@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Kobu vs. alldescends Alpha+3, No Tech
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Rules here: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
AA guns have changed a lot.
Need scramble declarations.
Alpha+3.AAM
Kobu_vs_alldescends_01_Germany_Combat.AAM -
Germany buys
1 sub = 6
1 crr = 16
1 dst = 8Spend 30.
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Kobu,
I don’t think you caught this, but Alpha +3 lists only two tactical bombers in W. Germany, not the 3 from Alpha +2. I noticed in your “set up” file that it still had 3 tacticals. I asked Larry about this at his site if this was an oversight or intentional, but I haven’t heard back yet.
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Thanks. I think we’ll assume that’s a typo for now.
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Yeah, it must have been a typo. I see that it is changed back to 3 tacticals on the home page now.
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I scramble all available fighters from Britian. 1 in zea zone 111 and 2 to zea zone 110
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You have the French too so 3 to SZ 110.
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SZ 106
Rolls: 10@2; Total Hits: 510@2: (2, 6, 3, 6, 4, 2, 5, 1, 1, 2)
Rolls: 10@2; Total Hits: 310@2: (5, 1, 6, 6, 1, 5, 6, 2, 5, 6)SZ 110
Rolls: 3@4 3@3 2@2; Total Hits: 43@4: (5, 3, 2)3@3: (2, 4, 6)2@2: (3, 1)ships
Rolls: 1@4 1@3; Total Hits: 11@4: (6)1@3: (3)
Rolls: 3@4; Total Hits: 23@4: (5, 2, 2)SZ 111
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (1, 1)1@3: (6)2@4: (3, 6)
Rolls: 2@4 1@3; Total Hits: 32@4: (1, 4)1@3: (2)SZ 112
Rolls: 2@4 2@3; Total Hits: 22@4: (5, 4)2@3: (1, 5)
Rolls: 2@3; Total Hits: 02@3: (4, 6)France
Rolls: 5@3 6@2 8@1; Total Hits: 35@3: (4, 6, 4, 4, 4)6@2: (6, 5, 6, 4, 5, 2)8@1: (4, 5, 5, 3, 6, 1, 3, 1)
Rolls: 1@4 2@3 9@2; Total Hits: 31@4: (6)2@3: (6, 6)9@2: (6, 3, 2, 5, 6, 2, 4, 4, 2)Yugoslavia
Rolls: 3@3 4@2 6@1; Total Hits: 53@3: (1, 3, 5)4@2: (5, 1, 5, 4)6@1: (6, 3, 3, 2, 1, 1)
Rolls: 5@2; Total Hits: 15@2: (6, 3, 1, 6, 6) -
SZ 110, assume BB is lost so sub sits useless
Rolls: 2@3 2@4; Total Hits: 12@3: (2, 6)2@4: (5, 5)
Rolls: 2@4; Total Hits: 12@4: (4, 5)SZ 111, I lose the tac
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)
Rolls: 1@4; Total Hits: 11@4: (2)France, AA gun taken as casualty
Rolls: 5@3 6@2 5@1; Total Hits: 45@3: (6, 1, 5, 6, 1)6@2: (3, 5, 3, 3, 1, 5)5@1: (4, 5, 1, 2, 5)
Rolls: 1@4 2@3 7@2; Total Hits: 41@4: (2)2@3: (1, 6)7@2: (4, 3, 1, 6, 2, 5, 4) -
SZ 110, I take a ftr casualty
Rolls: 1@4 2@3; Total Hits: 11@4: (1)2@3: (4, 5)
Rolls: 1@4; Total Hits: 01@4: (6)France
Rolls: 5@3 6@2 5@1; Total Hits: 45@3: (5, 1, 5, 1, 4)6@2: (5, 6, 1, 4, 1, 3)5@1: (2, 2, 3, 2, 6)1@4 2@3 3@2:
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Oops.
Rolls: 1@4 2@3 3@2; Total Hits: 11@4: (3)2@3: (4, 5)3@2: (3, 4, 3) -
France
Rolls: 5@3 6@2; Total Hits: 35@3: (4, 6, 3, 2, 4)6@2: (2, 5, 3, 3, 6, 6)
Rolls: 1@4 1@3; Total Hits: 11@4: (1)1@3: (6) -
Could have been worse.
Germany collects 39 + 10 NO + 19 looted = 68.
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Russia Spends 36 and Saves 1
Buys 10 Infantry
Buys 1 Tank -
Russia Turn 1 Complete
Russia Collects 37 + 1 Saved for a total of 38
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I’m going to forbid the Russian fleet from moving past Denmark. You can reposition them.
Japan buys
1 minor IC = 12
2 trn = 14Spend 26.
I’ll take advantage of the new AA rules, but also give you Mongolia.
Hunan
Rolls: 1@3 4@2 4@1; Total Hits: 01@3: (4)4@2: (4, 6, 6, 4)4@1: (4, 6, 6, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 3)Amur AA
Rolls: 6@1; Total Hits: 16@1: (5, 3, 5, 1, 3, 3) -
Hunan
Rolls: 1@3 4@2 4@1; Total Hits: 21@3: (2)4@2: (1, 3, 6, 5)4@1: (2, 2, 6, 6)
Rolls: 2@2; Total Hits: 02@2: (3, 5)Amur
Rolls: 9@4 8@3 4@2 8@1; Total Hits: 179@4: (5, 4, 6, 1, 3, 3, 4, 5, 3)8@3: (2, 2, 6, 2, 1, 6, 2, 5)4@2: (2, 2, 4, 3)8@1: (3, 1, 2, 1, 2, 3, 1, 1)
Rolls: 18@2; Total Hits: 418@2: (6, 5, 6, 3, 5, 6, 6, 1, 4, 5, 4, 5, 6, 3, 1, 6, 2, 2) -
Not bad at all.
Amur
Rolls: 9@4 8@3 4@2 8@1; Total Hits: 159@4: (4, 3, 4, 3, 5, 2, 2, 1, 6)8@3: (4, 5, 4, 4, 4, 6, 2, 1)4@2: (1, 6, 2, 2)8@1: (2, 1, 2, 3, 2, 1, 1, 3)
Rolls: 3@2; Total Hits: 23@2: (3, 2, 1) -
Japan collects 31 + 10 NO = 41.
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I moved the second sub accidentally. Again, just rearrange as you like.





