@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Kobu vs. alldescends Alpha+3, No Tech
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With all the AA guns, I should be moving some around. Forgot to do so with Germany.
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Where does it say that I cannot move my ships into that sea zone? I cannot find anything in the rules about that? The Alpha 3+ rules indicate that I could?
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Never mind. I didn’t realize that was a straight. The ship placement is fine wiht me how it is now.
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US spends 47 Saves 5
US Buys 1 Battleship. 1 Carrier and 1 Tactical bomber
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China Turn 1
Spends 12
Buys 4 infantry -
China Turn 1 Combat 1
Chahar
Attack:
Rolls: 1@3 2@1; Total Hits: 01@3: (5)2@1: (6, 2)Defense:
Rolls: 1@1; Total Hits: 01@1: (6) -
China Combat 2 rounds
Rolls: 2@3 4@1; Total Hits: 02@3: (5, 6)4@1: (4, 3, 6, 3)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Geez……
China Combat 3 rounds
Rolls: 3@3 6@1; Total Hits: 33@3: (3, 6, 4)6@1: (5, 3, 1, 2, 1, 3)
Rolls: 3@2; Total Hits: 13@2: (3, 3, 1) -
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Alrighty. Waiting on UK.
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UK Turn 5
London Spends 28
Buys 1 Fighter and 6 infantryCalcutta spends 16 and Saves 1
Buys 1 Carrier -
Maps please, and ANZAC. :-P
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UK Combat Round 1
The UK declares war on the Japanese invasion Force.
I need Orders for scrambling on Sea zone 97, but I will continue by rolling out the other ones. I will try to finish UK and Anzac turns by the end of today.
Zea Zone 110
Attack:
Rolls: 1@3 1@2; Total Hits: 11@3: (2)1@2: (3)
Defense:
Rolls: 1@1; Total Hits: 01@1: (3)Sea Zone 96
Attack:
Rolls: 2@3; Total Hits: 12@3: (1, 5)
Defense:
Rolls: 1@2; Total Hits: 01@2: (4)Kiangsi:
Attack:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (3)
Defense:
Rolls: 1@4; Total Hits: 01@4: (6)Siam:
Attack Bombardments:
Rolls: 1@4 1@3; Total Hits: 21@4: (1)1@3: (3)
Attack
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Defense:
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
What is going into 97?
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Tactical Bomber, Fighter, Aircraft Carrier, Cruiser, Destroyer. Combat map was posted above as well.
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You have a battleship, cruiser and transport in there. There is 1 fighter in Southern Italy.
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Scramble the fighter.
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UK Turn 1 Combat Round 1 Continued
Sea Zone 97
Attack:
Rolls: 1@4 2@3 1@2; Total Hits: 31@4: (1)2@3: (2, 4)1@2: (2)
Defense:
Rolls: 2@4 1@3; Total Hits: 32@4: (1, 1)1@3: (3) -
I assume you want to take a hit on the Battleship and lose the Cruiser. You want to take the next hit on the Fighter or do you want me to take the battleship as a casualty?





