TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 2 artilleries and 9 infantry moved from Yugoslavia to Romania 3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania 3 artilleries and 6 infantry moved from Germany to Poland 3 armour moved from Yugoslavia to Slovakia Hungary 6 armour and 2 mech_infantrys moved from France to Germany 2 aaGuns and 2 infantry moved from Western Germany to France 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 destroyer placed in 113 Sea Zone 4 armour and 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)




