Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
sorry don’t know why that attack didn’t work
kwa r1 still
Rolls: 1@1 3@3 1@4; Total Hits: 11@1: (5)3@3: (6, 3, 5)1@4: (5)
irq yay great stuff there grumble
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (5)2@3: (4, 3)1@4: (6)
Defend
Rolls: 3@2; Total Hits: 23@2: (2, 4, 1)
yay great round, so kwa lose 1 mech inf, you lose plane
irq retreat one tac bomber to npr
1 destroyer sz 80 >> sz 81
3 mech inf 1 tk india >> epr
2 fighters land hko
1 art Egypt to sud
1 inf sud to eth
1 inf ken to eth
1 sub sz 124 >> sz 119
1 destroyer sz 122 to sz 106
1 inf 1 art qbc to eus
1 inf india to bur
1 aa gun bur to yun
1 inf malaya to shm
deploy 1 inf india 1 airbase hko
collect 32
Anzac
Purchase 4 subs
Combat
Sz 22
1 sub 2 fighters (sz 33 and dgu)
Attack
If sub hits ignore defense
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (5)
Defend
Rolls: 1@3; Total Hits: 11@3: (3)
Ksi
1 tt unloads 1 tk 1 inf from car
1 fighter bur
1 cruiser
Attack
Rolls: 1@1 3@3; Total Hits: 11@1: (6)3@3: (1, 4, 4)
Defend
Rolls: 1@2; Total Hits: 01@2: (3)
both territories cwol (sub took down cruiser with sneak)
(there was no need for kamis in the sz 22 because it was one sub)
NCM
Planes land on anzac carrier sz 33
Plane lands in hko
2 inf Egypt to sud
1 carrier 1 sub sz 62 >> sz 33
1 destroyer sz 33 to sz 20
all subs placed in sz 62
collect 24
Did UK Pacific only have $15 to start off? Airbase cost $15
bleh thought they were 12, yeah they had 15 so no infantry on india
Italy Turn 4 ($33)
Purchase:
5 Inf ($15), 3 Arm ($18)
Combats:
Iraq (2 Inf) - I move 1 INf, 1 Art from Syria and activate Iraq
SZ 91 (2 trns) vs 1 SS from SZ 92
Egypt (empty) vs 4 Inf (3 Alex, 1 Gre via 1 trn in SZ 97 which is also carrying the german Inf) , 1 Art (Alx)
TJ (empty) vs 1 Inf & 1 Art (greece) via 1 trn in SZ 99
Mor (1 Inf) vs 1 Inf (alg), 1 Mech & 1 Arm (Tun)
Gib (1 Mech) vs 3 Inf (2 SIT, 1 Gre), 1 Arm (NIT) via 2 trns in SZ 97
Off to the dice:
SZ 91 - both trns destroyed
Egypt , TJ, Iraq - All taken WOL
Gib Bombard (1 CA)
Rolls: 1@3; Total Hits: 11@3: (1)
Gib attack (3 Inf, 1 Arm)
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 2, 5)1@3: (2)
Gib Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (3)
Mor Attack (1 Inf, 1 Mech, 1 Arm)
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (2)
Mor Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
I moved my CA for bombard there assuming I can use the naval base for my destroyers afterwards, if this isn’t allowed I wouldn’t have used it then.
Results,
SZ 91 - both trns destroyed
Egypt , TJ, Iraq, Mor, Gib - All taken WOL
NCM:
1 Arm from Greece to RMA
1 AA from Rug to RMA
1 Inf, 1 Art from WFR to SFR
2 DD from SZ 92 to SZ 98
Placement:
2 Inf on SFR
3 Inf on SIT
3 Arm on NIT
Italy collects: $23 + $15 (NO) = $38
Should be interesting in a few turns.
You can’t kill tts with subs. You need to control gibraltar at begin of turn
Destroyers can’t make it, you only can move plus one from a base you owned at begining of turn. Probably best if you are using a unit in combat to ask first. I don’t want to be a jerk… How about a compromise you move one dd to sz 98 and leave the cruiser in 92. I can’t mobe through the canal because you own both sides.
