EM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1

  • 18 17 16 11 Mod

    8 Inf, 4 Art, 3 Fig to Bel
    9 Inf, 2 AA to Dza
    Inf to CMO

    BUild: 3 Inf in Nov
    Build: Inf in S. Ukr
    Build: 3 Inf, 6 Arm in Rus

    Collect: 42

    EMvJen_Game01_AA40+3_05Brussia.AAM

  • 2007 AAR League

    J5
    Purchase $46
    1CV, 3DD
    2inf

    CM:
    1inf Sik>Kaz (mt)
    1inf Man>Amu (mt)
    1SS sz41 (1TP)
    1inf Borneo>Cel (mt) via 1tp sz43>sz44

    Kan (1inf)
    1inf, 1art Tsi
    2inf, She
    1inf, 1art Sui

    Buy (1inf)
    1art, 1mech, 1tnk Man
    2inf Cha
    2inf Jeh

    SZ21 (1DD)
    1SS sz6
    1bmb Ksu
    1fgt, 1tac sz35

    SZ34 (1DD)
    1SS, 1fgt, 1tac sz35
    1bmb Ksu

    Dice…
    Kan rd1
    A: 4inf, 2art
    DiceRolls: 2@1 4@2; Total Hits: 22@1: (6, 6)4@2: (6, 1, 5, 1)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    Buy rd1
    A: 4inf, 1mech, 1art, 1tnk
    DiceRolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 4, 5)2@2: (2, 4)1@3: (2)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    SZ21 rd1
    A: 1SS, 1fgt, 1tac, 1bmb
    DiceRolls: 1@2 1@3 2@4; Total Hits: 31@2: (5)1@3: (3)2@4: (1, 4)
    D: 1DD
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    SZ34 rd1
    A: 1SS, 1fgt, 1tac, 1bmb
    DiceRolls: 1@2 1@3 2@4; Total Hits: 41@2: (1)1@3: (2)2@4: (1, 3)
    D: 1DD
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    Results:
    Kaz, Amu taken (mt)
    SZ41 cleared (ut)
    Kan taken, no losses.
    Buy taken, 1inf lost.
    SZ21 cleared, no losses.
    SZ34 cleared, no losses.

    NCM: Per Map

    Place Units:
    2inf-Sha
    1CV, 3DD-SZ6

    Collect $50

    EMvJen_Game01_AA40+3_05Cjapan.AAM

  • 18 17 16 11 Mod

    You have a Submarine in SZ 41, but left an Australian transport there.  Did you forget to take it off, or did you Non-Combat move into the sea zone?

  • 18 17 16 11 Mod

    I ask because it’s legal for the transport to move to SZ 37, pick up the Malayan and perform a combat move in 1940.

  • 18 17 16 11 Mod

    USA:

    Buy(71)

    • 4 Transports
    • 5 Infantry
    • 3 Artillery
    • 2 Destroyers

    Combat Moves:

    Mech to Ven
    Mech to Bra
    Mech to Per
    3 Inf, Art to Pau
    5 Fig, Tac, 3 Car, BB, 2 CA, SS, 2 Trn to SZ 35

    Combat:

    SZ 34:
    Attacker:
    DiceRolls: 1@2 7@3 2@4; Total Hits: 71@2: (6)7@3: (6, 4, 2, 2, 3, 1, 3)2@4: (2, 3)
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • 18 17 16 11 Mod

    Pauline:
    Attacker:
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (3, 1)2@2: (4, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    DD to SZ 22
    Armor to Yukon
    Fig, 2 AC, 2 Trn, 7 DD, 2 CA, BB to SZ 106
    2 Inf, Art E. USA to Que
    Mech from C. USA to Yukon
    Infantry to BCO
    3 Fig to E. USA

    Build: 2 Inf, 2 Art, 2 Trn in W. USA/SZ 10
    Build: 3 Inf, Art, 2 Trn in E. USA/SZ 101

    Collect: 20 NO + 55 TT = 75 IPC


    China has nothing productive to do, so it will do nothing.

  • 18 17 16 11 Mod

    Change Order:  4 Fighters to SZ 106, 0 Fighters to E. USA

  • 18 17 16 11 Mod

    England:

    Buy(26/8)

    • 6 Infantry, Destroyer
    • Armor, Save 2

    Combat Moves:

    Infantry to Borneo (from Siam)
    12 Infantry, 2 Artillery to Yunnan
    Infantry, Artillery, BB, CA to Celebes
    Destroyer, 2 Fighters to SZ 41
    4 Inf from Epr to Cpr
    2 Inf, Fig, Tac from Iraq to Npr
    2 Inf from Sudan to Egy
    Tac from Iraq to Egy
    Tac from Iraq to C. Persia

    Combat:

    C. Persia:
    Attacker:
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (4, 6, 6, 4)1@3: (1)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • 18 17 16 11 Mod

    Egypt:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    NPR:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 6)1@3: (4)1@4: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    SZ 41:
    Attacker:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (6, 2)
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • 18 17 16 11 Mod

    Celebes:
    Attacker:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 5)1@3: (5)1@4: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    2 AA Guns to Yunnan
    2 INfantry to Burma
    2 INfantry to W. India
    5 Infantry to E. Persia
    2 Armor to Iraq
    Fighter, 3 Tactical to Iraq
    2 Infantry to Congo
    2 Infantry, 3 Armor to Sudan
    Destroyer to SZ 35
    2 Fighters to SZ 44
    Destroyer to SZ 101

    Build: 3 Infantry in Saudia
    Build: 3 Infantry in Iraq
    Build: Destroyer in SZ 106
    Build: Armor in India

    Collect: 2 + 5 DEI + 18 TT = 25 IPC India
    Collect: 35 TT - 2 CRD = 33 IPC England


    Australia:

    Buy(27)

    • Transport, Battleship

    Combat Moves:

    Fighter from SZ 45 to SZ 44

    NCM:

    Infantry to Sudan from Ethiopia
    2 Fighters, Carrier, Cruiser, Submarine from SZ 62 to SZ 34
    Fighter, Carrier, Cruiser, 2 Transports from SZ 33 to SZ 44
    2 Infantry, Artillery from Carolines to Celebes
    Destroyer from SZ 45 to SZ 21
    Infantry Malaya to Sham State

    Build: Battleship, Transport in SZ 62

    Collect: 29 IPC


    France:

    There is a flag for war between France and Japan, but just to be absolutely certain:

    DOW Japan, NCM destroyer to SZ 36


    PPPS:  Figured out the SZ 41 thing.  Went back and saw you declare it as a combat, you just forgot to physically remove the Transport.

    EMvJen_Game01_AA40+3_05Dallies.AAM

  • 2007 AAR League

    @Cmdr:

    I ask because it’s legal for the transport to move to SZ 37, pick up the Malayan and perform a combat move in 1940.

    It Destroyed the TP

  • 2007 AAR League

    I5
    2 LR on hand
    DiceRolling 2d6:
    (3, 4)

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