@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Flip(allies) vs MrMalachiCrunch(axis) Spring 42
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UK4
Builds
with 31
2dd= 16
Cv=14
save 1Combat
3bmr Cau SBR on GerGer aagun vs 3bmr
Rolling 3d6:
(3, 3, 5) -
Ger SBR 3bmr
Rolling 3d6:
(2, 4, 4) -
Results
Ger IC takes 10 damageNon combat
3bmr Ger to Cau
2ftr Egy to Cau
inf ECa via tt sz2 land in UK
2tank Cng to Egy
2sub sz28 to sz34Build placement
2dd cv sz2Collect income
Earned 26 saved 1 = 27 IPC’s -
Crap. I intended to move the german subs
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Where would you have liked them to go?
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Sz:17 was going to Sz18
Sz6 was going to Sz12
and
Sz25 was going to Sz44
I forgot to move them so……
since it really affects the brits I will leave it up to you to decide which if any moves you will grant me and of course re-position your ships accordingly.
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Japan 4
Builds with 45 IPC:
7 Tank, 3 Inf
Saved: 2 IPCCombat:
Nov: Tank+Inf(Sin), Inf(Yak) Vs Inf
Eve: Inf(Yak) Vs UndefendedNov: Tank+Inf(Sin), Inf(Yak) Vs Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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I’ll give you those sub moves(& my tt in sz54 moves to sz64 drops 2inf in WCa)
if this doesn’t alter your Jap turn
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Thanks! I adjusted the map.
Combat Results:
Eve: Undefended
Nov: TWOLNon-Combat Moves:
Ind: 2 Inf(Fic)
Sin: Inf(Chi)
Sz36: BB, TT(Sz37 via Sz48), BB, DD, TT(Sz60)
FIC: Inf(Sum), Inf(Brn) via TT(Sz36)
FIC: 2 Inf(Phi) via TT(Sz36)
FIC: 2 Inf(Jpn) Via TT(Sz60)
Sz60: 2 TT(Sz61)
Bry: 2 Inf, 2 Tanks(Jpn) Via 2 TT Sz(60)
Yak: Inf, Art, Tank(Bry), 2 Tanks(Man)
Chi: 2 Inf(Man)Mobilisation:
Japan: 3 Inf, 4 Tanks
FIC: 3 TanksCollect 46 IPC, 2 saved, 48 IPC On Hand
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Map with Jap builds!
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US4
Builds
with 38
6inf= 18
2tank= 10
ftr= 10
save 0Combat
bmr Cau SBR on Gerdd sub sz2 to sz12
bb 2cv 4ftr sz8 to sz12Ger aagun vs bmr
Rolling 1d6:
(4) -
Ger SBR bmr
Rolling 1d6:
(4) -
Sz12 attack(1)2cv dd sub 4ftr bb
Rolls: 2@1 2@2 4@3 1@4; Total Hits: 22@1: (3, 5)2@2: (6, 3)4@3: (3, 6, 6, 5)1@4: (2)
defend sub
Rolls: 1@1; Total Hits: 01@1: (5)
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I’m rushing my moves too much my friend. The Jap airforce was to be in WEu, please redo your turn…. I have cards tonight so you have all night.
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Man 2 hits(I’m in trouble)
Results
Ger IC takes 4 damage 14 total
Sz cwolNon combat
bmr Ger to Cau
ftr Kaz to Cau
ftr EUS to sz2(UK cv)
4inf ECa via 4tt sz10 to sz12 land in Alg
4tt sz8 to sz2
sub sz47 to sz45Build placement
6inf 2tank ftr EUSCollect income
Earned 38 saved 0= 38 IPC’s -
Turn not affected
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Rus5
Builds
with 23
6inf= 18
tank= 5
save 0Combat
2inf Arc to WRu
inf Rus to WRu
2ftr Cau to WRu6inf Kaz to Nov
2inf Rus to Nov
3tank Cau to NovWRu attack(1)3inf 2ftr
Rolls: 3@1 2@3; Total Hits: 33@1: (1, 4, 3)2@3: (2, 3)
defend 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Nov attack(1)8inf 3tank
Rolls: 8@1 3@3; Total Hits: 58@1: (1, 2, 5, 4, 1, 4, 3, 5)3@3: (1, 2, 2)
defend 2inf tank
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (6)
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Results
WRu twlo 2inf
Nov lwlo infNon combat
2ftr WRu to Cau
sub sz8 to sz12
aagun Kaz to NovBuild placement
inf Cau
5inf 2tank RusCollect income
Earned 20 saved 0= 20 IPC’s -
Ger 5
Builds 40
3 Tank+6 Inf Repair 7
Save 0Combat:
Arc: Inf(Kar) Vs Undefended
WRu: Inf(Kar), Inf(Ukr), Bmr(WEu) Vs Inf
Rolls: 2@1 1@4; Total Hits: 22@1: (2, 1)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)