Test summary from TripleA, engine version: 2.7.14900, time: 10:02:20 AM
Savegame
Wheatbear (allies) vs JamesAleman (axis) Global 1940 Alpha 2
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Forgot to place a control marker on Trj for Italy, their new income was 23 instead of 22. Changed on Japanese map.
**Japan Turn 9
Production: 77**
4 artillery=16
5 infantry=15
4 Destroyers=32
2 transports=14
16+15=31+32=63+14=77Combat Moves:
To Sui: inf-Kan; art-Sui vs inf
To Hop: 3 art-Sui
To Kwe: 5mech,3arm-Shn; arm-Yun vs inf
To Ahn: 3inf-Ksu; 2arm,mech-Hon; 2arm-Yun; inf-Ksi vs inf
To Jeh: mech-Man; ftr,2tac-Yun vs inf
To Bur: 2inf,mech;2tac-Shn; 2tac,3ftr-z39 vs 3inf
To z37: BB,2CV,2dd-z39; sub-z35; 2ftr-Shn
To z25: sub,2ftr,2tac-z6Sui: inf,art vs inf
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
Kwe: 5mech,4arm vs inf
Rolls: 5@1 4@3; Total Hits: 35@1: (3, 6, 2, 5, 2)4@3: (6, 3, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Ahn: 4inf,mech,4arm vs inf
Rolls: 5@1 4@3; Total Hits: 25@1: (5, 3, 2, 6, 2)4@3: (2, 4, 6, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh: mech,ftr,2tac vs inf
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (6, 1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
Bur: 2inf,mech,3ftr,3tac vs 3inf
Rolls: 3@1 3@3 3@4; Total Hits: 33@1: (6, 3, 5)3@3: (3, 4, 5)3@4: (6, 3, 1)
Rolls: 3@2; Total Hits: 03@2: (5, 4, 6)
z37: sub,2dd,2cv,2ftr,bb vs sub (first sub is first shot on offense)
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 6)2@3: (4, 5)1@4: (2)
Rolls: 1@1; Total Hits: 01@1: (6)
z25: sub,2ftr,2tac vs dd
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (5)2@3: (4, 2)2@4: (3, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
China lost 4 inf, UK lost 3 inf and no Japanese losses in the land battles, US lost a DD, Japan lost a sub inz25, Anzac lost a sub and no Japanese loss in z39
Non Combat Moves:
To z37: transport (2inf)-z39; 3ftr,tac-Bur
To Mal: 2 inf-transport-z37
To z39: sub-z42
To z42: sub-z35
To z62: 2 subs-z56
To z66: sub-z64
To Jap: 3ftr-Car;inf-Ksi;inf-Gua(via transport-z20:z21,z18,z6)
To z6: dd,trn-z20; 2ftr,2tac-z25
To Kor: 2in,art-Amu
To Man: ftr,2tac-Jeh
To Hop: 7 mech-Yun
To Hon: 2ftr-z37; 2tac-BurPlacement:
4 artillery=16
5 infantry=15
4 Destroyers=32
2 transports=14Jap: 2 artillery, infantry
z6: 4 destroyers, 2 transports (9 units out of 10 Jap factory)
Ksu: artillery, 2 infantry
Hon: artillery, 2 infantryCollection: 72
I don’t see a naval base on Wake, if there is one, let me know…Japan would be different :)
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I never built a naval base, no worries, lol
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US9
Buy (72/72):
4 sub
3 dest
2 stratCM:
SZ110
1 sub, 1 carrier, 2 fig SZ91
1 dest, 1 cru, 1 carrier SZ92
3 fig gib
1 strat uk -
SZ110 (1st Attacking @2 is the submarine)
A 1 sub, 1 dest, 1 cru, 5 fig, 1 strat, 2 carrier
:1@2 1@2 1@3 5@3 1@4:
D 1 sub, 4 dest, 1 cru, 7 fig, 4 carrier
Rolls: 1@1 4@2 1@3 7@4 4@2; Total Hits: 91@1: (6)4@2: (1, 2, 1, 3)1@3: (6)7@4: (3, 1, 2, 4, 4, 3, 5)4@2: (3, 6, 4, 4) -
forgot the aaa!
