@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs. Jen (Allies) G40A+3 +NO +Tech Game 1
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G4 $61
1 LR on hand
Rolling 1d6:
(1) -
Tech Missed
Purchase $61
2mIC
2SS
7inf, 1artDOW: China, Russia, Portugal
CM:
1tnk Turk>Ros (mt)
1inf Rom>Bes (mt)
1bmb Greece>Vol SBRPor (2inf)
1art Mor
2mech, 1tnk Spain
1fgt, 2tac sz91
1BB sz91 bombardmentNpr (1inf)
2inf Turk
2fgt, 2tacDice…
Vol SBR
AA
Rolls: 1@1; Total Hits: 01@1: (2)
1bmb if AA misses
Rolling 1d6:
(6)
+2 -
Por rd1
A: 2mech, 1art, 1tnk, 1fgt, 2tac, 1BB
Rolls: 1@1 2@2 2@3 3@4; Total Hits: 21@1: (4)2@2: (4, 5)2@3: (5, 5)3@4: (3, 4, 5)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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Npr rd1
A: 2inf, 2fgt, 2tac
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (2, 6)2@3: (1, 3)2@4: (5, 1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Results:
Ros, Bes taken (mt)
Vol 8 damage [6 capped]
Por taken, 1mech lost.
Npr taken, no losses.NCM: Per Map
Place Units:
1mIC-Spain
1mIC-Turk
2SS-SZ113
2inf, 1art-Greece
5inf-GerCollect 54+7=61
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Russia:
Buy(37)
- 5 Infantry
- 1 Artillery
- 3 Armor
Combat Moves:
18 Infantry, 2 Artillery, 5 Armor, 3 Fighters to Hungary
3 Infantry to Poland
8 Infantry, 2 Mech, 5 Armor to Rostov
3 Infantry to Manchuria
3 Infantry to Jehol
Infantry to CMO
2 INfantry to DZACombat:
HUN:
AA Guns:
Rolls: 3@1; Total Hits: 03@1: (3, 4, 2)
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Attacker:
Rolls: 16@1 4@2 8@3; Total Hits: 716@1: (6, 3, 4, 5, 5, 3, 4, 6, 5, 2, 4, 5, 5, 3, 6, 2)4@2: (4, 1, 5, 2)8@3: (2, 3, 5, 4, 1, 1, 5, 3)
Defender:
Rolls: 21@2; Total Hits: 621@2: (5, 2, 4, 5, 5, 1, 3, 3, 4, 6, 3, 3, 2, 6, 1, 1, 3, 6, 3, 6, 1)
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Attacker:
Rolls: 10@1 4@2 8@3; Total Hits: 1010@1: (3, 2, 2, 4, 5, 1, 5, 3, 3, 1)4@2: (2, 1, 5, 3)8@3: (3, 5, 3, 1, 2, 1, 3, 5)
Defender:
Rolls: 15@2; Total Hits: 715@2: (2, 5, 2, 1, 3, 5, 1, 6, 5, 3, 1, 6, 1, 6, 1)
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Attacker:
Rolls: 3@1 4@2 8@3; Total Hits: 53@1: (4, 4, 1)4@2: (6, 3, 3, 6)8@3: (4, 3, 3, 3, 5, 1, 4, 6)
Defender:
Rolls: 5@2; Total Hits: 15@2: (4, 3, 6, 3, 1)
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Poland:
Attacker:
Rolls: 3@1; Total Hits: 13@1: (5, 4, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Rostov:
Attacker:
Rolls: 10@1 5@3; Total Hits: 510@1: (2, 1, 6, 2, 6, 2, 5, 6, 6, 2)5@3: (3, 3, 6, 3, 1)
Defender:
Rolls: 1@3; Total Hits: 01@3: (6)
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Manchuria:
Attacker:
Rolls: 3@1; Total Hits: 13@1: (2, 5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Jehol:
Attacker:
Rolls: 3@1; Total Hits: 03@1: (2, 5, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Jehol:
Attacker:
Rolls: 3@1; Total Hits: 03@1: (6, 4, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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Jehol:
Attacker:
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Jehol:
Attacker:
Rolls: 2@1; Total Hits: 02@1: (2, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Jehol:
Attacker:
Rolls: 2@1; Total Hits: 12@1: (4, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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NCM:
9 Infantry, 2 AA to ULA
4 AA to Hungary
4 Infantry, 3 Fighters to E. Poland
8 Infantry, 3 Artillery to Baltic States
Submarine to SZ 125
BB, SS to SZ 114Build: 3 INfantry in S. Ukraine
Build: 2 Infantry, Artillery in Novgorod
Build: 3 Armor in RussiaCollect: 5 SZ 125, 3 Hungary, 3 Poland, 40 TT = 51 IPC
Two things:
1) The two submarines in SZ 109 cannot do 8 dmg. They max out at 6 dmg.
2) SBRs no longer get +2 in Alpha 3. Wasnt an issue since you rolled max dmg, but I wanted you to know.
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@Cmdr:
Two things:
1) The two submarines in SZ 109 cannot do 8 dmg. They max out at 6 dmg.
2) SBRs no longer get +2 in Alpha 3. Wasnt an issue since you rolled max dmg, but I wanted you to know.
The 2 Subs didn’t do 8 damage, they did 6 (3 each), the Italian Sub in SZ98 (Egyptian Coast) is responsible for the other 2 CRD for at total of 8 CRD, you only took 6 CRD so UK cash should be $28 not $30.
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Okay, missed the Italian one.