Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
You can’t kill tts with subs. You need to control gibraltar at begin of turn
Destroyers can’t make it, you only can move plus one from a base you owned at begining of turn. Probably best if you are using a unit in combat to ask first. I don’t want to be a jerk… How about a compromise you move one dd to sz 98 and leave the cruiser in 92. I can’t mobe through the canal because you own both sides.
Ok france moves dd from 38 to 43.
Subs can go through the Gibraltor strait regardless of ownership of Gibraltor. Pg 8&9 of the Europe rulebook.
Go figure… Never read that last part. That would have been helpful to know
No worries; I’ll leave both destroyers in SZ 92 then with my Cruiser still there (it was my bad for not asking in advance).
Just for clarification though so I can learn do you know what page of the rule book it says for NCM I need to own the naval base at the start of the turn (it makes sense); I read the part of at the beginning of the units movement if it starts at a friendly naval base it can move 3 (which is what the destroyers are doing beginning their movement and it’s a friendly naval base now).
Also Italy has $40 (I just caught the 2 extra for the Iraq NO).
Go figure… Never read that last part. That would have been helpful to know
I was wondering why you left them unprotected, mind you I had other options (planes from UK or WGE or a naval unit)
Germany round 5 ($62)
Purchase:
8 Mech ($32), 5 Arm ($30) save $0
Combats: None
NCM:
10 Arm from Ger to Hun
6 Arm from WGE to Hun
3 Arm from Hol Ger
1 Inf to Egypt from SZ 98
1 Inf from RMA to Hun
2 Inf from Ger to Hun
2 tacs from WGE to Egypt
3 Arm to Hol via 3 trns in SZ 110
Placement:
3 Mech on WGE
5 Mech, 5 Arm on Ger
Germany collects: $49 + $15 (NO) - $6 (Convoy) = $58
No I gave up on the manual and started referring to krieghund on larry harris’s page because a lot of it isn’t in there I can try and track it down
Nevermind its right there… It says if you start the turn at a friendly naval base. You start the turn at an enemy naval base if you are capturing it.
Russia
Purchase 36/37
1 Tank (6)
6 inf (18)
2 Mech inf (8)
1 Art (4)
Combat
RMA
1 art 2 inf bes v 1 tank
Pol
2 art epl
2 fighters epl v. 1 inf
CPR
Walkin and activate 2 inf with 1 mech NPR
RMA
Attack
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (6, 5)
defend
Rolls: 1@3; Total Hits: 01@3: (6)
Pol
attack
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 3)2@3: (1, 6)
defend
Rolls: 1@2; Total Hits: 01@2: (5)
RMA taken without losses
Pol
attack
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 6)2@4: (3, 4)
defend
Rolls: 1@2; Total Hits: 01@2: (5)
Poland taken without losses
NCMs on map hope you don’t mind didn’t have time to write em out
Deploy
1 inf nod
2 inf rus
1 art rus
1 tk 2 mech inf Vad
3 inf Suk
Collect 50 (39 tts + 11 NOs) ipcs + 1 saved
Japan Round 5 ($47)
Purchase: 3 Inf ($9), 3 bmb ($36) save $2
Combats:
Yak (empty) vs 7 Inf, 1 Art, 1 AA from Bry
Kaz (empty) vs 1 Inf from TSI
Nov (1 Inf) vs 1 Mech (Kan), 3 fgts & 3 tacs (SUI)
Tim (1 Inf) vs 1 Mech (kan), 3 fgts, 2 bmb (SUI)
She (1 Inf) vs 1 Mech (Sui), 2 fgts (1 Sha, 1 Ksu), 2 tacs (1 sha, 1 KSu)
Nov attack (1 Mech, 3 fgts, 3 tacs)
Rolls: 1@1 3@3 3@4; Total Hits: 11@1: (4)3@3: (4, 6, 6)3@4: (5, 4, 5)
Nov Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Tim Attack vs (1 Mech , 3 fgts, 2 bmb)
Rolls: 1@1 3@3 2@4; Total Hits: 21@1: (6)3@3: (5, 1, 2)2@4: (6, 5)
Tim Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
She vs (1 Mech , 2 fgts, 2 tacs)
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (3)2@3: (1, 1)2@4: (1, 1)
She Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Results…
Yak, Kaz, Nov, Tim, She all taken WOL
NCM:
All planes from Nov and Tim to TSI
3 Art from Kan to TSI
2 Mech from Anh to SUI
2 Tacs from man to Kan
2 fgts, 2 tacs from She to TSI
All grounds forces from my 3 small factories to Cha
2 fgts from Sha to Japan
Placement: 3 Inf, 3 bmb on Japan
Japan collects $40 - $3 (Convoy) = $37
You can only use bases that are friendly at the START of your turn. I think its under the unit descriptions for bases in the rulebook. Or in one of those random text boxes that they place in odd positions throughout the rule books.
US 77 Save 2
Purchase
3 transports (21)
2 tanks (12)
1 art (4)
1 inf (3)
1 cruiser (12)
1 naval base (15)
1 destroyer (8)
Repair 2 battleships off coast of hko
Combat
1 inf 1 art load tt in sz 43 unload phil
Walkin sib w/ 1 inf 1 art via transport from hko
1 mech hko to ksu
Walkin man 1 inf 1 mech inf (via transport iwo jima)
Walkin brazil 1 art 1 mech inf eus 2 transports activate 3 infantry
NCM
2 destroyers, 1 cruiser, 1 carrier, 1 tac bomber, 1 fighter sz 101/eus to sz 86
2 destroyers 1 transport w. 1 inf 1 mech inf sz 26 to sz 64
2 fighters sz 20 to sze
1 tac bomber caroline islands >> hko
1 tac bomber 1 fighter sz 23 >> hko
1 destroyer 1 carrier sz 23 to sz 26
2 subs sz 26 to sz 6
2 battleships, 1 cruiser, 1 carrier sz 20 to sz 33
Deploy
1 naval base cma
All land units eus
All sea units sz 101
Collect 85 +2 saved
CHina
Purchase (11)
1 inf
2 art
Combat
She
1 inf kwe
1 fighter yun
attack
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
defend
Rolls: 1@2; Total Hits: 01@2: (4)
r2 no losses
attack
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
defend
Rolls: 1@2; Total Hits: 01@2: (3)
she taken without losses
NCM
plane lands in sze
8 inf yun to sze
Deploy
1 inf she
2 art sze
UK Pacific Purchase 31/33 save 2
3 mech inf
2 tanks
1 transport
Combat
IRQ
1 transport picks up 2 inf eth unload irq
1 tank 1 mech inf epr
1 tac bomber npr
1 battleship and cruiser bombard
Kaz
2 mech inf epr
1 tac bomber yun
Ksu
1 mech inf kwa walks in
IRQ
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (3, 4, 1)2@3: (1, 4)2@4: (1, 2)
defend
Rolls: 4@2; Total Hits: 04@2: (3, 5, 6, 4)
IRQ cleared without losses
Kaz
attack
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 2)1@3: (1)
defend
Rolls: 1@2; Total Hits: 01@2: (4)