@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1
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First Stab at Alpha 3
G1 Coming up.
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Cools. Given neither side has any extra aircraft or naval units, my standard scramble orders for England will stand.
“Hey you, yea you pilot, scramble out and get me a cup of tea! And crumpets!”
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G1
Purchase $30
1CV, 1DD, 1SSDOW: Yugo
CM:
SZ110 (1CA, 1BB)
1SS sz103
1SS sz108
1fgt Hol
1fgt, 3tac WgrSZ111 (1DD, 1BB)
1SS sz118
1SS sz124
1fgt Norway
1tac, 1bmb GerSZ112 (2CA)
1CA, 1BB sz113
1tac PolSZ106 (1TP, 1DD)
1SS sz117Yugo (5inf)
6inf, 2art Sgr
2inf, 1tnk, 1fgt Hun
1tnk Pol
1inf, 1tnk RomFrance (1AA, 7inf, 2art, 2tnk, 1fgt)
4inf, 2art, 3tnk Hol
3inf, 4mech, 1art Wgr
2tnk Sgr@Cmdr:
Cools. Given neither side has any extra aircraft or naval units, my standard scramble orders for England will stand.
“Hey you, yea you pilot, scramble out and get me a cup of tea! And crumpets!”
Dice…
SZ110 rd1
A: 2SS*, 2fgt, 3tac
Rolls: 2@2 3@3 2@4; Total Hits: 52@2: (6, 2)3@3: (1, 1, 1)2@4: (1, 6)
D: 1CA, 1BB if SS miss
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
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SZ111 rd1
A: 2SS, 1fgt, 1tac, 1bmb
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (3, 2)1@3: (2)2@4: (2, 2)
D: 1DD, 1BB
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4)
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SZ112 rd1
A: 1CA, 1fgt, 1tac, 1BB
Rolls: 2@3 2@4; Total Hits: 32@3: (5, 2)2@4: (1, 4)
D: 2CA
Rolls: 2@3; Total Hits: 12@3: (3, 4)
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SZ106
A: 1SS
Rolls: 6@2; Total Hits: 16@2: (4, 4, 2, 3, 6, 4)
D: 1DD
Rolls: 6@2; Total Hits: 06@2: (3, 5, 6, 3, 6, 3)
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Yugo rd1
A: 9inf, 2art, 3tnk, 1fgt
Rolls: 7@1 4@2 4@3; Total Hits: 57@1: (3, 6, 1, 2, 2, 1, 3)4@2: (3, 1, 5, 3)4@3: (2, 1, 5, 6)
D: 5inf
Rolls: 5@2; Total Hits: 35@2: (2, 5, 5, 2, 1)
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France rd1
A: 7inf, 4mech, 3art, 5tnk
Rolls: 8@1 6@2 5@3; Total Hits: 28@1: (4, 5, 6, 5, 2, 5, 2, 4)6@2: (3, 6, 3, 1, 5, 5)5@3: (6, 5, 6, 6, 3)
D: 1AA, 7inf, 2art, 2tnk, 1fgt
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (2, 5, 4, 5, 2, 4, 3, 5, 4)2@3: (2, 3)1@4: (3)
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OMG!!! :x :x :x
France rd2
A: 2inf, 4mech, 3art, 5tnk
Rolls: 3@1 6@2 5@3; Total Hits: 03@1: (3, 3, 3)6@2: (6, 5, 4, 4, 3, 3)5@3: (6, 4, 5, 6, 6)
D: 6inf, 2art, 2tnk, 1fgt
Rolls: 8@2 2@3 1@4; Total Hits: 78@2: (2, 2, 3, 1, 4, 3, 2, 1)2@3: (4, 1)1@4: (2)
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France rd3
A: 2art, 5tnk
Rolls: 2@2 5@3; Total Hits: 22@2: (6, 5)5@3: (5, 3, 5, 3, 5)
D: 6inf, 2art, 2tnk, 1fgt
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (6, 4, 3, 6, 5, 2, 5, 1)2@3: (3, 3)1@4: (2)
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Well that pretty much ends this game, thanks for the fun.
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Switch sides and go again, or restart Germany?
France was more karma for your insane dice at sea. :P
Here, I’ll go once with Germany.
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So what was that about the attack on Paris never needing aircraft?
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New Game here:
http://www.axisandallies.org/forums/index.php?topic=24627.new
So what was that about the attack on Paris never needing aircraft?
I didn’t bring aircraft and crushed the French under the Jackboot of German Imperialism.
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@Cmdr:
Switch sides and go again, or restart Germany?
France was more karma for your insane dice at sea. :P
Here, I’ll go once with Germany.
I’ll reroll Germany, in the meantime, I’ve posted Russia’s move in A3 Game2
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Going back to two games concurrently? You old sea dog… lol
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Dice…
SZ110 rd1
A: 2SS, 1fgt, 1tac, 1bmb
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (2, 2)1@3: (4)2@4: (1, 3)
D: 1DD, 1BB
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (4)
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Ooops that was SZ111, here’s SZ110
SZ110 rd1
A: 2SS*, 2fgt, 3tac
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (2, 4)3@3: (6, 2, 5)2@4: (5, 3)
D: 1CA, 1BB
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)
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SZ112 rd1
A: 1CA, 1fgt, 1tac, 1BB
Rolls: 2@3 2@4; Total Hits: 32@3: (6, 1)2@4: (2, 1)
D: 2CA
Rolls: 2@3; Total Hits: 02@3: (4, 6)
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SZ106
A: 1SS
Rolls: 10@2; Total Hits: 410@2: (1, 5, 6, 5, 4, 2, 1, 4, 1, 3)
D: 1DD
Rolls: 10@2; Total Hits: 110@2: (3, 6, 4, 3, 4, 4, 2, 3, 3, 5)