EM (Allies) vs. Jen (Axis) G40A+3 +NO +Tech Game 2

  • 2007 AAR League

    UK6
    Eastern:
    Purchase $26
    2inf, 2mech, 2tnk

    CM:
    1art Libya>Tun (mt)

    Bur (2inf)
    20inf, 5art, 4tnk, 1fgt Ind

    Dice…
    Bur rd1
    A: 20inf, 5art, 4tnk, 1fgt
    DiceRolls: 15@1 10@2 5@3; Total Hits: 1015@1: (6, 4, 2, 2, 4, 3, 6, 2, 6, 4, 6, 2, 2, 5, 6)10@2: (2, 3, 4, 2, 2, 5, 1, 5, 6, 2)5@3: (3, 1, 1, 3, 1)
    D: 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • 2007 AAR League

    Results:
    Tun taken (mt)
    Bur taken, no losses.

    NCM: Per Map

    Place Units:
    2inf, 2mech, 2tnk-Ind

    Collect:
    Eastern: $6

    EMvJen_Game02_AA40+3_06Fbrits.AAM

  • 2007 AAR League

    ANZ 6
    1 LR on hand
    DiceRolling 1d6:
    (3)

  • 2007 AAR League

    Tech Missed
    Purchase $32
    1CV, 1DD, 1TP
    Save $1

    CM:
    1DD sz54>sz43 (1tp)

    Mal (1inf)
    1inf, 1art Que via 1tp sz54>sz37
    2fgt Ind

    Dice…
    Mal rd1
    A: 1inf, 1art, 2fgt
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (2, 4)2@3: (1, 5)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    Results:
    SZ43 cleared (ut)
    Mal taken, no losses.

    NCM: Per Map

    Place Units:
    1CV, 1DD, 1TP-SZ54

    Collect: 22+1+10=33


    France:
    NCM: 1DD sz96>sz92

    EMvJen_Game02_AA40+3_06Ganz.AAM

  • '18 '17 '16 '11 Moderator

    Italy:

    Buy(17)

    • 3 Infantry
    • 1 Armor
    • Save 2

    Combat Moves:

    2 INfantry from England, Strategic from S. Italy to Scotland

    Combat:

    Attacker:
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (1, 3)1@4: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    NCM:

    Mech, 2 Arm to Belarus
    4 Infantry to W. Germany
    Strategic to England
    Infantry to N. Italy
    Infnatry to S. Italy

    Build: Armor in England
    Build: 3 Infantry  in S. Italy

    Collect: 20 - 6 CRD +2 Saved = 16 IPC


    Germany:

    Buy(47)

    • 9 Infantry
    • 5 Artillery

    Combat Moves:

    Infantry from Poland to Baltic
    2 Infantry from Finland to Karelia
    2 Infantry from Finland to Vyborg
    Destroyer, 3 Submarines to SZ 125
    Artillery, 2 Fighters, 5 Tacticals to Novgorod
    Strategic to Russia - SBR Factory

    Combat:

    SZ 125:
    Attacker:
    DiceRolls: 4@2; Total Hits: 04@2: (3, 3, 5, 3)
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • '18 '17 '16 '11 Moderator

    SZ 125:
    Attacker:
    DiceRolls: 4@2; Total Hits: 14@2: (1, 4, 6, 5)
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '18 '17 '16 '11 Moderator

    Novgorod:
    Attacker:
    DiceRolls: 1@2 5@3 3@4; Total Hits: 51@2: (3)5@3: (3, 5, 2, 1, 4)3@4: (1, 4, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '18 '17 '16 '11 Moderator

    Russia SBR:
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    Attacker:
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • '18 '17 '16 '11 Moderator

    Forgot them pesky Techs:
    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)

    Chart 1:
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • '18 '17 '16 '11 Moderator

    Russia takes 6 damage.

    NCM:

    3 Fighters, 5 Tacticals, Strategic, 10 Infantry, 2 Artillery, 3 AA Guns to Belarus
    3 Fighters to W. Germany
    Infantry to Norway
    8 Infantry, 3 Artillery, 6 Armor to E. Poland

    Build: 6 Infantry, 4 Artillery in Germany
    Build: 3 Infantry, Artillery in W. Germany

    Collect: - 4 CRD + 5 Novgorod + 5 Norway + 48 TT = 54 IPC

    EMvJen_Game02_AA40+3_07Agermany.AAM

  • '18 '17 '16 '11 Moderator

    So gotta wrap these two up so we can test out the new rules.  Granted, the instant we test the new stuff, Larry will post more new stuff.

    Big change with Mongolia, if Russia attacks any Japanese controlled territory that borders Mongolia (before Mongolia goes Pro-Allies) then Japan can attack Russia with impunity without worrying about Mongolia…

  • 2007 AAR League

    @Cmdr:

    So gotta wrap these two up so we can test out the new rules.  Granted, the instant we test the new stuff, Larry will post more new stuff.

    Big change with Mongolia, if Russia attacks any Japanese controlled territory that borders Mongolia (before Mongolia goes Pro-Allies) then Japan can attack Russia with impunity without worrying about Mongolia…

    I’m not sure what you’re saying.  Are you surrendering in our current 2 games?

    Is there an updated rule document?  If so can you link me to it.  I gave up on following the constant changing FAQ, otherwise i have no time to actually play.

  • 2007 AAR League

    R7 $35
    1 LR on hand
    DiceRolling 1d6:
    (2)

  • 2007 AAR League

    Tech Missed
    Purchase $35
    Repair 4
    1inf, 4art, 2tnk

    CM: None

    NCM: Per Map

    Place Units:
    1inf, 4art, 2tnk-Russia

    Collect $31

    EMvJen_Game02_AA40+3_07Brussia.AAM

  • '18 '17 '16 '11 Moderator

    Larry’s been updating the rule set almost continuously the past couple of weeks.  Things like Mongolia will never be pro-axis to Mongolia can be stopped from joining the Allies to Convoys have to be attacked instead of automatic, to any damage to a factory or airbase turns that base or factory off until completely repaired, etc.  I am linking and pasting the rules to our own forum (sticky thread under the global 1940 heading) as fast as I can.  It’s just tricky when he goes into a big post and edits one or two phrases…(cause we have a limit on post length here, I have to go find which one to edit and repair it.)

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(49)

    • 1 Minor Complex
    • 3 Infantry
    • 1 Artillery
    • 2 Transports
    • Save 10

    Combat Moves:

    INfnatry Hai to Cel
    Infantry Hai to Jav
    DD
    Heavy Bomber, Destroyer to SZ 43
    Heavy Bomber, Destroyer to SZ 37
    2 Heavy Bombers, Infantry to Malaya
    2 Infantry from KSI, Heavy Bomber from Japan to ANH
    5 Infantry, 5 Artillery from Yun to KWE
    Infantry, Mech, Arm, 4 Fig, 4 Tac to Hun
    Artillery to SZE from SHE

    Combat:

    Malaya:
    Attacker:
    DiceRolls: 1@1 4@4; Total Hits: 31@1: (3)4@4: (1, 2, 6, 2)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • '18 '17 '16 '11 Moderator

    KWE:
    Attacker:
    DiceRolls: 10@2; Total Hits: 410@2: (1, 6, 1, 6, 3, 5, 1, 6, 1, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    ANH:
    Attacker:
    DiceRolls: 2@1 2@4; Total Hits: 12@1: (6, 5)2@4: (5, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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