sent a chat so we don’t clutter up this thread
G40 NoMercy(Axis) vs TerrorBane(Allies)
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10 convoy damage i have subs off the coast of oki and formosa so you end with 8 ipcs
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Haha so i thought i read somewhere if i take japan the games over if i hold it for a turn… apparently not in Alpha 2 so maybe that was the original game plan… so now back to a different game plan :D I wish I would have known that last turn o well
US Purchase
3 tanks (18)
3 inf (9)
2 transports (14)
2 fighters (20)
3 Destroyers (24)Combat
Walkin Formosa
Non coms on mapSince I did a lot I will try to describe most of them just in case it isn’t clear on the map
1 transport sz 4 from sz 10
5 transports load all the units in wus and offload central America in sz 89
Most of navy loads with 5 transports and goes to sz 104, leaves 2 destroyers in sz 91
2 transports load troops and go from sz 64 to sz 106
1 transport to sz 101 from sz 64
Move my planes west into china and hko and moved some battleships a carrier and a cruiser to HawaiiDeploy
All land units to cus
Planes to eus
Ships to sz 101
Collect 86China purchase 25/25
7 inf 1 art
Combat
Walkin kan 1 inf
Non coms on map
Deploy all tsi
Collect 29UK pacific
Purchase
2 tac bombers
1 fighter
Combat
sz 99 clear transport land on cyprus with tac bomber
non coms on map
deploy all india (surprise! :D)
Collect 32Anzac
Purchase minor industrial complex
1 strat bomber
Save 7
Non coms on map
Deploy strat bomber to nsw
Collect 31 + 7 saved -
sorry wrong map… us deployment was messed
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o and anzac put that minor industrial in korea
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I kind of figured that’s what you were thinking with when you started moving everything into the Pacific; if that was a real rule I think USA would go straight for Tokyo every game.
If I knew in advance I would have tried to warn you.I don’t think your 5 trns from SZ 10 can make it to SZ 89 as that’s 4 movement spaces if you count the move between the canal?
(SZ 64 is connected to SZ 28 and not SZ 11 to SZ 64)Italy Round 7 ($36)
Purchase: 5 Inf ($15), 2 Fgts ($20) save $1
Combats:
SBR Moscow bmb from POLMoscow AA gun
Rolls: 1@1; Total Hits: 01@1: (6)
If it misses this will be the dmg + 2
Moscow SBR Run
Rolls: 1@6; Total Hits: 11@6: (2)
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I wish the AA gun and SBR run could be switched, lol
2 + 2 = 4 more dmg to Moscow factories.
NCM:
1 bmb from Moscow to SUK
1 Inf, 1 mech from Syr to Egypt via 1 trn there.
2 Inf, 2 Art, 2 Arm from TJ to Egypt.
1 trn from Egypt to SZ 95
1 CA from Egypt to SZ 92
1 Inf, 1 Mech, 1 AA gun to Gib via the 2 trns in SZ 92Placement:
3 Inf on Egypt
2 fgts on SITItaly collects: $36 + $1 saved = $37
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1 french destroyer to sz 20 go krauts
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Germany Round 8 ($72)
Purchase: 6 Arm ($36), 8 Inf ($24), 4 Art ($12)
Combats:
Bel (empty) vs 1 Inf from Nod
Kar (empty) vs 1 Arm from Fin which blitz to Nod
Arc (empty) vs 3 Art from Fin via 3 trns
Bsk (AA gun) vs mech from Suk
Nuk (3 Arm) vs 6 Mech (2 Bal, 4 RMA), 3 Arm (RMA), 1 bmb (Nor)Nuk Attack (6 Mech, 3 Arm, 1 bmb)
Rolls: 6@1 3@3 1@4; Total Hits: 36@1: (4, 5, 6, 2, 1, 4)3@3: (4, 3, 5)1@4: (3)
Nuk Defense (3 Arm)
Rolls: 3@3; Total Hits: 13@3: (6, 5, 1)
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Results.
