@Ragnell804 CP +0.17!!! wooooooot!
EM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1
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USA:
3 Tech
Rolls: 3@5; Total Hits: 23@5: (1, 1, 6)
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Chart 2:
Rolls: 1@3; Total Hits: 01@3: (5)
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USA:
Buy(77)
- 2 Aircraft Carriers
- 1 Battleship
- 1 Fighter
6 Fighters from SZ 31 to SZ 6
Fighter, Tactical from Wake to SZ 6
Strategic Bomber from W. USA to SZ 6
Infantry, Artillery from Wake to Iwo Jima
Destroyer, 2 Submarines, 2 Cruisers, Battleship, 3 Carriers to SZ 17
2 Mech to ColSZ 6:
Attacker: 7 Fighters, Tactical Bomber, Strategic Bomber (LRA)
Defender: Fighter, Tactical, Carrier, Destroyer, Transport (unengaged Submarine, possible 3 fighter scrambles from Japan.)Do you scramble?
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Scramble 3 fighters. OOL CV (2hits), DD, Tac, fgt
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Attacker:
Rolls: 7@3 2@4; Total Hits: 57@3: (5, 3, 3, 6, 3, 5, 5)2@4: (2, 2)
Defender:
Rolls: 2@2 1@3 4@4; Total Hits: 22@2: (2, 5)1@3: (1)4@4: (5, 6, 5, 6)
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I feel like after that round 1, I need to do a round 2. I probably should retreat, but then, I dont want to lose the survivors to your Manchurians…kinda darned if I do, darned if I dont.
Attacker:
Rolls: 5@3 2@4; Total Hits: 35@3: (1, 5, 3, 6, 1)2@4: (6, 5)
Defender:
Rolls: 3@4; Total Hits: 13@4: (5, 2, 5)
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Well, that worked out. 5 Fighters, 1 Tactical bomber remain. (1 Japanese submarine cowering beneath the waves.)
SZ 17:
Attacker:
Rolls: 3@2 2@3 1@4; Total Hits: 43@2: (3, 1, 5)2@3: (1, 3)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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Instead of damaging the battleship, I am taking a submarine loss. I am only pointing it out because generally people will damage the warship and you might not notice that a submarine was removed.
2 Infantry Wake to Iwo
Transport SZ 31 to SZ 17
5 Fighters, Tactical from SZ 6 to SZ 17
3 Fighters E. USA to SZ 101
DD to SZ 21
DD to SZ 34Build: 2 Carriers, Battleship, Fighter in SZ 101
Collect: 51 TT + 20 NO = 71 IPC
China: Nothing
England:
Buy(28)
- 1 Destroyer
- 1 Minor Complex
- 2 Artillery
Buy(27)
- 1 Destroyer
- 5 Infantry
- 1 Artillery
Combat Moves:
2 INfantry from Saudia Arabia to Jordan
Fighter, 2 Tacticals from Iraq to Jordan
Destroyer, 2 Fighters to SZ 42Combat:
Jordan:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 4)2@3: (4, 3)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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SZ 42:
Attacker:
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (5, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Non Combat on the map. Infantry in India, infantry in the middle east, armor/infantry in Africa, planes to Iraq, etc.
Build: Destroyer in SZ 39
Build: 5 Infantry, Artillery in India
Build: Destroyer in SZ 106
Build: Minor in Saudia
Build: 2 Artillery in IraqCollect: 34 IPC - 8 = 26 IPC England
Collect: 11 - 3 = 8 India
Australia:
Buy(34)
- Aircraft Carrier
- Cruiser
- Submarine
Combat Moves:
3 Infantry, Artillery, Cruiser to Carolines
Attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 4)2@2: (1, 4)1@3: (4)
Defender:
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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Attacker:
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (2, 6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Attacker:
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (1, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Destroyer to SZ 45
Fighters to SZ 62
Infantry/AA Guns to NSW
Transport to SZ 39
Infantry to IndiaBuild: Carrier, Cruiser, Submarine in SZ 62
Collect: 5 NO + 22 TT = 27 IPC
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Can you double check your map, this one doesn’t show anything after US Combat moves.
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@Emperor:
Can you double check your map, this one doesn’t show anything after US Combat moves.
You are correct. It’s because of the _USA at the end, it made it the bottom map. Sorry.
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I4 $40
2 LR on hand
Rolls: 2@5; Total Hits: 22@5: (2, 2)
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Tech Missed
Purchase $40
2TP
2inf, 2art, 2tnkCM:
TJ (1inf)
1inf Syr
1inf Egy
2fgt, 1bmb GreeceDice…
TJ rd1
A: 2inf, 2fgt, 1bmb
Rolls: 2@1 2@3 1@4; Total Hits: 42@1: (3, 1)2@3: (2, 2)1@4: (3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Results:
TJ taken, no losses.NCM: Per Map
Place Units:
2TP-SZ97
2inf, 2art, 2tnk-NitaCollect 20+20=40
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DD to SZ 39.
Can you take care of that for me, please?
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@Cmdr:
DD to SZ 39.
Can you take care of that for me, please?
Done.
G5 $61
Hire 1 LR, 1 on hand
Rolling 2d6:
(1, 6)