@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1
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SZ111 rd1
A: 2SS, 1fgt, 1tac, 1bmb
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (3, 2)1@3: (2)2@4: (2, 2)
D: 1DD, 1BB
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4)
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SZ112 rd1
A: 1CA, 1fgt, 1tac, 1BB
Rolls: 2@3 2@4; Total Hits: 32@3: (5, 2)2@4: (1, 4)
D: 2CA
Rolls: 2@3; Total Hits: 12@3: (3, 4)
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SZ106
A: 1SS
Rolls: 6@2; Total Hits: 16@2: (4, 4, 2, 3, 6, 4)
D: 1DD
Rolls: 6@2; Total Hits: 06@2: (3, 5, 6, 3, 6, 3)
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Yugo rd1
A: 9inf, 2art, 3tnk, 1fgt
Rolls: 7@1 4@2 4@3; Total Hits: 57@1: (3, 6, 1, 2, 2, 1, 3)4@2: (3, 1, 5, 3)4@3: (2, 1, 5, 6)
D: 5inf
Rolls: 5@2; Total Hits: 35@2: (2, 5, 5, 2, 1)
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France rd1
A: 7inf, 4mech, 3art, 5tnk
Rolls: 8@1 6@2 5@3; Total Hits: 28@1: (4, 5, 6, 5, 2, 5, 2, 4)6@2: (3, 6, 3, 1, 5, 5)5@3: (6, 5, 6, 6, 3)
D: 1AA, 7inf, 2art, 2tnk, 1fgt
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (2, 5, 4, 5, 2, 4, 3, 5, 4)2@3: (2, 3)1@4: (3)
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OMG!!! :x :x :x
France rd2
A: 2inf, 4mech, 3art, 5tnk
Rolls: 3@1 6@2 5@3; Total Hits: 03@1: (3, 3, 3)6@2: (6, 5, 4, 4, 3, 3)5@3: (6, 4, 5, 6, 6)
D: 6inf, 2art, 2tnk, 1fgt
Rolls: 8@2 2@3 1@4; Total Hits: 78@2: (2, 2, 3, 1, 4, 3, 2, 1)2@3: (4, 1)1@4: (2)
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France rd3
A: 2art, 5tnk
Rolls: 2@2 5@3; Total Hits: 22@2: (6, 5)5@3: (5, 3, 5, 3, 5)
D: 6inf, 2art, 2tnk, 1fgt
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (6, 4, 3, 6, 5, 2, 5, 1)2@3: (3, 3)1@4: (2)
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Well that pretty much ends this game, thanks for the fun.
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Switch sides and go again, or restart Germany?
France was more karma for your insane dice at sea. :P
Here, Iāll go once with Germany.
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So what was that about the attack on Paris never needing aircraft?
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New Game here:
http://www.axisandallies.org/forums/index.php?topic=24627.new
So what was that about the attack on Paris never needing aircraft?
I didnāt bring aircraft and crushed the French under the Jackboot of German Imperialism.
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@Cmdr:
Switch sides and go again, or restart Germany?
France was more karma for your insane dice at sea. :P
Here, Iāll go once with Germany.
Iāll reroll Germany, in the meantime, Iāve posted Russiaās move in A3 Game2
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Going back to two games concurrently? You old sea dog⦠lol
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Diceā¦
SZ110 rd1
A: 2SS, 1fgt, 1tac, 1bmb
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (2, 2)1@3: (4)2@4: (1, 3)
D: 1DD, 1BB
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (4)
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Ooops that was SZ111, hereās SZ110
SZ110 rd1
A: 2SS*, 2fgt, 3tac
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (2, 4)3@3: (6, 2, 5)2@4: (5, 3)
D: 1CA, 1BB
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)
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SZ112 rd1
A: 1CA, 1fgt, 1tac, 1BB
Rolls: 2@3 2@4; Total Hits: 32@3: (6, 1)2@4: (2, 1)
D: 2CA
Rolls: 2@3; Total Hits: 02@3: (4, 6)
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SZ106
A: 1SS
Rolls: 10@2; Total Hits: 410@2: (1, 5, 6, 5, 4, 2, 1, 4, 1, 3)
D: 1DD
Rolls: 10@2; Total Hits: 110@2: (3, 6, 4, 3, 4, 4, 2, 3, 3, 5)
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France rd1
A: 7inf, 4mech, 3art, 5tnk
Rolls: 8@1 6@2 5@3; Total Hits: 88@1: (5, 3, 5, 1, 4, 1, 4, 4)6@2: (5, 6, 4, 2, 5, 1)5@3: (2, 4, 2, 2, 2)
D: 1AA, 7inf, 2art, 2tnk, 1fgt
Rolls: 9@2 2@3 1@4; Total Hits: 29@2: (4, 4, 4, 5, 5, 6, 3, 5, 4)2@3: (6, 1)1@4: (3)
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France rd2
A: 5inf, 4mech, 3art, 5tnk
Rolls: 6@1 6@2 5@3; Total Hits: 66@1: (5, 1, 2, 3, 4, 6)6@2: (2, 2, 2, 1, 3, 3)5@3: (5, 5, 5, 6, 3)
D: 2art, 2tnk, 1fgt
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (2, 4)2@3: (2, 1)1@4: (4)
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Yugo rd1
A: 9inf, 2art, 3tnk, 1fgt
Rolls: 7@1 4@2 4@3; Total Hits: 47@1: (2, 1, 6, 5, 3, 6, 1)4@2: (5, 5, 5, 2)4@3: (6, 4, 3, 4)
D: 5inf
Rolls: 5@2; Total Hits: 25@2: (1, 3, 4, 6, 2)