Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsKobu vs. alldescends Alpha+3, No Tech
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Yeah, I found that pretty amusing. I won’t be able to finish my turns today am going out of town until tomorrow night and have to get stuff ready. Will try to finish all my turns by Monday night though.
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Alrighty.
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US Round 4
Spends 77 Saves 1
Buys 4 Infantry, 1 Artillery, 1 Bomber, 3 Transports, 2 Submarines, 2 destoyers.
US Declares war on Germany.
Combat Attached.
Zone 16
Attack:
Rolls: 2@4 1@3; Total Hits: 12@4: (3, 5)1@3: (6)
Defense:
Rolls: 1@2; Total Hits: 01@2: (4)New Zealand
LiberatedZone 43
DestoyedZone 123
Sub Attack:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Attack:
Rolls: 2@4 5@3 4@2; Total Hits: 82@4: (4, 3)5@3: (4, 1, 3, 2, 2)4@2: (6, 1, 2, 3)
Defense
Rolls: 1@1; Total Hits: 01@1: (3) -
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China Turn 5
Spends 15 Buys 5 Infantry.
Combat map attached
Kwangsi
LiberatedKweichow
Attack
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Defense
Rolls: 1@2; Total Hits: 01@2: (6) -
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UK Turn 4
London Spends 8 Saves 5
Buys 1 DestroyerCalcutta spends 11
Buys 1 Infantry and 2 artilleryCombat:
Zea Zone 98
Attack
Rolls: 1@3; Total Hits: 11@3: (1)
Defense:
Rolls: 1@3; Total Hits: 01@3: (4) -
Well that’s no fun. Only 25% chance you’d pull off both attacks.
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UK Turn 4 complete
Annex Central PersiaLondon Collects 28 - 10DMG+ 5 Saved =23
Calcutta Collects 8 -
It was worth the chance.
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Please double check the convoy math.
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Italy buys
1 trn = 7
1 minor IC = 12
3 inf = 9Spend 28.
Sudan
Rolls: 1@3 2@2 2@1; Total Hits: 31@3: (1)2@2: (2, 2)2@1: (3, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
E. Poland
Rolls: 2@3 2@2 2@1; Total Hits: 22@3: (2, 6)2@2: (5, 2)2@1: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Convoy damage was only 9 for UK, I added the missing IPC.
Collect 16 + 14 NO = 30. Go France.
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Er, I made a highly illegal attack with my sub. It’s just going to hang out instead and I have to reposition my planes. Phooey.
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France Turn 4 Combat
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France Turn 4 Complete
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Germany buys
6 tnk = 36
6 inf = 18SZ 113
Rolls: 5@4 4@3 1@2; Total Hits: 45@4: (5, 2, 5, 1, 6)4@3: (6, 4, 3, 5)1@2: (1)
Rolls: 1@4 1@1; Total Hits: 11@4: (4)1@1: (6) -
Collect 55 + 15 NO = 70.





