@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1
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Instead of damaging the battleship, I am taking a submarine loss. I am only pointing it out because generally people will damage the warship and you might not notice that a submarine was removed.
2 Infantry Wake to Iwo
Transport SZ 31 to SZ 17
5 Fighters, Tactical from SZ 6 to SZ 17
3 Fighters E. USA to SZ 101
DD to SZ 21
DD to SZ 34Build: 2 Carriers, Battleship, Fighter in SZ 101
Collect: 51 TT + 20 NO = 71 IPC
China: Nothing
England:
Buy(28)
- 1 Destroyer
- 1 Minor Complex
- 2 Artillery
Buy(27)
- 1 Destroyer
- 5 Infantry
- 1 Artillery
Combat Moves:
2 INfantry from Saudia Arabia to Jordan
Fighter, 2 Tacticals from Iraq to Jordan
Destroyer, 2 Fighters to SZ 42Combat:
Jordan:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 4)2@3: (4, 3)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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SZ 42:
Attacker:
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (5, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Non Combat on the map. Infantry in India, infantry in the middle east, armor/infantry in Africa, planes to Iraq, etc.
Build: Destroyer in SZ 39
Build: 5 Infantry, Artillery in India
Build: Destroyer in SZ 106
Build: Minor in Saudia
Build: 2 Artillery in IraqCollect: 34 IPC - 8 = 26 IPC England
Collect: 11 - 3 = 8 India
Australia:
Buy(34)
- Aircraft Carrier
- Cruiser
- Submarine
Combat Moves:
3 Infantry, Artillery, Cruiser to Carolines
Attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 4)2@2: (1, 4)1@3: (4)
Defender:
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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Attacker:
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (2, 6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Attacker:
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (1, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Destroyer to SZ 45
Fighters to SZ 62
Infantry/AA Guns to NSW
Transport to SZ 39
Infantry to IndiaBuild: Carrier, Cruiser, Submarine in SZ 62
Collect: 5 NO + 22 TT = 27 IPC
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Can you double check your map, this one doesn’t show anything after US Combat moves.
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@Emperor:
Can you double check your map, this one doesn’t show anything after US Combat moves.
You are correct. It’s because of the _USA at the end, it made it the bottom map. Sorry.
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I4 $40
2 LR on hand
Rolls: 2@5; Total Hits: 22@5: (2, 2)
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Tech Missed
Purchase $40
2TP
2inf, 2art, 2tnkCM:
TJ (1inf)
1inf Syr
1inf Egy
2fgt, 1bmb GreeceDice…
TJ rd1
A: 2inf, 2fgt, 1bmb
Rolls: 2@1 2@3 1@4; Total Hits: 42@1: (3, 1)2@3: (2, 2)1@4: (3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Results:
TJ taken, no losses.NCM: Per Map
Place Units:
2TP-SZ97
2inf, 2art, 2tnk-NitaCollect 20+20=40
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DD to SZ 39.
Can you take care of that for me, please?
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@Cmdr:
DD to SZ 39.
Can you take care of that for me, please?
Done.
G5 $61
Hire 1 LR, 1 on hand
Rolling 2d6:
(1, 6) -
Breakthrough Chart 1
Rolling 1d6:
(6) -
Improved Mech. Hmm…they shall die to mysterious incantations of fire and light as they drive into my fields! We shall kill them in the morning, in the afternoon and in the evening! We are Russians and we will NEVER SURRENDER!
Sorry…where was I, oh yes, your benevolent friend will be indisposed for much of tomorrow. Sorry for any delay. And is it just me, or is it a truism that by the very fact a person has been elected to political power, they are proven to be unworthy of having political power?
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@Cmdr:
Improved Mech. Hmm…they shall die to mysterious incantations of fire and light as they drive into my fields! We shall kill them in the morning, in the afternoon and in the evening! We are Russians and we will NEVER SURRENDER!
Sorry…where was I, oh yes, your benevolent friend will be indisposed for much of tomorrow. Sorry for any delay. And is it just me, or is it a truism that by the very fact a person has been elected to political power, they are proven to be unworthy of having political power?
LOL…we shall see…
Tech: Mechanized Infantry (Attack @2 with Tank, can blitz on their own.)
Purchase $56
1CV
8inf, 1art, 3mechCM:
1inf Cau>Vol (mt)Mal (1inf)
1art Por; 1inf Spa via 1tp sz91>sz96
1CA sz91>sz96 bombardmentSZ114 (1SS, 1BB)\Pol (3inf)
2SS, 2DD sz113>sz114
1bmb Tur>sz114
1inf Ger>Pol
2inf Wgr>Pol via 1tp sz113>sz114
2fgt WgrHun (4AA, 4inf, 2art, 5tnk)
6inf, 1art, 1tnk Ger
1inf Rom
4tnk Nita
1fgt, 1tac Tur
1fgt, 1tac CauCpr (1mech)
2inf Npr
1tnk CaucDice…
Mal rd1
A: 1inf, 1art, 1CA
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
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SZ114 rd1
A: 2SS*, 2DD, 1bmb
Rolls: 4@2 1@4; Total Hits: 14@2: (5, 4, 6, 3)1@4: (2)
D: 1SS, 1BB
Rolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (5)
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SZ114 rd2
A: 2SS*, 2DD, 1bmb
Rolls: 4@2 1@4; Total Hits: 24@2: (2, 1, 6, 4)1@4: (6)
D: 1SS, 1dBB
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
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Pol rd1
A: 3inf, 2fgt
Rolls: 3@1 2@3; Total Hits: 23@1: (6, 5, 5)2@3: (2, 3)
D: 3inf
Rolls: 3@2; Total Hits: 03@2: (6, 4, 6)
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Pol rd2
A: 3inf, 2fgt
Rolls: 3@1 2@3; Total Hits: 13@1: (1, 6, 4)2@3: (6, 4)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)