A
Rolls: 1@2 1@2 1@3 5@3 1@4; Total Hits: 61@2: (6)1@2: (1)1@3: (3)5@3: (4, 1, 1, 4, 2)1@4: (1) -
I need your OOL before deciding what to do.
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Round 1 OOL:
1st hit:BB-dam
2nd hit: sub
3rd hit: DD
4th hit: DD
5th hit: DD
6th hit: DDRound 2 OOL:
If you hit 1 time : sink the cruiser
If you hit 2 times: hit a carrier and a plane
If you hit 3 times: Sink the carrier lose a plane
If you hit 4 times: Sink the Cruiser, Sink the carrier, lose a planeIf you survive for a round 3 and didn’t miss, I surrender ;) I mean ask me if you hit more than 4 otherwise consult above chart for additional hits up to 4.
On London’s turn:
OOL first 8-6 hits on carriers, if UK has subs: then sink BB, else 7-6 fighters, CA-if alive, BB -
Actually save the battleship to last no matter what on UK’s turn….That is the Bismark after all we can’t have it sunk by the enemy, we’ll scuttle it ourselves :)
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and the cruiser is the Prince Eugen :)
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your Bismark comment made me chuckle :lol:
US loses 1 sub, 1 dest, 2 carrier, 1 cru, 2 fig
surviving planes disengageNCM:
3 inf, 3 art uk >> sco
1 strat SZ110 >> uk
3 fig SZ110 >> sco
4x trans SZ92 >> SZ64
4x trans SZ91 >> SZ101
1 art, 1 tank load 2x trans SZ31 >> SZ26 unload haw
6 sub, 2 dest, 1 bsh, 3 carrier SZ31 >> SZ26
1 dest SZ31 >> SZ25
1 dest SZ26 >> SZ54
2 strat wus >> haw
3 dest, 3 sub SZ10 >> SZ26
1 dest SZ101 >> SZ104
4x trans SZ101 >> SZ11
1 sub SZ16 >> SZ26
1 fig, 1 tact SZ31 >> wus
1 fig SZ31 >> SZ54
3 fig SZ31 >> hawMobilize:
4 sub, 3 dest SZ10
2 strat wusCollect 70 IPC
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China
Buy (6/7)
2 infMobilize:
2 inf sikCollect 3 IPC (4 total)
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Forgot US map
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UK 9
UKE Buy (34/34)
1 dest
2 fig
2 infUKP Buy (3/3)
1 inf indCM:
SZ112
2 sub SZ105
1 dest SZ109
4 fig, 1 tact ukBUR:
13 inf, 4 art ind >> burTRJ
12 inf, 5 artSYR
1 trans SZ92 >> SZ98 load 2 inf egy, unload syr -
BUR
A 13 inf, 4 art
Rolls: 9@1 8@2; Total Hits: 39@1: (3, 5, 5, 4, 4, 6, 3, 4, 1)8@2: (2, 6, 3, 2, 6, 5, 6, 6)D 2 inf, 1 mech
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
TRJ
A 12 inf, 5 art
Rolls: 7@1 10@2; Total Hits: 47@1: (6, 2, 2, 2, 4, 5, 2)10@2: (4, 6, 5, 2, 1, 5, 4, 1, 2, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
bur taken 1 inf lost
trj taken no loss
syr walk inneed scrambling orders SZ112 (asking since before UK subs couldn’t reach when you issued original orders, but with German destroyers gone after US9, they can)
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I’ll still scramble, since you are likely to hit 3-4 times as am I. Those fighters are expendable they are my older model Junkers ;)
Remember, I have no destroyer so my air hits must apply to the DD or Air units, also not, that if my subs hit three times(unlikely), they must be against ships. Leaving my air hits against UK air.
I suspect if you go round 2, you will keep the DD to finish off subs, of course you could destroy the subs so that your air can only hit my air…either way this should be fun.
OOL: subs then air or whatever must be done.
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“could destroy your Destroyer(not subs…)” typo
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I don’t have time to do the NCM, but I wanted to roll the battle out.
attacking sub sneaks
Rolls: 2@2; Total Hits: 02@2: (3, 6)rest of attack
A 1 dest, 4 fig, 1 tact
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (1)4@3: (5, 3, 5, 1)1@4: (4)





