@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1
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Ken rd1
A: 3inf, 1art
Rolls: 2@1 2@2; Total Hits: 12@1: (1, 5)2@2: (3, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Results:
Gib, Alx taken (mt)
Greece retreat 1inf, 1tnk. 2inf, 1art lost. No kills.
SZ99 cleared, no losses.
SZ96 cleared, no losses.
Sfr taken, no losses.
SZ93 cleared, 1CA lost (1hit to BB)
Tun taken, no losses.
Ken taken, no losses.NCM: Per Map
Place Units:
1inf-Sita
1TP-SZ97Collect 15+5-1=19
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DD to SZ 80, Infantry to central Africa.
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G2
Purchase $68
1CV, 2DD, 2TP
4inf, 1mech, 1tnkCM:
Mor (1inf)
1inf, 1art Norway via 1tp sz112>sz91
1bmb Wgr
1fgt Sita
1CA, 1BB sz112>sz91 bombardmentHol (1inf)
4inf Wgr
1fgt, 1tac sz112Greece (4inf)
5inf Bul
3tnk Yugo
1fgt Sita
1tac WgrWfr (1inf, 1tnk)
1inf, 4mech, 3art, 5tnk FraDice…
Mor rd1
A: 1inf, 1art, 1fgt, 1bmb, 1CA, 1BB
Rolls: 2@2 1@3 1@4 1@3 1@4; Total Hits: 32@2: (4, 5)1@3: (3)1@4: (2)1@3: (5)1@4: (1)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Hol rd1
A: 4inf, 1fgt, 1tac
Rolls: 4@1 1@3 1@4; Total Hits: 04@1: (5, 3, 3, 4)1@3: (5)1@4: (5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Grrrrr….
Hol rd2
A: 3inf, 1fgt, 1tac
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (6, 5, 2)1@3: (5)1@4: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Greece rd1
A: 5inf, 3tnk, 1fgt, 1tac
Rolls: 5@1 4@3 1@4; Total Hits: 35@1: (1, 5, 5, 1, 2)4@3: (5, 5, 6, 2)1@4: (6)
D: 4inf
Rolls: 4@2; Total Hits: 04@2: (4, 5, 4, 4)
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Greece rd2
A: 5inf, 3tnk, 1fgt, 1tac
Rolls: 5@1 4@3 1@4; Total Hits: 25@1: (1, 4, 4, 5, 3)4@3: (5, 6, 5, 5)1@4: (3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Wfr rd1
A: 1inf, 4mech, 3art, 5tnk
Rolls: 2@1 6@2 5@3; Total Hits: 72@1: (3, 6)6@2: (2, 1, 1, 2, 4, 3)5@3: (4, 2, 2, 1, 4)
D: 1inf, 1tnk
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
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Results:
Mor taken, 1inf lost.
Hol taken, 1inf lost.
Greece taken, no losses.
Wfr taken, 1inf lost.Place Units:
1CV, 2DD, 2TP-SZ112
4inf-Wgr
1mech, 1tnk-FraCollect 44+10=54
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yer aware both games have the same map names?
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In fact, that even LOOKS like our other game’s map! Complete with the devastation of the British fleet and all that German equipment in W. France.
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The map is correct, seems both games are taking similar paths, but just in case here is the correct map.
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@Emperor:
The map is correct, seems both games are taking similar paths, but just in case here is the correct map.
Was worried because they are similar and they have the same name….can we alter one so that it is unique and easy to identify? Like put the word tech in one of the map names so that it is longer than the other map names…
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Russia 2:
Buy(37)
- 6 Armor, Save 1
NCM:
18 Infantry, 2 AA Guns, Tactical Bomber to Amur
Submarine to SZ 109
Inf, Art, 2 AA to N. Ukr from Bry
4 Inf from Rus to Bry
3 Inf from S. Ukr to N. Urk
Inf to Bal, Inf to EplBuild: 3 Armor in Nov
Build: 3 Armor in S. UkrCollect: 1 Saved + 37 = 38 IPC
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It’s Russia2 not 3 so your map name is off, here you go. BTW the names are different, these say Game01, the other says Game02
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J2 Purchase $40
1nb
1CV
3infCM:
1inf Cha>Sui (mt)
1inf Cha>Hop (mt)
1inf Hun>Kwe (mt)Yun (4inf)
1inf Hun
2inf, 1art, 5fgt, 5tac, 2bmb KwaDice…
Yun rd1
A: 3inf, 1art, 5fgt, 5tac, 2bmb
Rolls: 2@1 2@2 5@3 7@4; Total Hits: 52@1: (3, 1)2@2: (1, 4)5@3: (5, 3, 6, 5, 1)7@4: (5, 6, 5, 6, 5, 3, 6)
D: 4inf
Rolls: 4@2; Total Hits: 24@2: (2, 5, 3, 2)
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Results:
Sui, Hop, Kwe taken (mt)
Yun taken, 2inf lost.NCM: Per Map
Place Units:
1nb-Hai
3inf-Ksu
1CV-SZ6Collect 33+10=43
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You forgot to place Russia’s tanks, here’s the updated map.
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USA:
Buy(52)
- Naval Base
- 2 Fighters
- Transport
- 2 Destroyer
- Mech
Fighter to SZ 31 from Philippines
Aircraft, Naval from SZ 10 to SZ 31
Aircraft, Naval from SZ 26 to SZ 31
Aircraft/Ground from Hawaii to Wake (except what planes have carriers in SZ 31 to land on)
DD, SS from SZ 23 to SZ 31Build: Naval Base on Wake
Build: 2 Fighters on E. USA
Build: Mech on C. USA
Build: Trn, 2 DD in SZ 101Collect: 52 IPC
China:
Buy(15)
- 5 Infantry
Combat Moves:
2 Infantry, Fighter from SHE to Hop
7 Infantry SHE to SUICombat:
Hop:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)