Yes, but the wild ideas your respondants had may not coincide with mine.
There are some significant changes too, for instance, having extremely good chances of destroying the transport in SZ 106 removes 2 units from England and delays the other 2 from getting there. Now, they might be in range to Liberate, but as I said, I dont care if it can be liberated or if it is economically in my best interests.
The strafe is patently really bad for England. I’ve demonstrated that. 13 Infantry, 7 Artillery, 5 Armor, AA Gun gives me a 50% chance to kill 20% of England’s airforce and England is going to lose no less than a dozen infantry in the first couple of rounds. Even if we pretend they got average to slightly above average dice, they take more damage than the Germans do and leave Germany with 3 or 4 artillery and 5 armor after they’re done. Those artillery still support the landing infantry from Europe, so each one is worth it’s weight in Gold Pressed Latinum.
Now, as I said, it is perfectly reasonable to assume the dice go badly for Germany, but other than the actual invasion of England, no set of bad dice are devastating to Germany, they can always switch back to Russian-Centric vision. So France petered out, okay, retreat, let the Italians get it. So the British ships got 100% accuracy, set up Russia and go for the throat with Submarines. Hell, I have said on MANY an occasion that submarines > sea lion, if I could put in more greater than signs, I would.