Test summary from TripleA, engine version: 2.7.14900, time: 10:02:20 AM
Savegame
Wheatbear (allies) vs JamesAleman (axis) Global 1940 Alpha 2
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I don’t have time to do the NCM, but I wanted to roll the battle out.
attacking sub sneaks
Rolls: 2@2; Total Hits: 02@2: (3, 6)rest of attack
A 1 dest, 4 fig, 1 tact
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (1)4@3: (5, 3, 5, 1)1@4: (4) -
no sucessful sub sneaks so you get to roll everything on defense
D 5 sub, 3 fig
Rolls: 5@1 3@4; Total Hits: 35@1: (4, 1, 6, 4, 4)3@4: (6, 3, 1) -
I lose 1 sub, 2 fig
you lose 3 subsub sneak r2
Rolls: 1@2; Total Hits: 01@2: (3) -
- you lost 4 sub r1 I meant
still no luck on sneaks
A 1 dest, 2 fig, 1 tact
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (4, 5)1@4: (4)D 1 sub, 3 fig
Rolls: 1@1 3@4; Total Hits: 11@1: (3)3@4: (4, 6, 6) -
I am retreating/disengaging.
gtg, will do ncm later
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I lose destroyer, planes disengage, sub retreats to SZ111
NCM:
2 fig, 1 tact SZ112 >> uk
1 aa gun ind >> bur
1 fig wau >> que
3 inf saf >> rho
2 cru, 1 bsh, 1 carrier, 2 fig SZ92 >> SZ109
1 trans SZ106 >> SZ109
2 fig, 2 tact egy >> algUKE Mobilize:
1 dest SZ109
2 inf, 2 fig ukUKP Mobilize:
1 inf indUKE Collect 33 IPC
UKP Collect 4 IPC -
ANZAC 9
Buy (30/30)
1 sub
1 dest
1 carrierNCM:
1 sub SZ21 >> SZ44
4 fig, 2 tact wak >> SZ26
2 fig wak >> SZ62
3 tact wak >> que
1 trans SZ63 >> SZ62Mobilize:
1 sub, 1 dest, 1 carrier SZ62Collect 12 IPC
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Very busy with schoolwork, I’ll post on Monday
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No problem
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**Italy turn 9:
Production: 23**
3 Transports=21
Save 2 IPCsCombat Move:
To z98: sub-z97 vs transport autokillCombat:
z98: autokill-UK loses transport to I-SubNon Combat:
To Irq: 9inf,6art,2arm,mech-Npr; ftr-Sita
To Sfr: 3 art, 7 inf,aagun-Nita
To z97: 3dd-z94; dd-z93; dd-z95
To Nita: 7inf,aagun-SitaPlacement:
z97: 3 transports
Collection: 28
15+11NO+2saved -
map with transports placed
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**Germany turn 10:
Production: 84**
2 dd=16
3 subs=18
10 inf=30
5 art=20Combat Moves:
To z104: BB-z110; Bmbr-Yugo vs dd
To Ros: 2art,inf-Vol vs inf
To Cau: 21inf,20art vs inf
To Novo: inf-Sam
To Ura: inf-Nen; inf-Volo
To z109: Ca,4cv,7ftr-z110; 3ftr-Wgr; 2ftr,4tac-Yugo v_s 2BB,2CA,Cv,2ftr + 6ftr_ if you scramble 21 vs 7 ot 13. I will roll both, you decide which outcome you preferz104: BB,Bmbr vs DD
Rolls: 2@4; Total Hits: 12@4: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
Ros: 2art,inf vs inf
Rolls: 3@2; Total Hits: 03@2: (5, 3, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
Cau: 21inf,20art vs inf
Rolls: 1@1 40@2; Total Hits: 81@1: (6)40@2: (1, 4, 6, 6, 3, 3, 5, 1, 3, 4, 6, 1, 2, 3, 1, 6, 6, 4, 5, 3, 2, 4, 4, 5, 3, 6, 3, 6, 5, 3, 6, 5, 1, 5, 5, 4, 2, 3, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
z109: Ca,4cv,12ftr,4tac vs 2BB,2Ca,cv,2ftr 1st line, 3ftr-Us,3ftr-UK second line
Rolls: 13@3 4@4; Total Hits: 613@3: (4, 5, 3, 6, 5, 2, 6, 2, 6, 2, 4, 4, 6)4@4: (2, 1, 5, 5)
Rolls: 1@2 2@3 4@4; Total Hits: 51@2: (6)2@3: (3, 2)4@4: (5, 2, 2, 4)
Rolls: 6@4; Total Hits: 36@4: (6, 6, 5, 3, 4, 2) -
I guess scramble … damage bsh, damage carrier, sink dest and 2 cru, down 1 US fig
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I didn’t see Yugo planes coming … if you sink the transports, I should probably concede the game … German stack will hit Cairo eventually (plus Italy might be able to force me out before then).
