TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Tech Missed
Purchase $69
3DD, 1SS, 2TP
1fgt
5inf
CM:
1fgt Ind>sz37 (1tp)
Alg (1mech, 3tnk)
1inf Gib via 1tp sz91>sz92
1inf, 1mech, 1tnk Mor
2fgt, 1bmb Gib
1CA sz91>sz92 bombardment
Dice…
Alg rd1
A: 2inf, 1mech, 1tnk, 2fgt, 1CA, 1bmb
Rolls: 3@1 4@3 1@4; Total Hits: 53@1: (1, 2, 1)4@3: (4, 2, 5, 1)1@4: (4)
D: 1mech, 3tnk
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (6, 3, 4)
Results:
SZ37 cleared (ut)
Algeria taken, 2inf lost.
NCM: Per Map
Place Units:
1DD, 1SS, 2TP-SZ101
4inf-C. US
1inf, 1fgt-W. US
2DD-SZ10
Collect 54+20=74
China 6
Purchase $5
1inf
Save $2
CM:
1inf Hun>Anh (mt)
1inf Sze>Kwe (mt)
NCM: Per Map
Place Units:
1inf-Hun
Collect 4+2=6
UK6
Eastern:
Purchase $26
2inf, 2mech, 2tnk
CM:
1art Libya>Tun (mt)
Bur (2inf)
20inf, 5art, 4tnk, 1fgt Ind
Dice…
Bur rd1
A: 20inf, 5art, 4tnk, 1fgt
Rolls: 15@1 10@2 5@3; Total Hits: 1015@1: (6, 4, 2, 2, 4, 3, 6, 2, 6, 4, 6, 2, 2, 5, 6)10@2: (2, 3, 4, 2, 2, 5, 1, 5, 6, 2)5@3: (3, 1, 1, 3, 1)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Results:
Tun taken (mt)
Bur taken, no losses.
NCM: Per Map
Place Units:
2inf, 2mech, 2tnk-Ind
Collect:
Eastern: $6
ANZ 6
1 LR on hand
Rolling 1d6:
(3)
Tech Missed
Purchase $32
1CV, 1DD, 1TP
Save $1
CM:
1DD sz54>sz43 (1tp)
Mal (1inf)
1inf, 1art Que via 1tp sz54>sz37
2fgt Ind
Dice…
Mal rd1
A: 1inf, 1art, 2fgt
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 4)2@3: (1, 5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
Results:
SZ43 cleared (ut)
Mal taken, no losses.
NCM: Per Map
Place Units:
1CV, 1DD, 1TP-SZ54
Collect: 22+1+10=33
France:
NCM: 1DD sz96>sz92
Italy:
Buy(17)
Combat Moves:
2 INfantry from England, Strategic from S. Italy to Scotland
Combat:
Attacker:
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 3)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
NCM:
Mech, 2 Arm to Belarus
4 Infantry to W. Germany
Strategic to England
Infantry to N. Italy
Infnatry to S. Italy
Build: Armor in England
Build: 3 Infantry in S. Italy
Collect: 20 - 6 CRD +2 Saved = 16 IPC
Germany:
Buy(47)
Combat Moves:
Infantry from Poland to Baltic
2 Infantry from Finland to Karelia
2 Infantry from Finland to Vyborg
Destroyer, 3 Submarines to SZ 125
Artillery, 2 Fighters, 5 Tacticals to Novgorod
Strategic to Russia - SBR Factory
Combat:
SZ 125:
Attacker:
Rolls: 4@2; Total Hits: 04@2: (3, 3, 5, 3)
Defender:
Rolls: 1@1; Total Hits: 01@1: (2)
SZ 125:
Attacker:
Rolls: 4@2; Total Hits: 14@2: (1, 4, 6, 5)
Defender:
Rolls: 1@1; Total Hits: 01@1: (4)
Novgorod:
Attacker:
Rolls: 1@2 5@3 3@4; Total Hits: 51@2: (3)5@3: (3, 5, 2, 1, 4)3@4: (1, 4, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
Russia SBR:
Defender:
Rolls: 1@1; Total Hits: 01@1: (6)
Attacker:
Rolls: 1@6; Total Hits: 11@6: (6)
Forgot them pesky Techs:
Rolls: 2@1; Total Hits: 02@1: (2, 3)
Chart 1:
Rolls: 1@6; Total Hits: 11@6: (6)
Russia takes 6 damage.
NCM:
3 Fighters, 5 Tacticals, Strategic, 10 Infantry, 2 Artillery, 3 AA Guns to Belarus
3 Fighters to W. Germany
Infantry to Norway
8 Infantry, 3 Artillery, 6 Armor to E. Poland
Build: 6 Infantry, 4 Artillery in Germany
Build: 3 Infantry, Artillery in W. Germany
Collect: - 4 CRD + 5 Novgorod + 5 Norway + 48 TT = 54 IPC
So gotta wrap these two up so we can test out the new rules. Granted, the instant we test the new stuff, Larry will post more new stuff.
Big change with Mongolia, if Russia attacks any Japanese controlled territory that borders Mongolia (before Mongolia goes Pro-Allies) then Japan can attack Russia with impunity without worrying about Mongolia…
@Cmdr:
So gotta wrap these two up so we can test out the new rules. Granted, the instant we test the new stuff, Larry will post more new stuff.
Big change with Mongolia, if Russia attacks any Japanese controlled territory that borders Mongolia (before Mongolia goes Pro-Allies) then Japan can attack Russia with impunity without worrying about Mongolia…
I’m not sure what you’re saying. Are you surrendering in our current 2 games?
Is there an updated rule document? If so can you link me to it. I gave up on following the constant changing FAQ, otherwise i have no time to actually play.
R7 $35
1 LR on hand
Rolling 1d6:
(2)
Tech Missed
Purchase $35
Repair 4
1inf, 4art, 2tnk
CM: None
NCM: Per Map
Place Units:
1inf, 4art, 2tnk-Russia
Collect $31
Larry’s been updating the rule set almost continuously the past couple of weeks. Things like Mongolia will never be pro-axis to Mongolia can be stopped from joining the Allies to Convoys have to be attacked instead of automatic, to any damage to a factory or airbase turns that base or factory off until completely repaired, etc. I am linking and pasting the rules to our own forum (sticky thread under the global 1940 heading) as fast as I can. It’s just tricky when he goes into a big post and edits one or two phrases…(cause we have a limit on post length here, I have to go find which one to edit and repair it.)