@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1
-
@Cmdr:
DD to SZ 39.
Can you take care of that for me, please?
Done.
G5 $61
Hire 1 LR, 1 on hand
Rolling 2d6:
(1, 6) -
Breakthrough Chart 1
Rolling 1d6:
(6) -
Improved Mech. Hmm…they shall die to mysterious incantations of fire and light as they drive into my fields! We shall kill them in the morning, in the afternoon and in the evening! We are Russians and we will NEVER SURRENDER!
Sorry…where was I, oh yes, your benevolent friend will be indisposed for much of tomorrow. Sorry for any delay. And is it just me, or is it a truism that by the very fact a person has been elected to political power, they are proven to be unworthy of having political power?
-
@Cmdr:
Improved Mech. Hmm…they shall die to mysterious incantations of fire and light as they drive into my fields! We shall kill them in the morning, in the afternoon and in the evening! We are Russians and we will NEVER SURRENDER!
Sorry…where was I, oh yes, your benevolent friend will be indisposed for much of tomorrow. Sorry for any delay. And is it just me, or is it a truism that by the very fact a person has been elected to political power, they are proven to be unworthy of having political power?
LOL…we shall see…
Tech: Mechanized Infantry (Attack @2 with Tank, can blitz on their own.)
Purchase $56
1CV
8inf, 1art, 3mechCM:
1inf Cau>Vol (mt)Mal (1inf)
1art Por; 1inf Spa via 1tp sz91>sz96
1CA sz91>sz96 bombardmentSZ114 (1SS, 1BB)\Pol (3inf)
2SS, 2DD sz113>sz114
1bmb Tur>sz114
1inf Ger>Pol
2inf Wgr>Pol via 1tp sz113>sz114
2fgt WgrHun (4AA, 4inf, 2art, 5tnk)
6inf, 1art, 1tnk Ger
1inf Rom
4tnk Nita
1fgt, 1tac Tur
1fgt, 1tac CauCpr (1mech)
2inf Npr
1tnk CaucDice…
Mal rd1
A: 1inf, 1art, 1CA
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
-
SZ114 rd1
A: 2SS*, 2DD, 1bmb
Rolls: 4@2 1@4; Total Hits: 14@2: (5, 4, 6, 3)1@4: (2)
D: 1SS, 1BB
Rolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (5)
-
SZ114 rd2
A: 2SS*, 2DD, 1bmb
Rolls: 4@2 1@4; Total Hits: 24@2: (2, 1, 6, 4)1@4: (6)
D: 1SS, 1dBB
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
-
Pol rd1
A: 3inf, 2fgt
Rolls: 3@1 2@3; Total Hits: 23@1: (6, 5, 5)2@3: (2, 3)
D: 3inf
Rolls: 3@2; Total Hits: 03@2: (6, 4, 6)
-
Pol rd2
A: 3inf, 2fgt
Rolls: 3@1 2@3; Total Hits: 13@1: (1, 6, 4)2@3: (6, 4)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
-
Hun AA
2fgt, 2tac
Rolls: 2@1 2@1; Total Hits: 22@1: (3, 1)2@1: (3, 1)
-
Hun rd1
A: 7inf, 1art, 5tnk, 1fgt, 1tac
Rolls: 6@1 2@2 6@3 1@4; Total Hits: 76@1: (1, 6, 6, 4, 2, 6)2@2: (6, 5)6@3: (1, 1, 5, 2, 3, 2)1@4: (1)
D: 4inf, 2art, 5tnk
Rolls: 6@2 5@3; Total Hits: 36@2: (1, 4, 4, 6, 5, 4)5@3: (6, 1, 6, 4, 2)
-
Hun rd2
A: 4inf, 1art, 5tnk, 1fgt, 1tac
Rolls: 3@1 2@2 6@3 1@4; Total Hits: 53@1: (2, 4, 2)2@2: (2, 6)6@3: (4, 2, 3, 6, 3, 3)1@4: (5)
D: 4tnk
Rolls: 4@3; Total Hits: 34@3: (4, 1, 3, 2)
-
Cpr rd1
A: 2inf, 1tnk
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (5)
D: 1mech
Rolls: 1@2; Total Hits: 01@2: (6)
-
Cpr rd2
A: 2inf, 1tnk
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (6)
D: 1mech
Rolls: 1@2; Total Hits: 11@2: (1)
-
grrrrrr……
Cpr rd3
A: 2inf, 1tnk
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
D: 1mech
Rolls: 1@2; Total Hits: 01@2: (4)
-
:x :x :x
Cpr rd4
A: 1inf, 1tnk
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)
D: 1mech
Rolls: 1@2; Total Hits: 11@2: (1)
-
Results:
Vol taken (mt)
Mal taken, no losses
SZ114 cleared, no losses
Pol taken, 1inf lost
Hun taken 6inf, 1fgt, 1tac lost
Cpr taken, 2inf lostPlace Units:
1CV-SZ99
1art, 2mech-Tur
2inf-Wgr
1inf, 1mech-Greece
2inf-Spa
3inf-GerCollect 56+9-2=63
-
Russia:
Buy(51)
- 7 Infantry
- 6 Armor
Combat Moves:
2 INfantry to Caucasus
4 Infantry, 3 Fighters to Hungary
Infantry to Bess
8 Inf, 2 Mech, 8 Arm to Vol
3 Inf to Olg
Inf to TsaCombat:
Hungary:
Attacker:
Rolls: 4@1 3@3; Total Hits: 44@1: (1, 6, 2, 1)3@3: (6, 1, 1)
Defender:
Rolls: 2@2 5@3; Total Hits: 22@2: (3, 3)5@3: (6, 4, 6, 2, 1)
-
Attacker:
Rolls: 2@1 3@3; Total Hits: 22@1: (4, 3)3@3: (2, 5, 1)
Defender:
Rolls: 3@2; Total Hits: 23@2: (2, 3, 2)
-
Cau:
Atacker:
Rolls: 2@1; Total Hits: 12@1: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
-
Vol:
Attacker:
Rolls: 10@1 8@3; Total Hits: 510@1: (6, 5, 4, 3, 2, 6, 6, 1, 2, 6)8@3: (6, 1, 5, 2, 5, 3, 1, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)