Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsFlip(allies) vs MrMalachiCrunch(axis) Spring 42
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Results
Kar lwlo 2infNon combat
2ftr Kar to Cau
3inf tank Rus to Cau
5inf 2tank WRu to Cau
2inf WRu to Arc
6inf Nov to Kaz
sub sz12 to sz8
aagun Cau to NovBuild placement
2inf 2tank Cau
3inf RusCollect income
Earned 23 saved 0= 23 IPC’s -
Right you are in regards to the Japanese, my bad and good catch!
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Ger 4
Builds 38
1 Tank+11 Inf
Save 0Combat:
Kar: 3 Inf(EEu), 5 Ftr(WEu) Vs 2 Inf
WRu: 2 Inf(Bel), Bmr(WEu) Vs InfKar: 3 Inf(EEu), 5 Ftr(WEu) Vs 2 Inf
Rolls: 3@1 5@3; Total Hits: 23@1: (5, 6, 2)5@3: (4, 5, 2, 2, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
WRu: 2 Inf(Bel), Bmr(WEu) Vs Inf
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Combat Results:
Kar: TWLO 1 Inf
WRu: TWOLNon-Combat Moves:
Ukr: 2 Inf(EEu), Tank(Ger)
WEu: 3 Inf(Seu), all planes land here
EEu: 9 Inf(Ger)Builds:
Ger: 1 Tank+9 Inf
SEu: 2 InfCollect 40 IPC, none saved
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UK4
Builds
with 31
2dd= 16
Cv=14
save 1Combat
3bmr Cau SBR on GerGer aagun vs 3bmr
Rolling 3d6:
(3, 3, 5) -
Ger SBR 3bmr
Rolling 3d6:
(2, 4, 4) -
Results
Ger IC takes 10 damageNon combat
3bmr Ger to Cau
2ftr Egy to Cau
inf ECa via tt sz2 land in UK
2tank Cng to Egy
2sub sz28 to sz34Build placement
2dd cv sz2Collect income
Earned 26 saved 1 = 27 IPC’s -
Crap. I intended to move the german subs
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Where would you have liked them to go?
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Sz:17 was going to Sz18
Sz6 was going to Sz12
and
Sz25 was going to Sz44
I forgot to move them so……
since it really affects the brits I will leave it up to you to decide which if any moves you will grant me and of course re-position your ships accordingly.
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Japan 4
Builds with 45 IPC:
7 Tank, 3 Inf
Saved: 2 IPCCombat:
Nov: Tank+Inf(Sin), Inf(Yak) Vs Inf
Eve: Inf(Yak) Vs UndefendedNov: Tank+Inf(Sin), Inf(Yak) Vs Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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I’ll give you those sub moves(& my tt in sz54 moves to sz64 drops 2inf in WCa)
if this doesn’t alter your Jap turn
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Thanks! I adjusted the map.
Combat Results:
Eve: Undefended
Nov: TWOLNon-Combat Moves:
Ind: 2 Inf(Fic)
Sin: Inf(Chi)
Sz36: BB, TT(Sz37 via Sz48), BB, DD, TT(Sz60)
FIC: Inf(Sum), Inf(Brn) via TT(Sz36)
FIC: 2 Inf(Phi) via TT(Sz36)
FIC: 2 Inf(Jpn) Via TT(Sz60)
Sz60: 2 TT(Sz61)
Bry: 2 Inf, 2 Tanks(Jpn) Via 2 TT Sz(60)
Yak: Inf, Art, Tank(Bry), 2 Tanks(Man)
Chi: 2 Inf(Man)Mobilisation:
Japan: 3 Inf, 4 Tanks
FIC: 3 TanksCollect 46 IPC, 2 saved, 48 IPC On Hand
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Map with Jap builds!
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US4
Builds
with 38
6inf= 18
2tank= 10
ftr= 10
save 0Combat
bmr Cau SBR on Gerdd sub sz2 to sz12
bb 2cv 4ftr sz8 to sz12Ger aagun vs bmr
Rolling 1d6:
(4) -
Ger SBR bmr
Rolling 1d6:
(4) -
Sz12 attack(1)2cv dd sub 4ftr bb
Rolls: 2@1 2@2 4@3 1@4; Total Hits: 22@1: (3, 5)2@2: (6, 3)4@3: (3, 6, 6, 5)1@4: (2)
defend sub
Rolls: 1@1; Total Hits: 01@1: (5)
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I’m rushing my moves too much my friend. The Jap airforce was to be in WEu, please redo your turn…. I have cards tonight so you have all night.
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Man 2 hits(I’m in trouble)
Results
Ger IC takes 4 damage 14 total
Sz cwolNon combat
bmr Ger to Cau
ftr Kaz to Cau
ftr EUS to sz2(UK cv)
4inf ECa via 4tt sz10 to sz12 land in Alg
4tt sz8 to sz2
sub sz47 to sz45Build placement
6inf 2tank ftr EUSCollect income
Earned 38 saved 0= 38 IPC’s -
Turn not affected