japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
EM (Allies) vs. Jen (Axis) G40A+3 +NO +Tech Game 2
-
Algeria:
Attacker:
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (4, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
-
Morocco:
Attacker:L
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (2, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
-
S. France:
Attacker:
Rolls: 4@2; Total Hits: 24@2: (1, 1, 5, 6)
Defender:
Rolls: 3@2; Total Hits: 13@2: (2, 3, 6)
-
S. France:
Attacker:
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
-
NCM:
Battleship to SZ 92
5 Infantry, 2 AA Guns to N. Italy
AA Gun to W. GermanyBuild: Submarien in SZ 95
Collect: 5 N. Africa, 5 Med, 16 TT = 26 IPC + 4 Saved = 30 IPC
-
Will wait for France.
-
-
Germany 2:
Buy(68)
- 3 Fighters
- 3 Tacticals
- Save 5
Combat Moves:
Infantry from Holland to W. France
2 Artillery, 5 Armor from France to W. France
2 Fighters from W. Germany to SZ 109
3 Fighters, 5 Tactical Bombers, Strategic Bomber from Holland to SZ 109
Submarine from SZ 91 to SZ 109
2 Submarines from SZ 112 to SZ 109
5 Infnatry Bulgaria to Greece
3 Armor Yugoslavia to GreeceSZ 109:
Attacker: 3 Submarines, 5 Fighters, 5 Tactical Bombers, Strategic Bombers
vs
Defender: 2 Fighters (5 if Scrambles), Aircraft Carrier, 2 Battleships, Cruiser, 2 DestroyersI need your scramble orders please.
-
Scramble all fighters
-
SZ 109:
Attacker:
Rolls: 3@2 5@3 6@4; Total Hits: 113@2: (1, 2, 5)5@3: (3, 5, 6, 1, 2)6@4: (2, 1, 3, 1, 1, 3)
Defender:
Rolls: 3@2 1@3 7@4; Total Hits: 73@2: (6, 1, 5)1@3: (1)7@4: (3, 6, 2, 1, 1, 3, 6)
-
Attacker:
Rolls: 3@3 4@4; Total Hits: 53@3: (4, 2, 1)4@4: (2, 2, 4, 6)
Defender:
Rolls: 3@4; Total Hits: 13@4: (5, 3, 5)
-
W. France:
Attacker:
Rolls: 3@2 5@3; Total Hits: 53@2: (2, 6, 5)5@3: (2, 3, 5, 2, 2)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
-
Greece:
Attacker:
Rolls: 5@1 3@3; Total Hits: 35@1: (6, 3, 2, 6, 1)3@3: (3, 1, 5)
Defender:
Rolls: 4@2; Total Hits: 14@2: (3, 3, 1, 4)
-
Greece:
Attacker:
Rolls: 4@1 3@3; Total Hits: 14@1: (4, 3, 6, 2)3@3: (5, 6, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
-
NCM:
3 Fighters, 2 Tactical Bombers, Strategic Bomber, 2 Infantry to Holland
7 Infantry, 4 Artillery to Hungary
2 Submarines to SZ 118Build: 3 Fighters, 3 Tactical Bombers in W. Germany
Collect: 5 Saved + 10 NO + 43 TT = 58 IPC
Tough first round in SZ 109. Many good pilots were lost, and some pretty decent U-Boat commanders too.
-
R2
Purchase $37
3inf, 1mech, 4tnkCM: None
NCM: Per Map
Place Units:
1mech, 2tnk-Vol
1inf, 2tnk-Nov
2inf-SukrCollect $37
@Cmdr:
Tough first round in SZ 109. Many good pilots were lost, and some pretty decent U-Boat commanders too.
Very bloody…and I know what you’re up to. :wink:
-
No you dont. Just ignore the 40 bazillion planes in SE China. They’re only present for the Air and Water show. (See the fleet! I told you it was an air and water show!)
Have to post tomorrow…
-
Japan 2:
Buy(40)
- Naval Base
- 3 Destroyers
- Save 1
Combat Moves:
3 Infantry from Hun/Kwa to Yun
8 Fig, 5 Tac, 2 Strat to Yun (3fig.3tac from SZ 36)
2 Inf ANH, 3 Fig, 3 Tac to KweCombat:
Yun:
Attacker:
Rolls: 3@1 8@3 7@4; Total Hits: 103@1: (1, 5, 4)8@3: (5, 5, 3, 1, 1, 2, 2, 6)7@4: (4, 6, 5, 1, 2, 5, 4)
Defender:
Rolls: 4@2; Total Hits: 24@2: (1, 6, 4, 2)
-
KWE:
Attacker:
Rolls: 2@1 3@3 3@4; Total Hits: 32@1: (3, 2)3@3: (4, 4, 6)3@4: (3, 3, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
-
2 Inf, 2 Art from ANH to HUN
3 Inf, Art from KSI to KWA
2 Inf from SIA to KWA
Aircraft return starting position
6 Inf, Art to Cha
Inf to ANH
4 Inf Man to KWA
Inf, Art Kor to KWA
4 Inf Jap to KWA
2 Sub to SZ 38Build: Naval in Hainan
Build: 3 Destryer in SZ 6Collect: 1 Saved + 10 FIC + 31 TT = 42 IPC
You have any idea how tempting that Fighter on Hawaii was for me?