Thanks, sure, just start the game, I’ll read the rules. You played very well, I would have made many of the same decisions. I wasn’t sure how I was going to win this. I believed Egypt would be easier to try for then UK. Sorry about the Yugoslavia air base ;) It saved Italy’s waters from relentless convoys and helped in the Battle for Britain :)
The only break I got was the Amur+Blitz through China into USSR Gambit. The Japanese effort early game kept about 20 units out of USSR which lead to Germany’s success in Europe turn 8. 6 Russians are still in the far east, and the other 12 with friends from Mos hit and ran my Japanese 4 artillery and 11 infantry force in the turn7 “battle of Kazakhstan”…another 6 USSR men killed even though it benefited you by killing 9 Japanese units. My German force was slightly underpowered, without Japan’s focus I think I was doomed.
About turn 10:
yes, I was moving to Egypt (ETA turn 14)for city number 8, going to convoy UK and USA with German subs eventually. I figured 4 more builds would have been too much, so I Left Italy as “bait” turn 9 in Cpr which I figured would bring your air force out of India to smash it…leaving my armor and infantry a smaller target turn 14 I would use my air force on turn 14 for the chance to end it. I was hoping you would think I overlooked the air power in India, Like I did when I landed my 2 Jap bombers in Sum!!! I could have landed in Shn…I won’t let that happen again :-D
I was building the 15 units in USSR in case you pulled back to Rus with USSR forces…I figured I had at least one more round since it was not safe to move into Kaz…Then if you did redeploy, I would only advance the 20 infantry and send the 20 artillery to meet the USSR.
So three rounds of 15 builds plus 20artillery = 65 units, enough to hold or recapture Moscow I hoped. Meanwhile more subs and dd’s for the eventual blockade of UK and USA Atlantic-maybe.
You had Japan worried, but given time I agree that the Europe board would probably decide the game.
Italy was planning on capturing Spain by land and seizing Malta-1inf, and Libya 2inf,2arm,1German inf and landing 3 German planes at the air base to support the 5 DD. Then Germany would send 10mech,arm,6ftr,bmbr against Gibraltar :evil:
Med was going to take a while, but in a couple of rounds I hoped to have Italy and UK at the same IPCs, giving Germany and Japan an edge over the USA/Anzac. Following Italy turn would likely be a push on N.Africa NO…
I am probably the only Guy that advocates Spain for either an Axis or Allied win…(very controversial) As the axis, early it protects the Med. As the Allies, I can focus on Japan, and using a few transports stage 6-8 units in Gib, then seize it with 16 units. Typically, I can support the Atlantic by turn 6 with 6 transports (3 at each end) and 6 land units a turn landing in Spain…with or without Sealion…eventually I build up to 8 units a turn until Japan is stalled, then its 10 units a round plus naval builds.