@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1
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Por rd1
A: 2mech, 1art, 1tnk, 1fgt, 2tac, 1BB
Rolls: 1@1 2@2 2@3 3@4; Total Hits: 21@1: (4)2@2: (4, 5)2@3: (5, 5)3@4: (3, 4, 5)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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Npr rd1
A: 2inf, 2fgt, 2tac
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (2, 6)2@3: (1, 3)2@4: (5, 1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Results:
Ros, Bes taken (mt)
Vol 8 damage [6 capped]
Por taken, 1mech lost.
Npr taken, no losses.NCM: Per Map
Place Units:
1mIC-Spain
1mIC-Turk
2SS-SZ113
2inf, 1art-Greece
5inf-GerCollect 54+7=61
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Russia:
Buy(37)
- 5 Infantry
- 1 Artillery
- 3 Armor
Combat Moves:
18 Infantry, 2 Artillery, 5 Armor, 3 Fighters to Hungary
3 Infantry to Poland
8 Infantry, 2 Mech, 5 Armor to Rostov
3 Infantry to Manchuria
3 Infantry to Jehol
Infantry to CMO
2 INfantry to DZACombat:
HUN:
AA Guns:
Rolls: 3@1; Total Hits: 03@1: (3, 4, 2)
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Attacker:
Rolls: 16@1 4@2 8@3; Total Hits: 716@1: (6, 3, 4, 5, 5, 3, 4, 6, 5, 2, 4, 5, 5, 3, 6, 2)4@2: (4, 1, 5, 2)8@3: (2, 3, 5, 4, 1, 1, 5, 3)
Defender:
Rolls: 21@2; Total Hits: 621@2: (5, 2, 4, 5, 5, 1, 3, 3, 4, 6, 3, 3, 2, 6, 1, 1, 3, 6, 3, 6, 1)
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Attacker:
Rolls: 10@1 4@2 8@3; Total Hits: 1010@1: (3, 2, 2, 4, 5, 1, 5, 3, 3, 1)4@2: (2, 1, 5, 3)8@3: (3, 5, 3, 1, 2, 1, 3, 5)
Defender:
Rolls: 15@2; Total Hits: 715@2: (2, 5, 2, 1, 3, 5, 1, 6, 5, 3, 1, 6, 1, 6, 1)
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Attacker:
Rolls: 3@1 4@2 8@3; Total Hits: 53@1: (4, 4, 1)4@2: (6, 3, 3, 6)8@3: (4, 3, 3, 3, 5, 1, 4, 6)
Defender:
Rolls: 5@2; Total Hits: 15@2: (4, 3, 6, 3, 1)
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Poland:
Attacker:
Rolls: 3@1; Total Hits: 13@1: (5, 4, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Rostov:
Attacker:
Rolls: 10@1 5@3; Total Hits: 510@1: (2, 1, 6, 2, 6, 2, 5, 6, 6, 2)5@3: (3, 3, 6, 3, 1)
Defender:
Rolls: 1@3; Total Hits: 01@3: (6)
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Manchuria:
Attacker:
Rolls: 3@1; Total Hits: 13@1: (2, 5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Jehol:
Attacker:
Rolls: 3@1; Total Hits: 03@1: (2, 5, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Jehol:
Attacker:
Rolls: 3@1; Total Hits: 03@1: (6, 4, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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Jehol:
Attacker:
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Jehol:
Attacker:
Rolls: 2@1; Total Hits: 02@1: (2, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Jehol:
Attacker:
Rolls: 2@1; Total Hits: 12@1: (4, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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NCM:
9 Infantry, 2 AA to ULA
4 AA to Hungary
4 Infantry, 3 Fighters to E. Poland
8 Infantry, 3 Artillery to Baltic States
Submarine to SZ 125
BB, SS to SZ 114Build: 3 INfantry in S. Ukraine
Build: 2 Infantry, Artillery in Novgorod
Build: 3 Armor in RussiaCollect: 5 SZ 125, 3 Hungary, 3 Poland, 40 TT = 51 IPC
Two things:
1)Ā The two submarines in SZ 109 cannot do 8 dmg.Ā They max out at 6 dmg.
2)Ā SBRs no longer get +2 in Alpha 3.Ā Wasnt an issue since you rolled max dmg, but I wanted you to know.
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@Cmdr:
Two things:
1)Ā The two submarines in SZ 109 cannot do 8 dmg.Ā They max out at 6 dmg.
2)Ā SBRs no longer get +2 in Alpha 3.Ā Wasnt an issue since you rolled max dmg, but I wanted you to know.
The 2 Subs didnāt do 8 damage, they did 6 (3 each), the Italian Sub in SZ98 (Egyptian Coast) is responsible for the other 2 CRD for at total of 8 CRD, you only took 6 CRD so UK cash should be $28 not $30.
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Okay, missed the Italian one.
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J4
Purchase $44
1DD, 1SS
10infCM:
1inf Kwa>Bor (mt) via 1tp sz36>sz43Philippines (2inf)
1inf, 1art Ksu via 1tp sz19>sz35
2inf Japan via 1tp sz6>sz35
1fgt, 1tac sz36
1CA, 1BB sz6>sz35 bombardmentMan (3inf)
1inf, 1art Korea
1inf Iwo; 1inf Ksu via 1tp sz6>sz17>sz18>sz19
2fgt, 2tac ChaHon (2inf)
3inf Kwa
1fgt, 1tac sz36
2bmb KsuSZ37 (1DD)
1SS, 1DD sz36
1tac Kwe
1fgt KwaSik (1inf)
2inf, 1art Sze
1tac ChaTsi (1inf)
1inf, 1art She
1fgt, 1tac ChaSui (1inf)
2inf, 1art Hop
1fgt ChaJeh (1inf)
3inf, 1fgt, 1tac ChaDiceā¦
Philippines rd1
A: 3inf, 1art, 1fgt, 1CA, 1tac, 1BB
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 52@1: (5, 1)2@2: (5, 5)2@3: (2, 3)2@4: (3, 4)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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Man rd1
A: 3inf, 1art, 2fgt, 2tac
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (6, 4)2@2: (3, 3)2@3: (6, 3)2@4: (4, 4)
D: 3inf
Rolls: 3@2; Total Hits: 03@2: (3, 6, 5)