Wheatbear (allies) vs JamesAleman (axis) Global 1940 Alpha 2


  • Forgot to place a control marker on Trj for Italy, their new income was 23 instead of 22. Changed on Japanese map.

    **Japan Turn 9

    Production: 77**

    4 artillery=16
    5 infantry=15
    4 Destroyers=32
    2 transports=14
    16+15=31+32=63+14=77

    Combat Moves:

    To Sui: inf-Kan; art-Sui vs inf
    To Hop: 3 art-Sui
    To Kwe: 5mech,3arm-Shn; arm-Yun vs inf
    To Ahn: 3inf-Ksu; 2arm,mech-Hon; 2arm-Yun; inf-Ksi vs inf
    To Jeh: mech-Man; ftr,2tac-Yun vs inf
    To Bur: 2inf,mech;2tac-Shn; 2tac,3ftr-z39 vs 3inf
    To z37: BB,2CV,2dd-z39; sub-z35; 2ftr-Shn
    To z25: sub,2ftr,2tac-z6

    Sui: inf,art vs inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    Kwe: 5mech,4arm vs inf
    DiceRolls: 5@1 4@3; Total Hits: 35@1: (3, 6, 2, 5, 2)4@3: (6, 3, 3, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    Ahn: 4inf,mech,4arm vs inf
    DiceRolls: 5@1 4@3; Total Hits: 25@1: (5, 3, 2, 6, 2)4@3: (2, 4, 6, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    Jeh: mech,ftr,2tac vs inf
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (6, 1)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    Bur: 2inf,mech,3ftr,3tac vs 3inf
    DiceRolls: 3@1 3@3 3@4; Total Hits: 33@1: (6, 3, 5)3@3: (3, 4, 5)3@4: (6, 3, 1)
    DiceRolls: 3@2; Total Hits: 03@2: (5, 4, 6)
    z37: sub,2dd,2cv,2ftr,bb vs sub (first sub is first shot on offense)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 6)2@3: (4, 5)1@4: (2)
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    z25: sub,2ftr,2tac vs dd
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (5)2@3: (4, 2)2@4: (3, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Wheatbear vs. JamesAleman 9cJ.AAM


  • China lost 4 inf, UK lost 3 inf and no Japanese losses in the land battles, US lost a DD, Japan lost a sub inz25, Anzac lost a sub and no Japanese loss in z39

    Non Combat Moves:

    To z37: transport (2inf)-z39; 3ftr,tac-Bur
    To Mal: 2 inf-transport-z37
    To z39: sub-z42
    To z42: sub-z35
    To z62: 2 subs-z56
    To z66: sub-z64
    To Jap: 3ftr-Car;inf-Ksi;inf-Gua(via transport-z20:z21,z18,z6)
    To z6: dd,trn-z20; 2ftr,2tac-z25
    To Kor: 2in,art-Amu
    To Man: ftr,2tac-Jeh
    To Hop: 7 mech-Yun
    To Hon: 2ftr-z37; 2tac-Bur

    Placement:

    4 artillery=16
    5 infantry=15
    4 Destroyers=32
    2 transports=14

    Jap: 2 artillery, infantry
    z6: 4 destroyers, 2 transports (9 units out of 10 Jap factory)
    Ksu: artillery, 2 infantry
    Hon: artillery, 2 infantry

    Collection: 72

    I don’t see a naval base on Wake, if there is one, let me know…Japan would be different :)

    Wheatbear vs. JamesAleman 9cJ.AAM

  • '17

    I never built a naval base, no worries, lol

  • '17

    US9

    Buy (72/72):
    4 sub
    3 dest
    2 strat

    CM:

    SZ110
    1 sub, 1 carrier, 2 fig SZ91
    1 dest, 1 cru, 1 carrier SZ92
    3 fig gib
    1 strat uk

  • '17

    SZ110 (1st Attacking @2 is the submarine)

    A 1 sub, 1 dest, 1 cru, 5 fig, 1 strat, 2 carrier

    :1@2 1@2 1@3 5@3 1@4:

    D 1 sub, 4 dest, 1 cru, 7 fig, 4 carrier

    DiceRolls: 1@1 4@2 1@3 7@4 4@2; Total Hits: 91@1: (6)4@2: (1, 2, 1, 3)1@3: (6)7@4: (3, 1, 2, 4, 4, 3, 5)4@2: (3, 6, 4, 4)

  • '17

    forgot the aaa!

    A

    DiceRolls: 1@2 1@2 1@3 5@3 1@4; Total Hits: 61@2: (6)1@2: (1)1@3: (3)5@3: (4, 1, 1, 4, 2)1@4: (1)

  • '17

    I need your OOL before deciding what to do.


