

  • 18 17 16 11 Mod

    Japan:

    Buy(49)

    • 1 Minor Complex
    • 3 Infantry
    • 1 Artillery
    • 2 Transports
    • Save 10

    Combat Moves:

    INfnatry Hai to Cel
    Infantry Hai to Jav
    DD
    Heavy Bomber, Destroyer to SZ 43
    Heavy Bomber, Destroyer to SZ 37
    2 Heavy Bombers, Infantry to Malaya
    2 Infantry from KSI, Heavy Bomber from Japan to ANH
    5 Infantry, 5 Artillery from Yun to KWE
    Infantry, Mech, Arm, 4 Fig, 4 Tac to Hun
    Artillery to SZE from SHE

    Combat:

    Malaya:
    Attacker:
    DiceRolls: 1@1 4@4; Total Hits: 31@1: (3)4@4: (1, 2, 6, 2)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • 18 17 16 11 Mod

    KWE:
    Attacker:
    DiceRolls: 10@2; Total Hits: 410@2: (1, 6, 1, 6, 3, 5, 1, 6, 1, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    ANH:
    Attacker:
    DiceRolls: 2@1 2@4; Total Hits: 12@1: (6, 5)2@4: (5, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    Hun:
    Attacker:
    DiceRolls: 2@1 5@3 4@4; Total Hits: 62@1: (6, 3)5@3: (2, 4, 3, 3, 3)4@4: (4, 2, 5, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 18 17 16 11 Mod

    SZ 37:
    Attacker:
    DiceRolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (5, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    SZ 43:
    Attacker:
    DiceRolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (4, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 18 17 16 11 Mod

    NCM:

    4 Fighters, 4 Tactical Bombers, 2 Infnatry, 5 Strategic Bombers to KWA
    2 AA Guns to Hon
    Submarine to SZ 39
    Cruiser, Battleship to SZ 20
    Infantry to Sham State

    Build: Minor Complex in Hong Kong
    Build: 3 Infantry, Artillery in Japan
    Build: 2 Transports in SZ 6

    Collect: 10 Saved + 57 TT = 67 IPC

    EMvJen_Game02_AA40+3_07Cjapan.AAM

  • 2007 AAR League

    US7 $74
    3 LR on hand
    DiceRolling 3d6:
    (2, 2, 4)

  • 2007 AAR League

    Tech Missed
    Purchase $74
    1CV, 2DD, 3SS, 1TP
    1fgt
    1inf, 1art

    CM:
    1bmb Gib>UK SBR

    Sco (1inf)
    1inf Mor; 1tnk Alg via 1tp sz92>109
    2inf, 1art Gib; 1art Mor via 2tp sz91>sz109
    1CA

    Shn (1inf)
    4fgt Ind

    Malaya (1inf)
    2fgt, 1tac

    Dice…
    UK SBR
    AA:
    DiceRolls: 1@1; Total Hits: 01@1: (4)
    1bmb if AA misses
    DiceRolling 1d6:
    (1)

  • 2007 AAR League

    Only the second worst outcome….jeez!

  • 2007 AAR League

    Sco rd1
    A: 3inf, 2art, 1tnk, 1CA
    DiceRolls: 1@1 4@2 2@3; Total Hits: 51@1: (4)4@2: (1, 4, 1, 2)2@3: (3, 3)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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