@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansJmite (axis) vs CJen (allies) Alpha +3 game 1 no tech
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NCM:
5 Infantry, Artillery to Rostov
3 Fighters to NovgorodBuild: Infnatry, 2 Artillery in Volgorod
Build: 4 Infantry in Russia
Build: 3 Armor in NovgorodCollect: +3 Hungary, +3 Poland, +3 Romania + 37 TT = 46 IPC
Note, for some reason the Russian guys from last round were not placed. I used none of the unplaced guys for combat moves, but did place them on the map again.
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Japan 5
Buy 70
1 minor ic (12)
1 dest (8)
2 stbm (24)
2 fgt (20)
Save 6Combat
Walk ins on map
1 stbm z8 undefended trans
1 inf 1 mech 1 art YEN 1 inf
2 inf 1 stbm YUN 1 inf
2 inf 1 fgt 1 tach SHN 1 inf
1 dest 2 fgt 2 tach z42 1 destz42 1
A
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (4, 5)2@4: (4, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1)SHN 1
A
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)YUN 1
A
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 6)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (4)YEN 1
A
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
YUN 2
A
Rolls: 2@1 1@4; Total Hits: 02@1: (2, 3)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3)YEN 2
A
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
YUN 3 – jeez come on bomber!
A
Rolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Collect 65tt + 6 left over – 5 convoy = 66
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USA:
Buy(76)
- 4 Submarines
- 4 Transports
- 8 Infantry
Combat Moves:
Infantry, Artillery, Cruiser to Gibraltar
4 Infantry, 2 Artillery to Morocco
Fighter to SZ 20 from SZ 17
4 Fighters, Tactical, 2 Submarines, Strategic to SZ 6Combat:
SZ 6:
Attacker:
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (1, 2)4@3: (3, 4, 6, 5)2@4: (5, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Gibraltar:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Build: 4 Submarines in SZ 101
Build: 8 Infantry, 4 Transports in E. USA/SZ 101Collect: 20 NO + 52 TT = 72 IPC
China: Nothing
England/India
Buy(26/7)- 3 Armor, Destroyer
- Transport
Combat Moves:
6 Inf, 4 Art to E. Persia
2 Inf, 2 Fig to SumatraCombat:
Attacker:
Rolls: 2@1 2@3; Total Hits: 22@1: (5, 1)2@3: (3, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Collect: 11
Collect: 12
Australia:
Buy(22)
- Airbase, Submarine, Save 1
Collect: 14 + 1 = 15
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Italy 5
Buy 60
1 trans (7)
1 fgt (10)
1 dest (8)
3 arm(18)
3 inf (9)
1 art (4)
Save 4Combat
Walk ins on map
2 inf 1 art 1 fgt FEA 1 inf
3 inf 1 art 1 fgt 1 bb 2 crui GIB 1 inf
6 inf 1 art HUN 1 inf
SBR SUKRSUKR
AA fire
Rolls: 1@1; Total Hits: 01@1: (6)
SBR
Rolls: 1@6; Total Hits: 11@6: (2)HUN 1
A
Rolls: 5@1 2@2; Total Hits: 35@1: (1, 5, 4, 1, 3)2@2: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)GIB 1
A
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 52@1: (3, 2)2@2: (5, 1)3@3: (2, 2, 2)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (6)FEA 1
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (2, 6)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
France does nothing. It has nothing with which to do anything that has a reasonable chance of success.