Nuk Taken with 5 Mech, 3 Arm, 1 bmb (Lost 1 Mech)
Bel, Kar, Arc, Bsk all Taken WOLNCM:
4 Mech from RMA to Suk
1 Bmb from Nuk to Suk
2 fgts,1 tac from Gib to London UK
3 Inf from WGE to France
1 Arm from Fin to Nod
6 Arm, 4 MEch from Ger to EPL
1 BB, 1 DD from SZ 127 to SZ 112Placement:
3 Inf on UK
3 Art on France
5 Inf, 1 Art on WGE
3 Arm on Nod
3 Arm on SukGermany collects: $61 + $20 - $2 (Convoy) = $79
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Soviets
Purchase 31
Repair 8
5 artillery 20
1 infantry 3
Combat
Walkin Syria and trj 1 inf
Bsk
1 inf 1 art
Attack
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)
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bsk taken lose 1 inf
Non coms on map
Deploy
2 inf 1 art russ
3 art vad
Collect 25 -
Japan Round 8 ($10)
Purchase: 2 Inf (6$) save $2
Combats:
Moscow Air Raid (3 bmb) from Yen
Vol (9 Inf, 1 AA) vs 1 Art, 4 Mech, 10 Arm from Nov
Url (empty) vs 1 inf from Eve
Russia (1 Inf, 2 Art, 1 Mech, 2 Arm) vs 1 fgt (SUk), 2 Tacs & 4 bmb (Nod)Hopefully I don’t lose to much stuff this round, you never know with dice…
Moscow Factory Defense (3 bmb shots)
Rolls: 3@1; Total Hits: 03@1: (3, 6, 6)
Vol Attack (1 Art, 4 Mech, 10 Arm)
Rolls: 3@1 2@2 10@3; Total Hits: 93@1: (5, 5, 6)2@2: (1, 2)10@3: (3, 1, 2, 4, 2, 3, 6, 1, 6, 1)
Vol Defense (9 Inf, 1 AA)
Rolls: 9@2; Total Hits: 39@2: (2, 6, 6, 5, 2, 4, 1, 4, 4)
Russia Attack (1 Fgt, 2 tacs, 4 bmb)
Rolls: 2@3 5@4; Total Hits: 42@3: (6, 4)5@4: (2, 1, 6, 1, 1)
Russia Defense (1 Inf, 2 Art, 1 Mech, 2 arm)
Rolls: 4@2 2@3; Total Hits: 34@2: (4, 5, 1, 5)2@3: (1, 3)
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Moscow Bombing Run (3 bmb)
Rolls: 3@6; Total Hits: 33@6: (4, 1, 4)
Russia Attack (4 bmb) (I lost 1 fgt, 2 tacs)
Rolls: 4@4; Total Hits: 34@4: (4, 4, 5, 1)
Russia Defense (2 Arm)
Rolls: 2@3; Total Hits: 22@3: (1, 1)
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Results.
Vol - taken with 1 Art, 1 Mech, 10 Arm (Lost 3 Mech)
Russia - Cleared with 2 bmb
Russia bombing Run = 9 + 6 (15 dmg in total + 11dmg currently = 20dmg max)
Url - Taken (walk-in)NCM:
5 bmb from Moscow to SUK
1 fgt from Yak to Eve
1 bmb from Japan to Eve
3 fgts from Gib to UK
4 fgts, 1 tac from Egypt to WGE
6 Inf, 1 Art, 1 AA from Tim to NovJapan collects: $16 - $9 (Convoy) + $2 saved = $9
Placement:
2 Inf on JapanI think Moscow will be taken in 1-2 turns?
I don’t see how the allies can hold off the Axis from getting 8 VC; Germany will hit Moscow with 35-40+ units by Round 10. -
Still not sure what you meant about thinking I can make it to sz 89 from sz 10… I leave sz 10 go to sz 11 (one move) to 64 (two moves, they are connected if you put your cursor over sz 11 it shows that you are indeed connected to sz 64) to sz 89 (three moves)
But it doesn’t really matter if i’m in sz 64 or sz 89 because they’re offload on gib, but just so you know for the future.
US
Purchase 86/86
1 fighters (10)
4 tac bombers (44)
2 transport (14)
2 inf (6)
2 tanks (12)
Combat
Gibraltar
15 inf (3 cus 3 nov 4 cma 4 sz 104 1 guy)
2 mech inf
6 art (2 cma 4 sz 104)
5 tanks (2 cma 3 cus
2 cruisers
Attack
Rolls: 11@1 12@2 7@3; Total Hits: 1111@1: (4, 5, 4, 2, 2, 5, 4, 2, 1, 6, 5)12@2: (1, 5, 3, 6, 1, 5, 1, 2, 3, 1, 1, 4)7@3: (6, 1, 3, 4, 4, 2, 1)
Defend
Rolls: 15@2; Total Hits: 715@2: (5, 5, 6, 2, 6, 2, 1, 3, 3, 1, 3, 2, 1, 1, 4)
Sz 92
1 fighter 1 tac bomber sz 104
attack
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2)
Defend
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
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choose your italian casualties
r2 gibraltar
Rolls: 4@1 12@2 5@3; Total Hits: 94@1: (5, 6, 1, 3)12@2: (2, 1, 2, 2, 6, 2, 5, 5, 6, 5, 1, 6)5@3: (1, 6, 5, 6, 3)
Defend
Rolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
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gib taken with 7 inf 2 mech 6 art and 5 tanks
sz 92 i lose both planes you lose two units of your choice, i’ll take off the two destroyers for now but let me know if you prefer otherwise.
so non coms on map
deploy all land units to cus all planes to eus and transports to sz 101
collect 86 -
I’ll leave the Cruiser there.
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China purchases 7 artillery deploy all tsi
UK Purchase
2 strat bombers (24)
1 tank
Combat
Walkin tim 1 mech inf
Walkin morocco 1 inf
SZ 92
1 sub 1 destroyer
SZ 98
Clear transport 1 tac cyprussz 92
attacksub sneak is first die destroyer second die
Rolls: 1@2 1@2; Total Hits: 01@2: (5)1@2: (4)
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cruiser defend
Rolls: 1@3; Total Hits: 01@3: (4)
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