Ok france moves dd from 38 to 43.
Subs can go through the Gibraltor strait regardless of ownership of Gibraltor. Pg 8&9 of the Europe rulebook.
Go figure… Never read that last part. That would have been helpful to know
No worries; I’ll leave both destroyers in SZ 92 then with my Cruiser still there (it was my bad for not asking in advance).
Just for clarification though so I can learn do you know what page of the rule book it says for NCM I need to own the naval base at the start of the turn (it makes sense); I read the part of at the beginning of the units movement if it starts at a friendly naval base it can move 3 (which is what the destroyers are doing beginning their movement and it’s a friendly naval base now).
Also Italy has $40 (I just caught the 2 extra for the Iraq NO).
Go figure… Never read that last part. That would have been helpful to know
I was wondering why you left them unprotected, mind you I had other options (planes from UK or WGE or a naval unit)
Germany round 5 ($62)
Purchase:
8 Mech ($32), 5 Arm ($30) save $0
Combats: None
NCM:
10 Arm from Ger to Hun
6 Arm from WGE to Hun
3 Arm from Hol Ger
1 Inf to Egypt from SZ 98
1 Inf from RMA to Hun
2 Inf from Ger to Hun
2 tacs from WGE to Egypt
3 Arm to Hol via 3 trns in SZ 110
Placement:
3 Mech on WGE
5 Mech, 5 Arm on Ger
Germany collects: $49 + $15 (NO) - $6 (Convoy) = $58
No I gave up on the manual and started referring to krieghund on larry harris’s page because a lot of it isn’t in there I can try and track it down
Nevermind its right there… It says if you start the turn at a friendly naval base. You start the turn at an enemy naval base if you are capturing it.
Russia
Purchase 36/37
1 Tank (6)
6 inf (18)
2 Mech inf (8)
1 Art (4)
Combat
RMA
1 art 2 inf bes v 1 tank
Pol
2 art epl
2 fighters epl v. 1 inf
CPR
Walkin and activate 2 inf with 1 mech NPR
RMA
Attack
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (6, 5)
defend
Rolls: 1@3; Total Hits: 01@3: (6)
Pol
attack
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 3)2@3: (1, 6)
defend
Rolls: 1@2; Total Hits: 01@2: (5)
RMA taken without losses
Pol
attack
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 6)2@4: (3, 4)
defend
Rolls: 1@2; Total Hits: 01@2: (5)
Poland taken without losses
NCMs on map hope you don’t mind didn’t have time to write em out
Deploy
1 inf nod
2 inf rus
1 art rus
1 tk 2 mech inf Vad
3 inf Suk
Collect 50 (39 tts + 11 NOs) ipcs + 1 saved
Japan Round 5 ($47)
Purchase: 3 Inf ($9), 3 bmb ($36) save $2
Combats:
Yak (empty) vs 7 Inf, 1 Art, 1 AA from Bry
Kaz (empty) vs 1 Inf from TSI
Nov (1 Inf) vs 1 Mech (Kan), 3 fgts & 3 tacs (SUI)
Tim (1 Inf) vs 1 Mech (kan), 3 fgts, 2 bmb (SUI)
She (1 Inf) vs 1 Mech (Sui), 2 fgts (1 Sha, 1 Ksu), 2 tacs (1 sha, 1 KSu)
Nov attack (1 Mech, 3 fgts, 3 tacs)
Rolls: 1@1 3@3 3@4; Total Hits: 11@1: (4)3@3: (4, 6, 6)3@4: (5, 4, 5)
Nov Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Tim Attack vs (1 Mech , 3 fgts, 2 bmb)
Rolls: 1@1 3@3 2@4; Total Hits: 21@1: (6)3@3: (5, 1, 2)2@4: (6, 5)
Tim Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
She vs (1 Mech , 2 fgts, 2 tacs)
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (3)2@3: (1, 1)2@4: (1, 1)
She Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)