japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
EM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1
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Gotta love that radar, right?
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@Cmdr:
Gotta love that radar, right?
Well at least I’ve got Italian radar spread out all over the place, but it was still my last choice. :lol: :lol:
Results:
Cau taken, 1inf lost.
TJ taken, 1inf lost.NCM: Per Map
Place Units:
3inf-Sfr
4inf, 2art-Nita
2inf-SitaCollect 20+15=35
Note: Gibraltar Units are in the Sahara, I placed a marker but there’s no boxes on this map to put them in.
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G7 $61
Hire 1 LR
Rolling 1d6:
(5) -
There were 2 Transports in E. US, I’m guessing that’s a mistake. Please confirm before I go forward.
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Yea. Try as I might, those pesky transports kept reappearing for some reason.
There are 2 new transports in SZ 101, but none in dry dock ON E. USA.
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Tech Missed
Purchase $56
1nb
1DD
11infCM:
SZ125 (1SS)
2SS, 1DD SZ112Epl (2inf)
3inf Pol
1tnk BesIrq (15inf, 4art, 5tnk, 3tac, 1fgt)
6inf, 3mech*, 3art, 4tnk, 2fgt, 2tac Tur
2mech*, 1bmb Greece
1fgt, 1tac sz98
1fgt BulDice…
SZ125 rd1
A: 2SS, 1DD
Rolls: 3@2; Total Hits: 23@2: (2, 5, 2)
D: 1SS
Rolls: 1@1; Total Hits: 01@1: (5)
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Epl rd1
A: 3inf, 1tnk
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 2, 1)1@3: (3)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Irq rd1
A: 6inf, 3art, 5mech*, 4tnk, 4fgt, 3tac, 1bmb
Rolls: 4@1 10@2 8@3 4@4; Total Hits: 64@1: (5, 6, 4, 5)10@2: (2, 6, 5, 4, 5, 6, 6, 4, 3, 3)8@3: (5, 5, 5, 1, 5, 5, 3, 3)4@4: (1, 6, 6, 3)
D: 15inf, 4art, 5tnk, 3tac, 1fgt
Rolls: 19@2 8@3 1@4; Total Hits: 1219@2: (3, 6, 3, 1, 3, 1, 1, 1, 6, 2, 6, 5, 5, 5, 5, 5, 2, 1, 1)8@3: (1, 5, 5, 1, 4, 3, 4, 6)1@4: (4)
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Results:
SZ125 cleared, no losses.
Epl taken, no losses.
Irq retreat, 6inf, 1art, 5mech lost. 6inf killedNCM: Per Map
Place Units:
1nb-Greece
1DD-SZ91
2inf-Spa
3inf-Tur
2inf-Greece
1inf-Wgr
2inf-GerCollect 52+10=62
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Russia:
Buy(40)
- 6 Repair Volograd
- 10 Infantry
- 1 Artillery
Combat Moves:
2 Infantry from Sam to Novo
Fighter from Volo to Novo
2 Infantry, Fighter from Volo to Caucasus
Infantry from N. Ukraine to Bessarabia
Infantry from S. Ukraine to Bessarabia
Fighter from Volo to Bessarabia
Armor from Volo to Kaz to VoloCombat:
Novosibirsk:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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Bess:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Caucasus:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
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NCM:
Fighter from Bess to Belarus
3 Infantry from Novosibirsk to Belarus
5 Infantry from Russia to Sam
5 Infantry from Russia to Bryansk
Fighter from Caucasus to Volo
Fighter from Novo to Volo
2 Armor from Urals to Yen
10 Infantry, 2 AA Guns from Mongolia to YenBuild: 1 Infnatry in S. Ukraine
Build: 3 Infantry in Volo
Build: 3 Infantry in Novo
Build: 3 Infantry, Artillery in RussiaCollect: 33 IPC
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8 day bump