good luck
Jmite (axis) vs CJen (allies) Alpha +3 game 1 no tech
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Java:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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4 Inf, 2 AA to Sau
2 CA, CV, 2 Fig to SZ 56
Fig to WAUBuild: Trn in SZ 62
Build: Inf, Arm in NSWCollect: 8 Saved + 14 TT = 22 IPC
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Italy 4
Buy 57
2 arm(12)
1 art (4)
2 trans (14)
1 fgt (10)
4 inf (12)
1 art (4)
Save 1Combat
Walk ins on map
SBR SUKR
2 inf 2 fgt CON 1 infCON 1
A
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 2)2@3: (1, 5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
SUKR
AA fire
Rolls: 1@1; Total Hits: 01@1: (2)
SBM
Rolls: 1@6; Total Hits: 11@6: (1)
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Collect
38tt + 1 left over + 5 med + 5 nafrica + 5 ¾ + 2*3=60Germany 5
Buy 50
1 fgt (10)
10 art (40)Combat
1 dest 2 fgt z105 1 sub
3 inf 2 fgt ROM 1 inf
Sbr England
10 inf 2 art KAR 1 infz105 1
A
Rolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (4, 6)
D
Rolls: 1@1; Total Hits: 11@1: (1)
ROM 1
A
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 3)2@3: (1, 6)
D
Rolls: 1@2; Total Hits: 01@2: (4)
KAR 1
A
Rolls: 8@1 4@2; Total Hits: 08@1: (6, 4, 4, 6, 4, 6, 3, 3)4@2: (4, 6, 6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (5)
SBR
AA fire
Rolls: 1@1; Total Hits: 01@1: (3)
SBR
Rolls: 1@6; Total Hits: 11@6: (1)
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KAR 2
A
Rolls: 8@1 4@2; Total Hits: 28@1: (6, 5, 5, 1, 3, 6, 2, 5)4@2: (3, 2, 3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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Collect
38tt-2 convoy + 5norway + 5egypt = 46 -
couple of things from Jap/usa turns…
1. I would not have scrambled in z6. No reason to scramble from what i could see. i put back your two subs and my 3 fighters
2. i reshuffled the jap troops/planes as i had them in the last posting. please take a look and modify the usa/uk/anzac turn as necessarycheers
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Russia:
Buy(41)
- 3 Armor
- 2 Artillery
- 5 Infantry
Combat Moves:
2 Infantry, Artillery, Fighter from E. Poland to Romania
2 Infantry, Fighter from E. Poland to Hungary
2 Infatnry, Fighter from E. Poland to PolandCombat:
Romania:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (3, 3)1@3: (1)
Defender:
Rolls: 3@2; Total Hits: 13@2: (3, 6, 1)
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Romania:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (4)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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Romania:
Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Hungary:>
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Poland:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Poland:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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NCM:
5 Infantry, Artillery to Rostov
3 Fighters to NovgorodBuild: Infnatry, 2 Artillery in Volgorod
Build: 4 Infantry in Russia
Build: 3 Armor in NovgorodCollect: +3 Hungary, +3 Poland, +3 Romania + 37 TT = 46 IPC
Note, for some reason the Russian guys from last round were not placed. I used none of the unplaced guys for combat moves, but did place them on the map again.
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Japan 5
Buy 70
1 minor ic (12)
1 dest (8)
2 stbm (24)
2 fgt (20)
Save 6Combat
Walk ins on map
1 stbm z8 undefended trans
1 inf 1 mech 1 art YEN 1 inf
2 inf 1 stbm YUN 1 inf
2 inf 1 fgt 1 tach SHN 1 inf
1 dest 2 fgt 2 tach z42 1 destz42 1
A
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (4, 5)2@4: (4, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1)
SHN 1
A
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
YUN 1
A
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 6)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
YEN 1
A
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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YUN 2
A
Rolls: 2@1 1@4; Total Hits: 02@1: (2, 3)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
YEN 2
A
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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YUN 3 – jeez come on bomber!
A
Rolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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Collect 65tt + 6 left over – 5 convoy = 66
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USA:
Buy(76)
- 4 Submarines
- 4 Transports
- 8 Infantry
Combat Moves:
Infantry, Artillery, Cruiser to Gibraltar
4 Infantry, 2 Artillery to Morocco
Fighter to SZ 20 from SZ 17
4 Fighters, Tactical, 2 Submarines, Strategic to SZ 6Combat:
SZ 6:
Attacker:
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (1, 2)4@3: (3, 4, 6, 5)2@4: (5, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Gibraltar:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)