Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsFlip(allies) vs MrMalachiCrunch(axis) Spring 42
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Arc attack(1)2inf art tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (2, 3)1@3: (4)
defend inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Results
Ger IC takes 7 damage 14 total (shoots down bmr)
Kar,Arc lwolNon combat
2bmr Ger to Cau
ftr Kar to sz4
cv(US ftr) sz2 to sz4
ftr Cau to Nov
2sub sz34 to sz33
tt sz64 to sz54
2inf WCa to ECaBuild placement
4inf tank ftr UKCollect income
Earned 26 saved 0= 26 IPC’s -
Japan 5
Builds with 48 IPC:
7 Tanks, 4 Inf
Saved: 1 IPCCombat:
Ala: Inf+Tank(Jpn) Via TT(Sz60) VS Unoccupied
Kaz: Inf(Per) Vs Unoccupied
Nov: Inf(Eve), Inf(Sin), 3 Inf, Art, 3 Tanks(Yak), 2 Tanks(Bry), Bmr(Weu) Vs 7 Inf, 3 Tank, AANov:
AA
Rolls: 1@1; Total Hits: 01@1: (2)
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Nov: Inf(Eve), Inf(Sin), 3 Inf, Art, 3 Tanks(Yak), 2 Tanks(Bry), Bmr(Weu) Vs 7 Inf, 3 Tank
Rolls: 4@1 2@2 5@3 1@4; Total Hits: 34@1: (2, 3, 2, 1)2@2: (4, 6)5@3: (6, 5, 4, 3, 3)1@4: (6)
Rolls: 7@2 3@3; Total Hits: 47@2: (4, 3, 6, 4, 2, 2, 6)3@3: (2, 5, 3)
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Rolls: 2@2 5@3 1@4; Total Hits: 52@2: (4, 1)5@3: (5, 3, 5, 2, 2)1@4: (1)
Rolls: 4@2 3@3; Total Hits: 34@2: (2, 6, 6, 3)3@3: (3, 3, 4)
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Crap, forgot your fighter!
First batch of rolls
Rolls: 1@4; Total Hits: 11@4: (4)
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Hey what about my UK ftr?
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therefore you got a hit, one of my twos was killed and is gone and one of them got the hit, so 50/50, say 1-3 you killed the guy who got a hit
Acceptable?
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or just reroll the whole thing?
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The whole thing from the point of my screw up that is! Thanks for the wishes on my first day of school!
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Do round 2 over?
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I had an above average in round 2 and you have an above in round 1, especially since your missing fighter scored a hit. I think all over or we do a 50/50 to see if your fighter hit the guy who scored one of my two 2s as a hit.
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50/50 i guess or all over its your call
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Perhaps all over would be best
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OK, works for me.
Rolls: 4@1 2@2 5@3 1@4; Total Hits: 84@1: (3, 1, 4, 1)2@2: (2, 2)5@3: (4, 2, 4, 3, 1)1@4: (2)
Rolls: 7@2 3@3 1@4; Total Hits: 67@2: (5, 5, 6, 2, 1, 5, 2)3@3: (2, 2, 2)1@4: (5)
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Wow, weird dice!
I have to think if I want to continue or retreat to Sin!
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Rolls: 5@3 1@4; Total Hits: 25@3: (4, 3, 4, 6, 1)1@4: (6)
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (1)
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Rolls: 3@3 1@4; Total Hits: 03@3: (6, 5, 5)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (1)
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LOL.
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (1)
Rolls: 1@4; Total Hits: 11@4: (1)
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Why couldn’t I get 3 hits 3 rounds ago! That brit fighter never seemed to miss!