Do you do the fighter strafes in the order that the units are moved or in a random order?
EM (Allies) vs. Jen (Axis) G40A+3 +NO +Tech Game 2
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Italy:
Buy(17)
- 3 Infantry
- 1 Armor
- Save 2
Combat Moves:
2 INfantry from England, Strategic from S. Italy to Scotland
Combat:
Attacker:
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 3)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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NCM:
Mech, 2 Arm to Belarus
4 Infantry to W. Germany
Strategic to England
Infantry to N. Italy
Infnatry to S. ItalyBuild: Armor in England
Build: 3 Infantry in S. ItalyCollect: 20 - 6 CRD +2 Saved = 16 IPC
Germany:
Buy(47)
- 9 Infantry
- 5 Artillery
Combat Moves:
Infantry from Poland to Baltic
2 Infantry from Finland to Karelia
2 Infantry from Finland to Vyborg
Destroyer, 3 Submarines to SZ 125
Artillery, 2 Fighters, 5 Tacticals to Novgorod
Strategic to Russia - SBR FactoryCombat:
SZ 125:
Attacker:
Rolls: 4@2; Total Hits: 04@2: (3, 3, 5, 3)
Defender:
Rolls: 1@1; Total Hits: 01@1: (2)
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SZ 125:
Attacker:
Rolls: 4@2; Total Hits: 14@2: (1, 4, 6, 5)
Defender:
Rolls: 1@1; Total Hits: 01@1: (4)
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Novgorod:
Attacker:
Rolls: 1@2 5@3 3@4; Total Hits: 51@2: (3)5@3: (3, 5, 2, 1, 4)3@4: (1, 4, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Russia SBR:
Defender:
Rolls: 1@1; Total Hits: 01@1: (6)
Attacker:
Rolls: 1@6; Total Hits: 11@6: (6)
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Forgot them pesky Techs:
Rolls: 2@1; Total Hits: 02@1: (2, 3)
Chart 1:
Rolls: 1@6; Total Hits: 11@6: (6)
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Russia takes 6 damage.
NCM:
3 Fighters, 5 Tacticals, Strategic, 10 Infantry, 2 Artillery, 3 AA Guns to Belarus
3 Fighters to W. Germany
Infantry to Norway
8 Infantry, 3 Artillery, 6 Armor to E. PolandBuild: 6 Infantry, 4 Artillery in Germany
Build: 3 Infantry, Artillery in W. GermanyCollect: - 4 CRD + 5 Novgorod + 5 Norway + 48 TT = 54 IPC
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So gotta wrap these two up so we can test out the new rules. Granted, the instant we test the new stuff, Larry will post more new stuff.
Big change with Mongolia, if Russia attacks any Japanese controlled territory that borders Mongolia (before Mongolia goes Pro-Allies) then Japan can attack Russia with impunity without worrying about Mongolia…
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@Cmdr:
So gotta wrap these two up so we can test out the new rules. Granted, the instant we test the new stuff, Larry will post more new stuff.
Big change with Mongolia, if Russia attacks any Japanese controlled territory that borders Mongolia (before Mongolia goes Pro-Allies) then Japan can attack Russia with impunity without worrying about Mongolia…
I’m not sure what you’re saying. Are you surrendering in our current 2 games?
Is there an updated rule document? If so can you link me to it. I gave up on following the constant changing FAQ, otherwise i have no time to actually play.
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R7 $35
1 LR on hand
Rolling 1d6:
(2) -
Tech Missed
Purchase $35
Repair 4
1inf, 4art, 2tnkCM: None
NCM: Per Map
Place Units:
1inf, 4art, 2tnk-RussiaCollect $31
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Larry’s been updating the rule set almost continuously the past couple of weeks. Things like Mongolia will never be pro-axis to Mongolia can be stopped from joining the Allies to Convoys have to be attacked instead of automatic, to any damage to a factory or airbase turns that base or factory off until completely repaired, etc. I am linking and pasting the rules to our own forum (sticky thread under the global 1940 heading) as fast as I can. It’s just tricky when he goes into a big post and edits one or two phrases…(cause we have a limit on post length here, I have to go find which one to edit and repair it.)
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Japan:
Buy(49)
- 1 Minor Complex
- 3 Infantry
- 1 Artillery
- 2 Transports
- Save 10
Combat Moves:
INfnatry Hai to Cel
Infantry Hai to Jav
DD
Heavy Bomber, Destroyer to SZ 43
Heavy Bomber, Destroyer to SZ 37
2 Heavy Bombers, Infantry to Malaya
2 Infantry from KSI, Heavy Bomber from Japan to ANH
5 Infantry, 5 Artillery from Yun to KWE
Infantry, Mech, Arm, 4 Fig, 4 Tac to Hun
Artillery to SZE from SHECombat:
Malaya:
Attacker:
Rolls: 1@1 4@4; Total Hits: 31@1: (3)4@4: (1, 2, 6, 2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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KWE:
Attacker:
Rolls: 10@2; Total Hits: 410@2: (1, 6, 1, 6, 3, 5, 1, 6, 1, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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ANH:
Attacker:
Rolls: 2@1 2@4; Total Hits: 12@1: (6, 5)2@4: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Hun:
Attacker:
Rolls: 2@1 5@3 4@4; Total Hits: 62@1: (6, 3)5@3: (2, 4, 3, 3, 3)4@4: (4, 2, 5, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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SZ 37:
Attacker:
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (5, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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SZ 43:
Attacker:
Rolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (4, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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NCM:
4 Fighters, 4 Tactical Bombers, 2 Infnatry, 5 Strategic Bombers to KWA
2 AA Guns to Hon
Submarine to SZ 39
Cruiser, Battleship to SZ 20
Infantry to Sham StateBuild: Minor Complex in Hong Kong
Build: 3 Infantry, Artillery in Japan
Build: 2 Transports in SZ 6Collect: 10 Saved + 57 TT = 67 IPC
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US7 $74
3 LR on hand
Rolling 3d6:
(2, 2, 4)