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Collect
41tt + 4 left over + 5 ¾ + 5 med + 3*2 = 61Germany 6
Buy 46
1 fgt (10)
10 inf (30)
1 sub (6)Combat
5 fgt 5 tach 1 stbm z91 6 dest 1 crui
4 inf 1 fgt ROM 1 inf
3 inf 1 art 1 fgt POL 2 infPOL 1
A
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 2)2@2: (5, 5)1@3: (4)
D
Rolls: 2@2; Total Hits: 02@2: (6, 4)ROM 1
A
Rolls: 4@1 1@3; Total Hits: 04@1: (2, 2, 3, 5)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)z91 1
A
Rolls: 5@3 6@4; Total Hits: 75@3: (2, 4, 2, 4, 2)6@4: (5, 3, 4, 5, 2, 4)
D
Rolls: 6@2 1@3; Total Hits: 46@2: (6, 4, 6, 2, 2, 2)1@3: (1) -
POL 2
A
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 6)2@2: (2, 3)1@3: (1)
D
Rolls: 2@2; Total Hits: 02@2: (6, 3)ROM 2
A
Rolls: 4@1 1@3; Total Hits: 04@1: (2, 6, 5, 6)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
ROM 3
A
Rolls: 3@1 1@3; Total Hits: 33@1: (1, 6, 1)1@3: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Collet 38tt – 2convoy + 5 norway + 5 egypt = 46
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i think USA has 1 too many fights on z25– i think one destroyed the transports and landed on taiwan
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One landed on Formosa…is that what you mean? I brought more from home to replace the one I sent out to kill the transports.
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Rather end this one now and move to the next…Russia’s going to collapse before I get in position anyway.
Link:
http://www.axisandallies.org/forums/index.php?topic=24747.new#newYou know, there is all this talk about how strong Russia is, but I really don’t see it. Without Sea Lion draining significant resources from the Germans, it seems Russia will collapse just about the same time America enters the war.
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Wow, Turn 6 Germany is not in Russia, Japan is stalling and you think the allies are losing? I suspect the game will be very different in 4 more turns. If it would not be offensive, I would love to play the allies and see if my theory is sound.
Since this game is over: Here is a suggested map of USSR turn 6 if you(or anybody else) are interested in continuing:
Production: 46 (that’s what the map says they have, if that is wrong, just build max artillery with what they have similar to this build)
repair 3
10 artillery, infPlacement:
3 art-Sukr
7art,inf-MosCollection: 29
The reason why I see the Allies looking good in 4 rounds is this:
Japan does not have the navy or land forces to secure India and one other city to end it by then. They will be busy with 2 large fleets that once linked will be able to convoy Japan and bring China into the game from z19. If possible in those 4 rounds I would liberate Hon.
Since UK could fall if Germany starts going navy- next 2 rounds will be spent securing there(will need 1 ftr).
USA will build 80-100 percent in z101 next 4 rounds. We should see UK rebounding in income if it is not captured by a mid game sea lion.
I would fortify Anzac the next 4 rounds to secure their capital. The key will be fleet maneuvers in the Pacific.Key moves will be
(Japan fleet not in z6): US z47, if alive UK/Anz z37 liberate Mal(if able), then both fleet join z19 as non combat moves, using air to clear blockers, then z6 if Japan is not parked there.
(Japan fleet in z6): US z26, z33 (take), z19, z6 (if able)
UK/Anz: z54,z33,z19,z6 (if able) UK Transports will likely leave to liberate Mal if able. Anzac transport will be loaded at Australia for operations turns 10-14Key turn 7 US Atlantic moves:5 subs,4 transports(leaving room for 4 UK land units) to z106, UK moves DD to z91(non-combat) block I-Navy and builds a DD for 106. Unless Italy blocks z109, UK gets 8 more land units(sacrificing transports) to Secure London if axis begin staging.
US would likely build 6 bombers-(only because Italy could try to block z109 and with 6 subs as fodder the 6 bombers clear it and also give London 6 more casualties. Also with Alpha 3, aagun’s unless stacked are less of a threat to large bomber forces.) (2 mech and 2 inf move to Canada- as a London response force). Navy builds would follow on turn 8. -
Well, part of it is that Jmite doesnt keep the cash records up to date…might effect things. Rest of it is I really wanna try out a new strat for the axis and this really doesnt appear too hot. Got italian units behind Moscow, nothing really keeping the axis out since with Japan back there Russia has to retreat giving up land to the Germans…and the axis earn more than the allies…