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Ros: 2 art vs inf
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
I lose 4 carriers
You lose: cv,dd,2ca,bb-dam,USftr
z110: cv,ca,12 ftr, 4 tac vs BB,cv,7ftr
Rolls: 13@3 4@4; Total Hits: 1013@3: (3, 1, 1, 3, 5, 6, 2, 2, 2, 1, 4, 6, 4)4@4: (4, 6, 5, 1)
Rolls: 1@2 8@4; Total Hits: 71@2: (2)8@4: (6, 4, 3, 1, 1, 2, 4, 5) -
Given my current economic and military strength, only miracle dice could save the Allies.
I hope you don’t mind if I concede. Congrats on a well-executed strategy :-)
I’d love to play an A3 match against you if you’re up for it though.
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I lose 4 tac 3 ftr (the air units that have no landing site plus 1 from Wgr)
sz cleared.
Germany lost 4 carriers, 4 tac, 3 fighters= 7+8=15 hits
UK lost BB,2CA,CV,DD,5 ftr,trn
USA lost 3 ftr 4 trnNon Combat Moves:
To Wfr: Bmbr-z104; 2ftr-z109(fromWgr); 4 inf-Sfr
To Fra: 3 ftr-z109(fromz110)
To Wgr: 4ftr-z109(fromz110)
To z112: 3 trans-load 3 inf,3art
To Wgr: 3inf,3art-Wfr
To Npr: 14arm,3mech-Vol
To z97: inf-Sita
To Nita: 9 inf-Sita
To Cau: aagun-Vol
To Sam: inf-Vol
To Tam: aagun-RusPlacement:
Vol: 2inf,art
Nukr: 2inf,art
Sukr: 2inf,art
Rus: 2inf,art
Nov: 2inf,art
Wgr: 2dd,3subs
Collection: 95 -
Thanks, sure, just start the game, I’ll read the rules. You played very well, I would have made many of the same decisions. I wasn’t sure how I was going to win this. I believed Egypt would be easier to try for then UK. Sorry about the Yugoslavia air base ;) It saved Italy’s waters from relentless convoys and helped in the Battle for Britain :)
The only break I got was the Amur+Blitz through China into USSR Gambit. The Japanese effort early game kept about 20 units out of USSR which lead to Germany’s success in Europe turn 8. 6 Russians are still in the far east, and the other 12 with friends from Mos hit and ran my Japanese 4 artillery and 11 infantry force in the turn7 “battle of Kazakhstan”…another 6 USSR men killed even though it benefited you by killing 9 Japanese units. My German force was slightly underpowered, without Japan’s focus I think I was doomed.
About turn 10:
yes, I was moving to Egypt (ETA turn 14)for city number 8, going to convoy UK and USA with German subs eventually. I figured 4 more builds would have been too much, so I Left Italy as “bait” turn 9 in Cpr which I figured would bring your air force out of India to smash it…leaving my armor and infantry a smaller target turn 14 I would use my air force on turn 14 for the chance to end it. I was hoping you would think I overlooked the air power in India, Like I did when I landed my 2 Jap bombers in Sum!!! I could have landed in Shn…I won’t let that happen again :-DI was building the 15 units in USSR in case you pulled back to Rus with USSR forces…I figured I had at least one more round since it was not safe to move into Kaz…Then if you did redeploy, I would only advance the 20 infantry and send the 20 artillery to meet the USSR.
So three rounds of 15 builds plus 20artillery = 65 units, enough to hold or recapture Moscow I hoped. Meanwhile more subs and dd’s for the eventual blockade of UK and USA Atlantic-maybe.You had Japan worried, but given time I agree that the Europe board would probably decide the game.
Italy was planning on capturing Spain by land and seizing Malta-1inf, and Libya 2inf,2arm,1German inf and landing 3 German planes at the air base to support the 5 DD. Then Germany would send 10mech,arm,6ftr,bmbr against Gibraltar :evil:
Med was going to take a while, but in a couple of rounds I hoped to have Italy and UK at the same IPCs, giving Germany and Japan an edge over the USA/Anzac. Following Italy turn would likely be a push on N.Africa NO…
I am probably the only Guy that advocates Spain for either an Axis or Allied win…(very controversial) As the axis, early it protects the Med. As the Allies, I can focus on Japan, and using a few transports stage 6-8 units in Gib, then seize it with 16 units. Typically, I can support the Atlantic by turn 6 with 6 transports (3 at each end) and 6 land units a turn landing in Spain…with or without Sealion…eventually I build up to 8 units a turn until Japan is stalled, then its 10 units a round plus naval builds.
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Thanks for the analysis. My Allied game needs some work. I am not great at splitting US resources between theaters. Do you want to roll for sides? or switch sides?