  • Round 1 OOL:
    1st hit:BB-dam
    2nd hit: sub
    3rd hit: DD
    4th hit: DD
    5th hit: DD
    6th hit: DD

    Round 2 OOL:
    If you hit 1 time : sink the cruiser
    If you hit 2 times: hit a carrier and a plane
    If you hit 3 times: Sink the carrier lose a plane
    If you hit 4 times: Sink the Cruiser, Sink the carrier, lose a plane

    If you survive for a round 3 and didn’t miss, I surrender ;) I mean ask me if you hit more than 4 otherwise consult above chart for additional hits up to 4.

    On London’s turn:
    OOL first 8-6 hits on carriers, if UK has subs: then sink BB, else 7-6 fighters, CA-if alive, BB


  • Actually save the battleship to last no matter what on UK’s turn….That is the Bismark after all we can’t have it sunk by the enemy, we’ll scuttle it ourselves :)


  • and the cruiser is the Prince Eugen :)

  • '17

    your Bismark comment made me chuckle  :lol:

    US loses 1 sub, 1 dest, 2 carrier, 1 cru, 2 fig
    surviving planes disengage

    NCM:
    3 inf, 3 art uk >> sco
    1 strat SZ110 >> uk
    3 fig SZ110 >> sco
    4x trans SZ92 >> SZ64
    4x trans SZ91 >> SZ101
    1 art, 1 tank load 2x trans SZ31 >> SZ26 unload haw
    6 sub, 2 dest, 1 bsh, 3 carrier SZ31 >> SZ26
    1 dest SZ31 >> SZ25
    1 dest SZ26 >> SZ54
    2 strat wus >> haw
    3 dest, 3 sub SZ10 >> SZ26
    1 dest SZ101 >> SZ104
    4x trans SZ101 >> SZ11
    1 sub SZ16 >> SZ26
    1 fig, 1 tact SZ31 >> wus
    1 fig SZ31 >> SZ54
    3 fig SZ31 >> haw

    Mobilize:
    4 sub, 3 dest SZ10
    2 strat wus

    Collect 70 IPC

  • '17

    China

    Buy (6/7)
    2 inf

    Mobilize:
    2 inf sik

    Collect 3 IPC (4 total)

    Wheatbear vs. JamesAleman 9eCh.AAM

  • '17

  • '17

    UK 9

    UKE Buy (34/34)
    1 dest
    2 fig
    2 inf

    UKP Buy (3/3)
    1 inf ind

    CM:

    SZ112
    2 sub SZ105
    1 dest SZ109
    4 fig, 1 tact uk

    BUR:
    13 inf, 4 art ind >> bur

    TRJ
    12 inf, 5 art

    SYR
    1 trans SZ92 >> SZ98 load 2 inf egy, unload syr

  • '17

    BUR

    A 13 inf, 4 art

    DiceRolls: 9@1 8@2; Total Hits: 39@1: (3, 5, 5, 4, 4, 6, 3, 4, 1)8@2: (2, 6, 3, 2, 6, 5, 6, 6)

    D 2 inf, 1 mech

    DiceRolls: 3@2; Total Hits: 13@2: (3, 2, 6)

  • '17

    TRJ

    A 12 inf, 5 art

    DiceRolls: 7@1 10@2; Total Hits: 47@1: (6, 2, 2, 2, 4, 5, 2)10@2: (4, 6, 5, 2, 1, 5, 4, 1, 2, 6)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '17

    bur taken 1 inf lost
    trj taken no loss
    syr walk in

    need scrambling orders SZ112 (asking since before UK subs couldn’t reach when you issued original orders, but with German destroyers gone after US9, they can)


  • I’ll still scramble, since you are likely to hit 3-4 times as am I. Those fighters are expendable they are my older model Junkers ;)

    Remember, I have no destroyer so my air hits must apply to the DD or Air units, also not, that if my subs hit three times(unlikely), they must be against ships. Leaving my air hits against UK air.

    I suspect if you go round 2, you will keep the DD to finish off subs, of course you could destroy the subs so that your air can only hit my air…either way this should be fun.

    OOL: subs then air or whatever must be done.


  • “could destroy your Destroyer(not subs…)” typo

  • '17

    I don’t have time to do the NCM, but I wanted to roll the battle out.

    attacking sub sneaks

    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

    rest of attack

    A 1 dest, 4 fig, 1 tact

    DiceRolls: 1@2 4@3 1@4; Total Hits: 41@2: (1)4@3: (5, 3, 5, 1)1@4: (4)

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